There will still be a gap along the Greenway? We need to start lobbying immediately for some sort of fix. The Greenway must be open from one end to the other!
Yep! The Greenway becomes the Great South Road that passes down through Enedwaith and the Bonevales and out past Galtrev and down through Starkmoor. It is barricaded at the northern entrance to Wulf's Cleft, so you have to detour on the Dunlending foot-paths through Carreglyn and even lose that road and have to cross-country to get back to the eastern entrance of Wulf's Cleft to rejoin the road as it follows the Isen till it banks right through the Fords of Isen, with a northern spur heading to Isengard.
It becomes the Royal Road that passes Marton, Deeping Coomb, Edoras, Aldburg, and eventually crosses into the Beacon Hills . . . it becomes the main road through Taur Druadan, and there is some Variag territory with barricades but - unlike Wulf's Cleft - you can jump over those (*and seriously- we're able to sneak all over Enemy territory in Pelennor Fields and Osgiliath before the Battle, but we can't pass through a Dunlending warsteading in Dunland???) - and eventually it makes its way out into Old Anorien and weaves down to the North Gate and out in front of Minas Tirith. Technically, it's final spur leads through the Causeway Forts and up to the entrance to Minas Morgul, and while the bridge is broken, we can still cross the river via swimming, etc. The other spur of it then becomes the main road of Gondor that heads out to Pelargir and eventually to Dol Amroth, etc.
So yeah, it's a serious gap. It's like how we ALMOST have the full Great River Anduin EXCEPT the part that runs parallel to the Mouths of the Entwash and comes out near Taur Druadan; it's blocked by reeds that really need to go.
Originally Posted by TesalionLortus
Shire can't be an entrance which leaves us with Breelands, except Andtrath would need to be closer to 15 (and Burrows part to 30), also can't really "lead to" Angle as a quest vector unless the Northern part of Swanfleet is like 40 - but it isn't because max 30. Vector to Trollshaws would be super off, like take this long detour through Lonelands to start questing on the Last Bridge and beyond (for reasons?). Rather than... like it's usually designed, with adjacent regions offering suitable lvl ranges in more organic manner.
There is one way, since "Shire" is on the map as the entrance near Sarn Ford.
I've been studying from higher land in the Shire what they are doing. They aren't developing the South Farthing from what I can see. But some mountains / taller hills rose up heading due south and west of the Marish- which strikes me as a "natural" border.
Here's my thought: In theory, they could have a South Farthing entrance that's closed / barricaded for now by, say, Lotho's henchmen --- and have just a narrow, winding road heading due south and west from the Marish causeway along the Brandywine to the Sarn Ford. It would avoid the South Farthing proper as of yet due to the taller hills they've built up, assuming SF isn't on their immediate docket yet. But it would at least extend some of the terrain south and east of the Marish along the river. But, who knows? You're probably right. Marish at least would make some sense as a lower-level way to get in there though, more so than the level 15 brigand-guarded Andrath, etc.
Cheers!
Landroval player; I am Phantion on the forums only and do not have a corresponding character in-game with that name on any server. Cheers! :)