FrauBlake01 your post was hilarious and insightful, but I think you know (based on well-established precedent) that we are already too far along in the process for your concerns and ideas to be taken on board. These class revamps are mini-projects that have to be staffed in advance, and once those man-hours run out, the human resources get reallocated elsewhere, and we live with what we have (with maybe a trickle of bug fixes, if we're lucky).

I second Hoppa_Joel's request for some kind of purchasable class-change option. (cf. my previous proposal of an option to choose a new class, return to level 1, but not lose credit for previous grinds, e.g. deeds & virtues -- subject to level-specific caps).

I don't want to learn to play "new warden". If I'm going to learn a new class, it will be a class with a real payoff at the end of the learning curve -- a tank class which, when played well, will be welcomed as a valued contributor in high-tier raids. (That's what I thought I was choosing when I chose warden.) However, I'm not going to start a new character from scratch and have to redo the thousands of hours of grind. Who is to say if I did that, the rug wouldn't be pulled out from under me with a nerf of that new class?