Originally Posted by
Arabani
Speaking of this ability. What is the purpose of it? What's your goal? Because in the current state it has no use, really. Let's look at the similar skill of a minstrel-Snowball: an instant semi-emergency heal that ativates on the 6th cast of ANY heal, even an instant, no cd, spamable Soliloquy or Healing ballad. So, basically while doing his main job, actively healing, Minstrel gains an access to another realtively big heal at least every 10-15 seconds, faster if healing is more intensive, which no doubt helps him to keep people alive.
What do we have? An unreliable RNG based heal. What should we do when it is finaly available (how many times per minute do you suppose it to happen?). Sit on our hands waiting for the moment of truth, when it is needed? Or use it just for the sake of using and wait for another proc? In my book the skill is pretty much worhless.
I'm not sure of what your experience with healers is, but you can not make a healer work based on total rng (which includes relying mostly on melee skills, btw. Melee heals ARE rng based to some degree, one can no guarantee them to work when he wants) . It is fine as an addition, a chance to proc something, the buff part of your spell is fine, but not the heal component itself. As someone has said already-you are trying to substitute one rng ability with another, equally unreliable and meaningless to some degree.
I do not know, but the more I see your expanations of the "changes" for Blue line, the more sceptical I become.
To clarify it, I'm not against the concept of Melee healer, I love it, and I always play this way if I could (even as a minstrel I try using Herald strike as much as possible), but the reality of healing is that it should be reliable in its core kit, in its core function. A healer needs to counter the incoming damage (through wards, hots, reactives, damage reduction, damage redirect, direct heals and so on), but he can not say " oh, guys, wait, let me catch the boss that the tank is kiting so I could hit it and actually heal you while those archers and mages in different sides of the room are trying to kill you, while waves of orc reavers are doing the same, but they die too fast so I barely have time to use any of my melee heals on them. Oh and do not forget that I actualy need to maintain hots on you, on the tank, myself and cure detriments as well." I am exaggerating of course, but once again, there should be stability in healing.