Echoing some requests others have also raised in this thread:

1. It would be nice if the skill "Forced March" was changed to work like the Hunter's skill "Find the Path" so that the effect of the skill is temporarily disabled while in-combat, but once out-of-combat the effect of the skill is automatically re-activated again.

2. I would like to see Assailment Stance improved. With the +10 Range Tracery, I was hoping to try some new interesting builds and play styles on Warden in Assailment Stance. The damage in Assailment Stance feels quite low to me when compared to the damage that can be done by using red-line and "In the Fray" Stance. Perhaps damage could be increased for Assailment Stance generally, or maybe some more damage-over-time gambits could be added for Assailment Stance.

Right now, I think the only damage-over-time gambits in Assailment Stance are Ranged Unerring Strike, Ranged Fierce Resolve and Ranged Exultation of Battle. To me these seem quite few in number when compared to the number of damage-over-time gambits available in "In the Fray" Stance.