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  1. #51
    Join Date
    Sep 2013
    Posts
    398
    I can finaly walk arround middle earth as level 1.

    Thank you.
    REMOVE Rohan Kingstead Homestead from the open world map it ruins the immersion and a shame for the ART.

  2. #52
    Join Date
    Jul 2011
    Posts
    1,136
    finally the riding skill for all. THANK YOU

  3. #53
    Join Date
    Jun 2021
    Posts
    16
    Quote Originally Posted by LordOfTheSquids View Post
    [*]Old PvMP rank 10 gear updated to have slightly increased stats.

    Which gear are we talking about?

  4. #54
    Join Date
    May 2007
    Posts
    44
    Quote Originally Posted by lRichMaN View Post
    Which gear are we talking about?
    I believe it’s the r10 cloaks that were awarded for having r10 or higher prior to the release of the Isengard expansion. The cloaks were suppose to get stronger with each rank and get updated per level increase. However they never got updated.
    Shadowhaven, lvl 140 Hunter, Rank 13
    Kittypurry, Warg, Rank 8
    Arkenstone

  5. #55
    Join Date
    Mar 2012
    Posts
    134
    I like some of the quality of life changes. Less punishment for broken legs, riding skill change, and the trait point changes will probably help with new player retention, and make trait points less of a barrier to entry for players just reaching endgame for the first time.

    The missions unfortunately though, are boring. I solo'd all the missions t10 on my hunter and it wasnt hard, just a slog. Missions are fundamentally flawed in their conception, they're just boring instanced quests, and no amount of buffs on the mobs will change that. Making things harder never has, and never will be a good substitute for making things more interesting. Damage buffs do not stand in for mechanics. And the rewards for all the delving missions are too poor to make up for the mind numbing waste of time in performing them. If you really want raiders to do these past the first month required for the tracery recipes and necklaces, add something like Tome of defence to the barter. If youre gonna require tome of defense to do the t4+ content, they should have in game sources.

    And why oh why are you insisting on a new cloak for a best in slot item? We have cloaks. We have so many cloaks. Some of the cloaks we have come with set bonuses too. We dont need a new gold cloak for (mostly) ill conceived class essences. What we NEED in game are non-festival and non-loot box sources for bracelets and pockets.

    Plus, we're 8 months in since teal essences were released with the raid. Wheres the crafting recipes?

  6. #56
    Join Date
    Jan 2011
    Posts
    9
    Quote Originally Posted by Feuerhaar View Post
    I like the idea to remove the need for completing deeds to get trait points. The way the reward works with the current bullroarer update results in less usable trait points at most old level caps though (up to -10 points at 100/105). This change is going to hurt groups on the legendary servers and tortoise groups doing old level cap content on live.

    Changes in vailable trait points. Old numbers count all trait points that a character can currently get at a certain level on the live servers.
    50 37/39 -> 35 (-2/4)
    60 45 -> 42 (-3)
    65 48 -> 47 (-1)
    75 53 -> 53 (+/-0)
    85 58 -> 59 (+1)
    95 68 -> 65 (-3)
    100 80 -> 70 (-10)
    105 85 -> 75 (-10)
    115 90 -> 81 (-9)
    120 93 -> 86 (-7)
    130 98 -> 92 (-6)
    140 101 (98) -> 98 (+/-0)

    Not sure where these numbers came from. I have a toon at lvl 134 with 98+15 = 113 trait points. So looks like it will be more like -19 at 134.

  7. #57
    Join Date
    May 2007
    Posts
    44
    Quote Originally Posted by Barthindor View Post
    Not sure where these numbers came from. I have a toon at lvl 134 with 98+15 = 113 trait points. So looks like it will be more like -19 at 134.
    you must have used multiple valors on the same character, I have a character with 135 trait points due to multiple valors. Max trait points currently on live servers is 101(98 can be spent).
    Shadowhaven, lvl 140 Hunter, Rank 13
    Kittypurry, Warg, Rank 8
    Arkenstone

  8. #58
    Join Date
    Jun 2011
    Posts
    57
    I couldn't file bug report, so here it goes. Stable master in caranost is bugged as the horse gets stuck at a stair when traveling to Andrath (You are on Bullroarer server 25 at r1 lx1075 ly797 ox78.50 oy115.99 oz423.18 h90.0. Game timestamp 27753.906.).

  9. #59
    Join Date
    Jun 2011
    Posts
    124
    • Reputation Pets in The Angle are now able to be bartered after learning the skill.
    While I appreciate this change, I would like to see it applied to all barterers (e.g. the quartermaster at Annâk-khurfu for the Gabil'akka)

  10. #60
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
    Posts
    3,876
    [Edit: I see that the first chart was counting the 2 points from Epic Battles, which can technically be earned at low levels, but won't be done by 99% of players. Still, my mistake]

    Okay, adjusted the early levels from Feuerhaar's earlier post to make it more realistic. Haven't been on BR to test the new trait points, but I'll trust him. Looks like the big benefit is to really early levels (e.g. 14 points at L15 compared to 5 currently). Small/no changes from 50-95 caps, and smoothing out the curve after that (from the current big jumps from L85-95 and L95-100). On one hand, it will be felt in raids on the LS at higher levels. But on the other hand, it's probably more than balanced out by the new LI buffs and all our character buffs over the years.

    50 35* -> 35 (even)
    60 43 -> 42 (-1)
    65 46 -> 47 (+1)
    75 51 -> 53 (+2)
    85 56 -> 59 (+3)
    95 68 -> 65 (-3)
    100 80 -> 70 (-10)
    105 85 -> 75 (-10)
    115 90 -> 81 (-9)
    120 93 -> 86 (-7)
    130 98 -> 92 (-6)
    140 101 (98) -> 98 (+/-0)


    *Currently, at L50, Wardens can only have 34, Beornings can have 36, and Brawlers can have 37. The discrepancy is fixed by the end of Moria
    Last edited by Frisco; Oct 19 2022 at 09:41 PM.
    Work like no one is watching, dance like you don't need the money...

  11. #61
    Join Date
    Jan 2011
    Posts
    9
    Quote Originally Posted by Accomp View Post
    you must have used multiple valors on the same character, I have a character with 135 trait points due to multiple valors. Max trait points currently on live servers is 101(98 can be spent).
    I used the 120 Valar that was given to everyone who logged in during the anniversary event, but at around 65, after completing all class deeds/epic content to that point, so maybe the Valar double dipped on some of these.

    The point is, I was Level 120 with 98+ trait points (full spec). This will no longer be possible, and it looks like such toons will actually lose 12 spendable points at 120, nearly double the predicted -7!

    While 98 is the max that can be spent, you used to be able to achieve it at a much lower level.

    Since they gave multiple Valars to everyone who logged in during the anniversary event, this could affect many toons. They will log in and realize that they lost A LOT of trait points.

  12. #62
    Join Date
    Dec 2007
    Posts
    680
    TRIGGER ESSENCES:

    Now trigger essences will be lvl capped are recipes to craft Gundabad trigger essences as we could in Minas Morgul where opening the essence box gave chance to get a trigger one on the way?

  13. #63
    Join Date
    Jan 2007
    Posts
    186
    I had to come here to comment on the recent burglar changes.

    Jesus they are amazing. I have been playing this game since beta and have been around for the ups and downs. Helms Deep rework was an overall bad move in my opinion. The only tree I liked back in 2013 was the burglar rework.
    The stealth and feint attack mechanic was so good for like 2 weeks. They then removed ALL stealth modifiers from improved feint attack. So no auto crit for SS and Cunning attack, no damage modifiers, it literally just made each skill hit like 5% harder....

    Re-instating fient attack back for cunning bleeds and for big slapping surprise strikes feels amazing. I dont know how to express how great this is to finally be able to use over half of the tree again.
    Fixing crit multiplier was also a massive win. Historically burglars have really low dps tooltips for ALL of thier skills but then had massive crit multiplier and several ways to crit more often than most classes. That was the burglar way until imbued LI champ stole it..
    My tool tips only read 100k-140k for my best skills but they have been critting fully buffed with modifies on beta for 600k-1M.
    You actually have to track and prioritze in-combat stealth now and fit as many massive surprise strikes in as possible while keeping up stealthed/crit cunning bleed. Where as before you just spammed flashing/double edge as fast as you could.

    Great job with the burglar. It will be possible with these changes to yellow line in raids as well as pull really good dps in 3-6mans. They have a place in all content now.

  14. #64
    Join Date
    Sep 2015
    Posts
    142
    Quote Originally Posted by Frisco View Post
    I think you didn't read right. Maybe a few less for some of the later levels, but for the beginning it will be great.

    Didn't test, but it sounds it goes something like this:

    21 points at L22 (way more than before)
    25 at L30 (way more)
    35 at L50 (was 34)
    45 at L60 (was 42)
    50 at L65 (was 45)
    60 at L75 (was 50)
    65 at L85 (was 55)
    70 at L95 (was 65)
    75 at L100 (was 80)
    80 at L105 (was 85)
    85 at L115 (was 90)
    90 at L120 (was 92?)
    95 at L130 (was 95?)
    98 at L140 (is 98)
    You are erroneous on everything except lvl 140. As of currently, all former level caps, aside from 75 and 85 suffered from this change. 'In the beginning will be great" argument is irrelevant. Nobody plays beginner levels for long, there is nothing to do there (outside of LP farming lolz). People play level caps, either current, or former. And we see old level caps wrecked.

  15. #65
    Join Date
    Apr 2007
    Posts
    633
    Quote Originally Posted by LordOfTheSquids View Post
    • Many Burglar skills are once again 'Fast'.
    Can we consider adding Tricks and Startling Twist to the list of Fast skills?

    Quote Originally Posted by LordOfTheSquids View Post
    • Purge Corruption is now a part of the critical response chain. It has a 5 second cooldown, and will be unlocked by using Double-edged Strike. Purge Corruption is also faster to use, and deals less damage than it did previously. This will allow burglars to dispel corruption effects much more quickly and effectively on a single target, but at a significant cost to your personal DPS.
    Can we reconsider this change? This will basically force burglars to also trait Startling Twist or keep a supply of crafted throwing knives around (including a trick for either of these). Locking skills that interact with specific game mechanics behind requirements is neither fun, interesting, or engaging design. I don't understand the direction this sort of change is intending for, as Purge Corruption was perfectly serviceable before this change. If you want to change it up, making it faster is good enough and a damage reduction is a fair compromise, but don't make it part of the critical response chain. I would rather not kill myself on damage reflecting corruptions in order to remove one.

  16. #66
    Join Date
    Jan 2007
    Posts
    11,162
    Quote Originally Posted by Cordovan View Post
    In general, players now earn 1 point every level from 2-22, then 1 point every other level thereafter. Bonus points are given at level caps, and content releases that only raised the level cap by 5 distribute a point every level through that range.
    Wow! That's quite a lot of new power and customization given to low levels to really get a feel for how classes can play much earlier. I love it!
    Arda Shrugged : Elendilmir (RIP) -> Arkenstone -> Anor (RIP) -> Landroval -> Treebeard

  17. #67
    Join Date
    Feb 2007
    Posts
    4,784
    Quote Originally Posted by gildhur View Post
    Quality of life updates FTMFW!
    Those all caught my eye as well. Love those changes.
    << Co-founder of The Firebrands of Caruja on Landroval >>
    Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir


  18. #68
    Join Date
    Sep 2013
    Posts
    1
    Looking good. Excited to play.

    Though, IMO, fall damage and duration shouldn't have been reduced, but increased. Where's the disincentive?

  19. #69
    Join Date
    Jun 2010
    Posts
    45
    Just started playing again since I think 2010 and excited for some of these changes. None of my characters are higher than lvl 32 so this going to be nice.

    And nice to see other quality of life updates.

  20. #70
    Frisco is offline Hero Of the Small Folk 2013
    Join Date
    Apr 2007
    Posts
    3,876
    Quote Originally Posted by l6rp24e57 View Post
    You are erroneous on everything except lvl 140. As of currently, all former level caps, aside from 75 and 85 suffered from this change. 'In the beginning will be great" argument is irrelevant. Nobody plays beginner levels for long, there is nothing to do there (outside of LP farming lolz). People play level caps, either current, or former. And we see old level caps wrecked.
    As I said, I was estimating the current caps based on my Anor memories and guessing on the new based on what had been said by a dev. They're close enough, though, to know that you're being a drama queen. The only caps being more than minorly affected are 100-130, and those missing trait points (which amount to a few tiers into an off-spec) are nothing compared to the LI boosts and character buffs we've gotten since those caps were endgame. I played on Anor. I saw how much easier raids were than they launched originally. And that was *before* the new LIs practically trivialized anything sub-L140.

    So I don't think whatever SLOWTRO kin you're in will be affected much by the changes. If you were facerolling Abyss after the LI buffs, you'll still be. If you weren't, no amount of trait points will help.
    Work like no one is watching, dance like you don't need the money...

  21. #71
    Join Date
    Mar 2022
    Posts
    1,590
    You might have chosen traceries based on those last trait gains. If stoned for kin progression reasons or on an LS then what to do? Same with the valar characters who also sort out extra trait points but didn't advance to cap.

    Just more impetus to level as ever. Pandering to the mob rushing into victimhood?

    I'm glad I don't have dozens of valars to rejig, but then peeps with dozens of valars aren't the peeps to ever be concerned with such matters, never having discovered the nuances.

  22. #72
    Join Date
    Jan 2011
    Posts
    996
    Quote Originally Posted by Frisco View Post
    [Edit: I see that the first chart was counting the 2 points from Epic Battles, which can technically be earned at low levels, but won't be done by 99% of players. Still, my mistake]
    Where did that 99% number come from? Since Epic Battle jewelry became best in slot for low level characters, it is pretty standard to get your 200 promotion points pre-Rift, as a side effect of getting full jewelry sets.

  23. Oct 20 2022, 05:04 AM

  24. #73
    Join Date
    Oct 2019
    Posts
    120

    Unusable trait points??

    what will happen to charachters that had 2 vala treatments? ( a 120 and a 130 Vala ) that means over 20 extra trait points unused... are these to just fall away?

  25. #74
    Join Date
    Jun 2011
    Posts
    111
    I have a question in regards to Monster Player changes and probably this is an inquiry for Orion. Overall I see we are having balanced out changes to Mitigations, mastery and crit ratings etc. However one thing caught my attention. Due to introduction of clan bonuses and changes to corruptions, B/P/E and Resistance stats values are lowered compared to current live world standards. None of the clan bonuses add any value to B/P/E and resistance rating has fixed value across all bonuses. Even if I use all Physical mitigation corruptions I still cannot reach live world values of B/P/E, nearly 1% drop. On Resistance front the gap is even higher, even if I use Tactical Mitigation corruptions to maximize resistance stats, I still remain around 7% below current live stats. What I'm trying to say is with current BR build, we are no longer capable to meet current live world B/P/E and resistance stats. Was this intentional or a hiccup in the process?

    PS : Strictly speaking for defiler class, other classes may see different values due to race/class traits, however shouldn't be too different.
    Last edited by Makawulf; Oct 20 2022 at 07:19 AM.
    I've blackened the sun and I've bloodied the moon.

  26. #75
    Join Date
    Mar 2022
    Posts
    1,590
    Quote Originally Posted by fealegwe2 View Post
    what will happen to charachters that had 2 vala treatments? ( a 120 and a 130 Vala ) that means over 20 extra trait points unused... are these to just fall away?
    Looks like the amount is recalculated with only level used. Not sure why they've chosen to cease using the prospect of more trait points contained within new content as part of the lure to purchase. But perhaps this allows them to reset those over the cap now to then add more to future content releases/purchases?
    Last edited by DoRonRon; Oct 20 2022 at 07:24 AM.

 

 
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