Quote Originally Posted by Daugon View Post
I like a LOT about what I'm seeing. Streamlining the Warden without gutting the core of the class. Also, completely agree with yellow line becoming non-specialized.

Here are a few things I'd really like to see commented on. Firstly, how will the self-heals will be handled? Currently, Warden is in a really rough spot with blue line self-heals. I mean, the Guardian has a skill on a 2m cooldown (Warrior's Heart) that is SIGNIFICANTLY better than Never Surrender (the Warden's only emergency skill) which has a 10m cooldown. That'd be "fine" if the Warden actually had any gambits that could make up the difference, but nothing even comes close to literally just that that one Guardian skill. That's not to even mention all the other amazing emergency skills the Guardian has.

If anything, I'd love to see all the gambits that provide direct healing or morale leeching become % based heals. The number system feels archaic compared to other classes, not to mention how many times the level cap has changed causing certain gambits to become entirely forgotten. There have been literal years where certain healing gambits have been useless due to being numeric values that failed to scale properly, rather than a percentage which scales nicely pretty much no matter what. Is this a modernization you intend to implement with these class changes?

And similar to our lack of burst damage, Wardens have a severe lack of burst healing. Is this something which will be addressed with those new emergency skill you talk about? Gambit wise, I'd love to see something like Celebration of Skill add a decent instant percent heal, should you execute it at the end of a gambit sequence. This would give you the option to go with either the HoT on Restoration (which would heal more, but over a long period), or an instant burst of healing at the cost of the total health Restoration provides.

Lastly, Warden seriously needs an instant single target taunt on a fairly low cooldown, again, similar to what the Guardian has with Fray the Edge. This is critical for drawing a boss's aggro in an emergency.

As a nearly 16 year player, and a pervious Warden main, these are my two cents!
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