There's very little you can do, pets simply don't scale well past Level 60. Up to Level 60 and a bit beyond a Lore-master's pets hold aggro with their damage pretty well and contribute a meaningful amount to total damage. Up to Level 80 or so they still feel "OK" although as you play up to and a bit beyond 80 you see their ability to hold aggro and their damage contribution drop off. Once 105 or higher, they can't hold aggro at all (save the bear and only by using its taunt and resummoning it as needed to re-use the taunt) and their damage contribution is borderline meaningless. The buffs from pets for a Blue Lore-master remain good, some of the pet skills remain useful (talking about effects and not damage here), and Blue Lore-masters at that level and above can dip deeply into Red for plenty of extra damage and additional damaging skills. But the pets become cosmetic/RP and resummonable buff/debuff sources rather than the battle companions you became used to as you leveled up toward Rohan.
All that said, my main is a Lore-master and I have had him specced Blue from the beginning; he's Level 131 now. I find him great fun to play solo and he provides nice utility for small groups. For large groups he uses his second spec which is Yellow, like nearly every other Lore-master in the game in a large group or any group doing challenging content. For purely practical damage, Red is the way to go – there's just no comparison, Red does far more damage than Blue even at high levels with a lot of Red traits mixed in and survivability is only very slightly less (and doesn't matter because it's more than offset by how much more quickly enemies are defeated).
If I were in charge of this game, I'd make all summoned Lore-master pets 1 level higher than their caster; 2 levels higher if the Lore-master is Blue; +1 above that by adding that effect to the ultimate Blue bonus trait "Tutelage of the Brown Wizard". Then adjust the damage scaling of pet auto attacks and skill attacks so that most pets of a Blue Lore-master would consistently output about 20% of the total combined damage of the pair regardless of level. I'd also add a passive +100% threat generation to the bear pet regardless of the spec of the Lore-master. But these are just fantasies, I'm not sure anyone at SSG agrees that pet scaling is a problem and if they do they'll probably take a different approach to correcting it.
I'll say again that my main is a 131 Blue Lore-master and I find him a lot of fun, I'll probably play him that way forever. But the pets don't feel like proper combat companions as they did at Level 45 and there's just no comparison to the damage output of a Red Lore-master, even one that doesn't bother summoning a pet at all.
If you don't resummon your pet so it can reuse its important skills more frequently, and if you don't make use of the right pet at the right time, then no fix to pet scaling is going to matter enough. When a pet is summoned, it appears at full morale/power and with all its skills off cooldown and ready to use (exception being the healing spirit, thanks to a relatively recent change there). You can dismiss and resummon your current pet, or one of your other pets, any time you like – and should do so whenever it makes sense. I understand that you are focusing on role-playing, and that's fine. But just like a Guardian who is role-playing a loincloth-clad cave-man type and therefore doesn't use any armor, refusing to use the right tool for the job or refusing to pull out a sharp tool when your current one dulls (i.e. resummon your pet when its skills are used and on cooldown) is going to make you much weaker than you would be otherwise.
Last edited by Tralfazz; Jan 15 2023 at 06:51 PM.
Reason: spelling: COMPANIONS not COMPASSION, grr on autospell