Tactical mitigation and armour values on creepside have been unintentionally changed (on racial/class traits and some skills).
Orion, could you please change it back to what it used to be?
Screenshots for comparison.
SPIDER:

WL:

WARG:

Pots:

Note: Defiler and reaver have similiar problem but I'm just too lazy to take screenshots.
BTW, is it possible to reduce the cost of creep consumables or increase their duration (especially 20minute food)? As a soloer I find it really hard to get enough comms for consumables and with the new audacity it will be impossible for me (and for other solo creeps) to get audacity without not buying any consumables at all.
Also 60% CC reduction in audacity (for both creeps and freeps) is enough, no need for 65%, in my opinion.
PS
Orion, please check what Spilo and Brolad said above about audacity progression and inc/out DMG, it is extremely important. I think that their suggestions are a lot better than what we have now.
Arkenstone: Oiz - warg r13, Oizen - spider r11, Voiz - WL r11, Shokkolad - BA r10, Chebusik - defiler r8
Oizio - LM; Cheburaxa - mini; Oizi - RK.
Evernight: Oiz - warg r9, Oizi - spider r8