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  1. #1
    Join Date
    Oct 2007
    Posts
    609

    Unusually tough quest = Tombs of the Old Lords in the Pit of Stonejaws

    Preface = I've played since year 2. Have toons in every class except Brawler at level 130+. Used to group and raid regularly. Have a ton of raid walkthroughs on my YouTube channel. Now play casual solo.

    I can handle nearly any solo content. But there's one quest that consistently kicks my butt: Tombs of the Old Lords in the Pit of Stonejaws. Angmarim? No problem. Kergrim? Usually no problem although when they hit with disease and am out of power it gets tricky.

    But dwarf wights? I have trouble with them. My hunter and runekeeper dealt with them with occasional tricky moments. My captain (for 12+ years my main) and even my warden died a few times. My burglar mowed through Gundabad with relative ease *until* she came up against those dwarf wights. Especially when a tomb has kergrim *and* dwarf wights together. Not sure how that happens but it's extra challenging. Spirits are tough in general with that constant fear DoT (for example Best Laid Plans: Skáilag in Car Bronath). On some of my toons I shifted to hit-at-range-and-run tactics but that's harder with melee classes.

    Thoughts? Suggestions? Have you found this quest sometimes challenging? How do you handle a tomb full of dwarf wights? Thanks in advance.
    Last edited by DarthKeryx; Jun 05 2022 at 04:31 PM.
    Ngaemond 140 Cpt | Ngeowyn 140 Wrd | Ngali 140 Ch | Ngorbadoc 140 Hnt | Ngollwydha Brg 140 | Ngureth 140 Lm | Ngoin 140 Min | | Ngori 140 Rk | Ngeorn 140 Beor | Ngurin 140 Grd | Ngalin 140 Br
    Arkenstone (formerly Windfola)

 

 

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