Quote Originally Posted by SSG_Orion View Post
Professions:

We are also likely to allow players to expand their crafting vocations by one more slot. The details on how this is acquired is not yet solidified, but we are not expecting to allow players to have more than four professions trained at any time.The reason for this is simple, we still want to keep the social and game economy moving through the crafting system. While also offering you more flexibility.
I'm very happy to see ideas to update crafting. This is an area of the game that deserves some attention so thank you for working on it.

The feedback I feel strongest about relates to the point above about capping a player to 4 professions. I don't think this is a good idea. I would really like to see one character being able to get all professions, even if they are locked behind mithril coins. I get the argument of maintaining the social aspects and game economy as relevant mechanics, but I would say the following:

1) There really is no social element to crafting with the system today. Players won't pick 4 professions and rely on friends and strangers for the rest, they will make crafting alts and have to deal with farming, managing inventory, and gaining rep on multiple characters they may not even enjoy playing. It's much more streamlined and a huge QoL boost to let players pay for the option to learn more professions.

2) As far as the game economy goes, this too is basically non-existent due to the amount of gold inflation that has happened over the years. The reality is the crafting marketplace is not accessible by the vast majority of players and is not worth accessing for those who have the gold for it given how hyper-inflated prices are.