Speaking as someone who knows very little about game design, I've often wondered if pvmp would be a lot easier to manage IF freepside operated with the same mechanics as creepside? As I understand it, creeps operate within a 'session play' mechanic. Freeps, of course, are the same player characters as operate within the pve environment. So every time stats/skills improve on freepside, someone has to figure out how to update creepside to maintain 'balance'. So maintaining 'balance' seems like an ever moving target, and the inevitable delay between freep improvements and creep improvements leads to a lot of frustration. Not to mention the absence of freeps from the moors any time there's a major update while freeps get better gear thru raids, etc.

It also seems to me that pvmp would become more of a battle based on leadership and tactics rather than morale pools, healing disparities, dps disparities. You would still have the exhilaration of fighting against other humans, but would have to rely more on your ability to outthink the other side. That is what I so enjoyed about pvmp some years ago. And when the 'balance' seemed to get so out of whack such that leadership and tactics became almost irrelevant, that is why I left pvmp.

In any case, Orion, best of luck to you!