Here' s some suggestion to make the class a lot more fun:
#1) Add a skill that inverts the order of your current Gambit. Who wouldn't love that? It would add so much complexity and potential. You could call it Mastery Master or something.
#2) Massively increase the relevance of using gambit chains! Right now the only chain worth doing is Persevere - > Safeguard -> Restoration, and that just barely. Pretty much every other gambit chain has meaningless bonuses that no-one cares or thinks about.
#3) Remove or lower the cooldowns on Recovery and Quick Recovery and PLEASE make them work outside of combat/battle prep. This trips up everyone I know that plays Warden. This didn't used to be required but with the current lag dynamic this would be a godsend.
Now I will just start listing everything that makes me unhappy:
Warden tanks are the least desirable in the game for a few reasons.
1) They require a lot of buff maintenance and preparation which simply isn't fun or practical. Having to do Dance of Death and Goad and Conviction before each pull is agonizingly dull AND stressful because half the time people get bored of watching you dance and spasm by yourself and just pull, screwing you over because you actually needed to enter Battle Prep a 3rd or 4th time to finally get your Gambit to use in combat. And in actual combat reapplying these buffs wastes time you already have very little of compared to other classes who hit 1 button to fire 1 skill.
2) BPE tanking is awful. Wardens are BPE tanks. Even if you get all of your buffs up....boss attacks can't be BPE'd. So Wardens are...just bad.
3) Something like 1/2 of the entire trait tree is useless.
4) Wardens effectively have no emergency skills. Never Surrender is a poor excuse of a skill assuming it even goes off. There isn't a person in their right mind who would rather have Never Surrender compared to Warrior's Heart or Last Stand for example.
Wardens need a lot of fine tuning...ask someone when's the last time they used Boar's Rush or Warden's Triumph or Fierce Resolve. The class has an astonishing amount of dead/useless skills and traits while also lacking a lot of basic functionality compared to other classes. There's no reliable Warden CC or run speed buff for example. The effectiveness of Restoration compared to the time or Mastery cost to use it is laughable.
The best thing a Warden brings to a group is Marked Target and Diminished Target. Which is incredibly depressing since it relies on RNG procs to be good, feels bad and time consuming to use on the Warden while benefitting the group, and not least of all because it's just another layer of redundancy, I mean shouldn't this just be 1 skill? Why are the mitigation types separated when it's functionally the exact same thing otherwise and everyone just does it back to back.
Also why is every Warden trait tree centered around Damage Over Time? A class that has zero burst potential is always going to struggle.
Also last thing: Warden quality of life has serious problems.
Turning Forced March back on a hundred times is NOT fun. Why can't it just work like Find the Path and stay on while becoming inactive in combat?
Using Battle Prep constantly is NOT fun. Why can't Masteries and gambit builders just function as Battle Prep does while out of combat? If this is too much then you could at least increase the duration of Battle Prep to be 60s or something since it automatically goes away after attacking in combat.
So many skills have VERY long animations which is NOT fun. I count to 10 Mississippi every time I use Goad or Resolution. And especially in ranged stance you spend hours between builders.
Bosses constantly "greening" and phasing is NOT fun, all of the other classes used their skills and did burst damage while you were putting up your DoTs, then the boss phases and your DoTs time out doing nothing.
Last edited by savetheroadtodoriath; Aug 21 2022 at 01:22 PM.