The high audacity cost when you really think about it, is not a negative thing but a positive thing. It provides a form of progression. Playing in the moors shouldnt start to be fun only when you have maxed everything, the journey to maxing all your gear as a freep or your traits and skills as a creep should be considered the progression content for the moors. Why be in such a hurry? Why not enjoy that journey every patch?
In response you may say because its not fun to play when you are underpowered compared to others. And that brings us to something that would make the moors more fun for all. Is there anything more that we can do to lessen the gap between a new player and a maxed player? Orion seems to be on the right track with revamps to useful skills for starting monster players. Maybe could the gap in audacity buffs be smaller between min and max? Could the stat gaps on creep traits and freep gear be smaller between entry and max? Can we remove the level 140 requirement for freep gear to make it so sub 140 players can stand a chance? If you did this, then you wouldnt need to worry about level scaling their pve gear, only their regular stats and they could simply buy entry moors gear with gold and be at a decent starting spot. This would greatly lower the barrier to entry for freeps in the moors and also provide fresh meat to the creeps