
Originally Posted by
KurysFlame
I’m relatively new to pvmp. Got 4 creeps I bounce around between, ranks 4-6. Been fairly involved with the creep community at Crickhollow, which isn’t massive but every now and then has good action. Here’s my experience:
Map/march: I’m actually happy with most of this. The map cd shortens the gap between newer and older characters by making crude maps a lot more usable. Extremely happy Grams isn’t tied to the same cd. Though tying everything else to the same CD is a bit harsh. Perhaps a separate cd starting at poor or good? Or maybe split cd by location, preventing repeated travel to the same general area? March speed was much needed, and it’s understandable that freeps are somewhat faster due to lack of maps. Though War Leader move speed buff is now relatively nerfed. Perhaps this could be changed to freep mount speed?
Blessings: Far too polarizing. I can either do damage with paper defense or hit like a noodle and still have worse defense than before. I believe the direction you seem to be aiming for is good, allowing creeps more versatility in builds to mirror that of freeps. If new creeps can become competitive faster and end progression is horizontal rather than lateral, that would be ideal. As is, new creeps face the daunting task of being extremely weak with the less than motivating goal of still never catching up to the enemy. The blessings are too tilted. They also shouldn’t be visible to others and should be changeable without returning to Grams, either freely or through minstrel item.
Prospected future: As mentioned, I believe it’s good to give more flexibility. I know others have expressed no interest in non-PvP related creep content, but to me it sounds like a cool idea. However, f this is a massive grind for necessary competitive boosts, it’s going to be hell. At least don’t make this into another comm sink. Also, at the moment, blessings feel less flexible. This is partly due to the ability to have decent defense feeling non-existent.
I main weaver. I tested Ongburz w/ offensive corrs and Shelob w/ defensive. I’m paper both ways, taking about 2% more damage on Shelob. Shelob gives about 62% more DoT damage. (Tested tainted kiss ticks on light armor dummy and getting whacked by a slug.) I haven’t yet test other blessings and builds, but considering Shelob is the only blessing w/ a major DoT focus I suspect this falls fast. Unfortunately, I “need” bulk. I need to be mid range to do anything. Before, I was still “squishy,” but I had time to react. Now I can go from full to dying before I can burrow.
Overall, I can see the reason for the complaints. I do like some of the goals you’ve stated, but in the moment it seems like you’ve nerfed the side that really needed a buff. (Also, don’t know if this was changed, but 46 mil health outpost boss? Freeps only have to deal w/ 26 mil health? Did you flip freep and creep side outpost balancing? If this was an accident, it really seems to highlight the difference in capabilities between creep and freep.
For Spider I have found tarkrip blessing along with 2 health, 4 phys mit, 4 mastery, and 2 tact mit corruptions to work well in the limited time i've been able to play. Of course this all depends on playstyle as well since i mostly solo on mine.
Rank 15 Minstrel, Rank 12 Rune-keeper, Rank 7 Champion
Rank 13 Weaver, Rank 11 Blackarrow, Rank 10 Reaver, Rank 10 Stalker, Rank 10 Defiler, Rank 7 Warleader