The class work only Devs way, and they gather feedbacks from ppl who use words like "gibberish" and call other ppl trolls.
All i told you that those skils are there for reason. They are not there from u35. They were/are there on live.
If you dont know how dmg tanks work, then its your problem. Warden and champ were always dps tanks. Thats why they need dmg boost even in their tank lines. Because unlike other tanks, their taunts are limited, aslo not much efective. Sugesting removing dmg boost from blue line, show how less exp you have with warden. You are key masher who want to have all dps boost talents in one tree so to pick best of the best, giving a sh/t about lines and specs you dont play.
Such players get zero respect.
If you had experience with your class, my first post wont appear trollish or jiberish to you.
I dont blame you for your lack of such, just dont title me with troll and other bs pls.
Have fun with the game
I disagree with ONE of your lines, and YOU tell me this ?
Right....
Enjoying a lot of the changes, but I did have a couple of notes I wanted to make in light of everything...
Traceries
Does the Ambush Run Speed thing need to still be a thing? I'd love to see it be an In Combat Short Term Run Speed Buff added to a skill somewhere.
I enjoy the Buff and Debuff Duration Traceries, though they feel only barely impactful even at their Gold Tiers. Would still slot them though, just wish it was adding a bit to each buff in perhaps a % way, or a higher base number I suppose.
Skills
Never Surrender
Not a fan of the Never Surrender change. I definitely get wanting to ditch the double dip that we have atm, but trying to predict your death is always such a pain. You could just potentially catch 2 unexpected RNG crits in a row and boom.
If I were to offer a suggestion that would fit both, why not make Never Surrender a toggle effect, where as when the restoration effect triggers, THAT is when the Cooldown begins.
Turn it on and leave it alone, but you can no longer double dip. You could even keep the Tracery the same for the most part, or augment it with some CD Reduction. Have something like Blue Line = 3m CD traited, -60s on a gold tracery for 2m, than have Red be 5m = 4m CD with the same tracery. Idk, just something I was thinking about, prefer the current version where I don't have yet another mini mechanic to juggle based on some RNG.
First Aid
Personally I'd love to see this skill be a lot more useful. Either a tracery to make have a shorter CD or the ability to clear more than 1 or something. Right now this is actually probably one of the things that actually annoy me most often playing Warden.
Warning Shot
This one bugged or..? If not I'd be hard pressed unless absolutely necessary to use it with an enemy buff on it.
Love the animation changes overall, weird choice to change up Brink of Victory's AoE but eh...
Traits
Fellowship Protector
Feels not great honestly, especially for a capstone. Tanking on Warden I almost always have my mits capped already, so having something that's throwing more out feels needless, basically just very little impact.
Way of the Shield
Also, after the tuning from Beta 1, this one feels wrenched down too far. It's minor utility now, rather than something with some meat on it.
The Overall Critical Defense Loss was also much heavier than I anticipated.
End Note
Pre-Combat Buff Dancing
I've been tanking with Warden since....Mirkwood or so. I'd love some way to just condense our Pre-Combat Buff Dancing into a smaller timeframe. An out of combat tank buff skill if you were that just flipped it on for the start, not even just for myself, but to speed up those like long wind ups going into combat. I mean does anyone really enjoy needing to stand around with their food buffs and everything running down for 30s or so before every pull? Might just be a personal thing I'd love to see happen at some point though maybe just wishful thinking.
For me the most annoying thig is battle preparation buffs cast on blue line.
ALL bosses have 1-5 min RP chitchat, and you need to keep buffs up.
Ar you wait raid to pull, but smth happen, they delay/discus/etc and you spam battle prep and you reaply all X buffs you need before get in combat. And now with u35 we get some extra prep buffs....
Il love to see such buffs effect staying if not permanently /out of combat ofc/ to atleast with 5min duration timer / which is reduced to skills original duration once you enter combat. Or for god sake, atleast remove skill animation while casted with prep for battle buff on. 1/2 of the buffs are gone until i done swinging and dancing around ...
Im sure lots if not all of ppl who play blue warden will love to see such change.
One can dream right ...
And about first aid, they can remove ON target use, and give us 1 extra efect removal / in blue atleast
Na is not. Sadly. Its intended /for SOME reason....
Also il like to hear your opinion about the crit defence loss. We lost like 40% compared to live (62%vs20%)
I really hope that you will not change the current effects of offensive strike except to add a significant threat to it... it is the highest single target morale tap and stacks to like the ninth place on the mob, please don't take away from it's current effects or if you must then add it's current effects to persevere if you're going to completely change offensive strike
End Note
Pre-Combat Buff Dancing
I've been tanking with Warden since....Mirkwood or so. I'd love some way to just condense our Pre-Combat Buff Dancing into a smaller timeframe. An out of combat tank buff skill if you were that just flipped it on for the start, not even just for myself, but to speed up those like long wind ups going into combat. I mean does anyone really enjoy needing to stand around with their food buffs and everything running down for 30s or so before every pull? Might just be a personal thing I'd love to see happen at some point though maybe just wishful thinking.[/QUOTE]
Agree on this would be nice if maybe another skill was added with all the combined defensive buffs so you dont have to prep every gambit before you grab aggro. wouldn't think this would cause any issues just would save tanking wardens time, maybe even combine it into battle prep perhaps.
Red warden feels potentially in a good place, would be nice to see more spear bonuses to fetch it on par with racials, would even suggest a overall 5% increase to light damage as a passive that dosnt stack with high elves, would at least give people a option to be a hobbit or man warden and not be punished on dps.
i know ive mentioned it before but will the armour set bonuses be changed as martial proc chance is useless now
Test what m8 ? its a raw 3% buff on target. Downgrade it to 1% if you wish, is stil unneeded nerfs which makes no sence. Tell me ONE game where tanks buff targets on taunt. One. Lotro should be uniq right ? Right ....
Some crit defence? You call the drop from 62% to 20% SOME?
Warden suffer from crits since release of the class. 14y + of taking crits. And they are one of the main reason wrd bad performance as tank. You dont need to get crited 24/7, as wrd 1-2 are enough.
Now let me ask you how many times you tank on warden ? Ok lets not make it personal. So il ask you another question.
How many wardens you get as tanks in your raids /even if t1/ ? Or hell, even in your 3/6 man runs ?
Il ask you the same question 1-2 months after u35 release so you can save your answer and give it then.
DUDE, or dudete. i watched a warden tanking 2 bosses at t3 boss 1 / on live server/
Do this make it viable / not. Just show that he got healers who are very familiar with their class and boss fight.
Asking simple question is far from childrish. Is childrish to say - HEY I WATCHED WARDEN TANKING BOSS X IN RAID Y. THE CLASS IS VIABLE BECAUSE I WATCHED IT ....
And yes you are unexperienced. Its not me saying it. Its you screaming it.
There is the fight. So we all can watch it. Which prove warden is very mich viable on live, and all u35 changes can be reverted back. Right ?
And there is his gear with starting pieces and yellow wrists.
I wont coment his slopy rotation.
If such warden can do it, everyone should. Right ?
Now go add his healers to your friends list and go rock things
For the future pls give feedbacks for the classes you play, not the ones you watched ...
Bye
Why do you keep going on about live?
This is the bullroarer forum - to discuss bullroarer.
The warden I watched last night tanked HH T4 using warning shot on the boss without any problems.
This shows that “suicide shot” is not suicide, and you are wrong.
It shows crit defence is not an issue.
It shows that you haven’t actually tested the things you are complaining about. And when shown evidence that you are wrong, you just attack people, claim they don’t play warden - despite having a YouTube channel dedicated to warden tanking.
Then say we’ll it’s their group setup.
Then say something about live, when nobody is even discussing live…
Reality: You are just a bad warden, and want the class to be buffed so much so you don’t seem to suck so bad.
First of all, I'd like to thank developers for class revamp. We've been waiting for that so long and finally got quite pretty updates and mechanics.
And 3d Bullroarer is much better than 1st one. Special thanks that I can play with spear again.
But now I'd like to discuss about warden DPS. Last 2 days I tried different builds, traceries, stances and, of course, rotations. And my average result is about 470. And my friend warden scored the same.
I decided that finally we have compatible damage but I was wrong. When my friends, playing other classes, came to Bullroarer, RK did 600 dps, hunter 780 dps, minstrel 820 and burglar 1 mln.
Ok, maybe I didn't find the most effective rotation which will give me 500 dps or even 530, anyway..
Yeah, I perfectly realize that Warden is not primarily damage class (minstrel with 820 dps too by the way) but really, why should our class be demanded in raids or even 3/6 instances? Best tank of all? Doubt it. DPS? Much worse than other classes. At live servers we can talk about induction buff for hunters but in U35 we'll lose even it.
So now at live servers there's only one chance to join HH or SV >t3 - if someone is looking for "any". We used it's warden class second name. And comparing DPS at Bullroarer with other classes I'm afraid the situation will not change.
Yes, I really loved to play warden-tank since Mines of Moria was released but after Mirkwood and Barad Guldur raid was forced to play Guardian to save nerves of our healers. Nothing changed for 13 years and I have no illusions that since U35 warden will be the best tank among other classes. Even if so, doesn't class revamp mean that it should have at least 2 playable, compatible roles?
I even don't mention that if I didn't play warden (especially with adroit manoeuvre) I could become great pianist. It's ok, I love this playstyle. But while other damage classes press like 7 buttons in rotation and have dps >50% more.. idk
Overall, please, consider making warden DPS just compatible with other damage classes. We are tired to be "any"
Im not going about live. dont twist my words.
One warden having good healers doesnt mean he is viable, nor justify the target buff from taunt.
All wrd changes are based on live, to make unplayable class viable.
The video i link / based on your logic/ show that class is viable. So why all the changes ?
Same with you watching SOMEONE ELSE tanking on BR. If he pull it out, then class is ok right ? No is not.
There is no need to buff mobs wuth your only ST taunt, and there is zero reason to justify the crit defence reduce.
Im sure even beor or champion can tank on br with good healers and with set gear. Considering HH is almost 2y old raid, and all the Li upgrades we got.
Call me whatever, i give feeback based on personal experience about the class i play. You give such based on smth you watch sm1 else doing, or on something you hear from someone ....
I dont want class ovebuffed, because unlike you, i know such classes usualy get nerfed to the ground 1 month later and then wait 1/2 up to year for rebalance.
Plse dont bother me with yourself anymore.
Have fun playing the game.
Last edited by PIZDQK; Mar 09 2023 at 07:22 AM.
[QUOTE=PIZDQK;8179921]DUDE, or dudete. i watched a warden tanking 2 bosses at t3 boss 1 / on live server/
Do this make it viable / not. Just show that he got healers who are very familiar with their class and boss fight.
Asking simple question is far from childrish. Is childrish to say - HEY I WATCHED WARDEN TANKING BOSS X IN RAID Y. THE CLASS IS VIABLE BECAUSE I WATCHED IT ....
Pretty sure you say in that comment "you watched a warden on live"
and the video you linked is a video from Live,
as eadon says this a forum for bullroarer, i havent tested tanking but i know of eadons tanking and he is a good warden tank, he would be one of the first i would go to for advice on tanking.
I 100% agree that Eadon is the go to for Warden tanking info.
But... I would also argue that although Eadons imput is greatly helpful and he/she is an amzing Warden tank, not everyone is that good, or has the time to become that good.
The game cannot be balanced around the best of the best, otherwise the class will just be a job rather than fun.
I am speaking as a not great Warden tank, who can atleast admit to himself.
Sorry if I have offended you Eadon, you are a great tank, and in a different league than most.
also need to remember that warden is an advanced class, and its not designed to pick up and play like others, it can take months if not years to truly master and then there is still lots to be learned![]()
No offence taken.
I’m just trying to differentiate between legitimate concerns the devs need to address, and non-issues that people are complaining about without actually testing for themselves.
People are calling a skill suicide, without ever actually using it Vs a raid boss.
Then when I say I’ve seen it used Vs a raid boss and your concern is not warranted, it’s met with denial.
I’ve also tested it myself.
I agree in principal that there should not be a boss buff on warning shot. Just remove it.
But is also think that if it stays it’s not going to be an issue, it’s certainly not suicide like people are claiming.
Let’s provide actual useful feedback to the devs instead of getting unjustly upset and blowing things out of proportion.
What will make the class viable in your opinion then?
You've been complaining about Warning Shot and Crit Def, saying that no one would take a warden to tank high tier 6 mans and raids.
Now we0ve seen proof on BR that's not the case. The same Warden who tanked HHT4 also tanked SV T5, in both cases being able to sustain himself for quite some time with no healer, to the point where most people were saying Warden self-heals would haev been enough, he wasn't even breaking a sweat. If that is not viable then what is?
100% agreed. I've posted about this before but the precombat buffing is absolutely excessive and makes the class feel like a chore, the design is incredibly antiquated and has no place in the current iteration of any MMO. It very directly makes me not want to tank.
I don't see why they don't give us an out of combat only gambit, 2-2-2-2-2, that casts all of our defensive buffs at once provided you stay out of combat for say 4s, it could be an induction.
Yea the Critical Defense loss was a lot more palpable than I'd originally thought it out to be, especially with the changes to Never Surrender. Predicting your death has really always been one of my least favorite MMO tropes in general. Knowing when the big hit absolutely helps mechanically, but predicting a very random possible RNG bad roll as it were is just not great when it happens. The critical def loss compounds that, since we're more vulnerable to critical while simultaneously needing to predict a potential fall.
Yea when I'd thought of this I really just thought it'd be an excellent QoL type change just to make the game slightly more streamlined. Save everyone some time pre-each pull, since unlike other classes activating pre combat skills is a button push, but we gotta go through the ringer a bit for animations and what not. Would still love to see a Pre-Combat Buff Dancing type skill, could make it adaptable to Blue/Red now too.
Poster of Note
Member
Aka pre boss 2 HH trash.
Ye i do agree, if healer know his job, you should not be worried. Still feeling little crapy to have 1 removal compared to other tanks.
Is not the end of the world, but it can be the begining of it, if we just take it to the chin and let devs just put whatever, because is RP friendly....
When i RP i bring my girl to hill with flower, im not buffing things i need to kill, just to look more "knightish" ....
And yes its silly, which is the reason it should not go on live.
SV t3 + is done on release day with party of 3. So im sure 5 ppl +1 afk at the first phase warden can done it too. The idea is why wrd should be afk?
Aplying dots is not rushing. As red you have nothing outside dots. Your sugestion is to a.. tickle boss with gambit builders till he go in phase to ?
Can be done / and its already done/ but its stupid.
you can add some extra from teal crafted traceries. Question is not "it is enough" Its more li "whats is the reason to be reduced" Are OP class which get tuned down, or we are a$$ dead class which they want to revive/ literaly.
Use desperate combat if you feel like you need another taunt as well. Its tied to our shield gambits now and makes it a lot easier to use. .[/QUOTE]
Take Naru as example. You cant stand at adds spawn point all the time. You are not doing it alone you know. Ppl love to sh/t puddles left and right, and to get in range to taunt you need to trample the pudle and make your healer sweaty, or step on 2 and die. Take new 6 man isnatnce for example if you dont wana be bothered with Naru. The coridor with the trash from boss 1 to boss 2. Im sure this instance will be done /as it now on BR / mostly with ranged dps. And if they steal agro / which isnt hard, they have the habit to kite away from tank. Add all the pudles on the ground. You need to dive all in, to go and mele range taunt adds / if more than 1 and ST taunt is on cd. Whatever, i guess we have what we have. Also wont mention the efectivness of DC compared to other guard cpt and brawler aoe taunts.
Our self sustain is great on BR i agree. But we dont have spiky heal, outside NS. I hope you dont count 4 bulders CoS as such ... Its too meh to worth memorised..
I agree but you should aslo agree that warden is most fellow dependant class. With all 3 other tanks you can correct ppl mistakes, and with warden you suffer from them, and mostly end dead. I dont see the reason why wrd should be that punished compared to other classes. As tank you should be able to balance ppl lack of skills /which doesnt mean to solo the instance yoursef/
Devs must learn that ppl who test on BR are ppl who usualy play progresive content. High tier raids and such. And their grp on BR is like pemade grp on live.
Often with voice chat, and even more often with ppl who rly know what they are doing. Which have nothing to do with live server, where 90% of population do their weekly runs with pugs or semi kind runs and with WAY less skilled ppl. BR balance should not be based on premade grp performance. If one class perform OKish on BR, mean he will suck socks on live.
The kins who run higher tier dont give a #### do one class is op and which. They just take it and use it to progress their grp. So there wont be a complains from their side.
But ppl who usualy run nothing more than t1 and fetivals, and who never see a wrd tank in their kins/grps/ open world, come here to give feedbacks how OP the class is, and spit on ppl who want balance , blaming them they just want their class to be above others. Such should have no voice on forum. And by saing this i mean their opinion should be taken with OK and ignored (especialy from devs)
Im not in need of a help and ty.
Hope you get my point.
Not a fan of this. I understand why you changed Unconventional Strikes but why are you nixing our minor survivability traits? This parry bonus is not OP by any stretch. Please consider reverting this.
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