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  1. #1
    Join Date
    Apr 2014
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    73

    Tactical Mastery Cap Questions

    Hello

    My Tactical Mastery percentage right now is at 210% for my Lore Master, and I'm a bit concerned that I'm wasting stats on gear at this point if some of them are no longer contributing to Tactical Mastery.

    I'm not sure if I understand what the description of the Tactical Mastery percentage cap is, here is what the Wiki says :


    Tactical Mastery

    Tactical Mastery increases Tactical Damage and Healing done by you. It can be improved by increasing one of your statistics (based on your class) and by direct bonuses on gear.

    Tactical Offence increases the damage of your tactical attacks.

    The maximum percentage of Tactical Offence is 200% against enemies on your current level, but it can be increased by e.g. skills, Traits, set-bonuses, and essences.

    ______________________________ ______________________________ __________

    My question is, does that mean that the base stats (stat bonuses) that come with gear can no longer contribute to Tactical Mastery once at 200%? Does this include Traceries on LI's?

    And yet, apparently skills, traits, set-bonuses and essences can still increase it beyond 200%?


    I would appreciate any help on this, don't want to waste precious Embers on teal gear that has stats which are possibly doing nothing.

    Thanks!
    Last edited by Ejinn; Apr 15 2023 at 01:05 PM.
    The banner of The Lord will fly, as it has been, as it is, and as it ever will be.

  2. #2
    Join Date
    Aug 2013
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    36
    Quote Originally Posted by Ejinn View Post
    My question is, does that mean that the base stats (stat bonuses) that come with gear can no longer contribute to Tactical Mastery once at 200%?

    And yet, apparently skills, traits, set-bonuses and essences can still increase it beyond 200%?
    Thanks!
    Yes thats how it works. At level 140 1,684,000 Tactical Mastery will give you 200% which is the cap. Anything over 1,684,000 will be lost. The 200% can still be increased by skills, traits, set bonuses, etc. Because of that it's the best to look at the absolute number (1,684,000) when gearing up.

    In general the same goes for all stats, althoug the cap is different. Some stats can also have mutiple caps, e.g. Critical Rating:
    • A Critical Rating of 1,247,000 will result in the maximum Critical Chance at 25%
    • A Critical Rating of 2,495,000 will result in the maximum Devestating Chance at 10%
    • A Critical Rating of 5,198,000 will result in the maximum Critical & Devastating Magnitude at 75%

    So while Critical Rating is useful up to 5,198,000 in theroy, you normally don't want to go over 1,247,000 as you need way to much Critical Rating above this to achive relativly little.

    In addition to that some stats have different caps based on the raid tier. How it works is that in a t2 or higher raid some of your mitigations are removed so you need higher stats to still reach the cap. (Watch out: you cannot see this in the character panel, it is something you have to know).

    A detailed list of all stats and there caps can be found at: https://lotro-wiki.com/index.php/Cha...tats#Stat_caps

    If you are min-maxing for group content also keep in mind that some of the group buffs will give you stats. Here's an example:
    Minstrel buffs will give you ~45000 critical rating
    Captain buffs will give you ~10500 ciritcal rating
    If your unbuffed critical rating is at 1,191,500, you will be capped in a raid including the group buffs: 1,191,500 + 45000 + 10500 = 1,247,000

  3. #3
    Join Date
    Apr 2014
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    73
    Quote Originally Posted by ReneKiller1 View Post
    Yes thats how it works. At level 140 1,684,000 Tactical Mastery will give you 200% which is the cap. Anything over 1,684,000 will be lost. The 200% can still be increased by skills, traits, set bonuses, etc. Because of that it's the best to look at the absolute number (1,684,000) when gearing up.
    Thanks!

    And thank you for the break down of the numbers, you seem very knowledgeable about this.

    Question though, does the restriction apply to Traceries used on Legendary Items, or perhaps do the Traceries continue to add stats beyond the cap?


    Thanks again!
    The banner of The Lord will fly, as it has been, as it is, and as it ever will be.

  4. #4
    Join Date
    Apr 2015
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    4,112
    Quote Originally Posted by Ejinn View Post
    Thanks!

    And thank you for the break down of the numbers, you seem very knowledgeable about this.

    Question though, does the restriction apply to Traceries used on Legendary Items, or perhaps do the Traceries continue to add stats beyond the cap?


    Thanks again!
    bonuses from trait spec and tracery goes beyond cap

  5. #5
    Join Date
    Aug 2013
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    36
    Quote Originally Posted by Ejinn View Post
    Question though, does the restriction apply to Traceries used on Legendary Items, or perhaps do the Traceries continue to add stats beyond the cap?
    Anything wich is +x% goes over the cap. Anything which adds an absolute number like +10000 mastery, doesn't go over the cap. This is regardless of the source, so it also goes for traceries.

  6. #6
    Join Date
    Apr 2014
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    Quote Originally Posted by Elmagor View Post
    bonuses from trait spec and tracery goes beyond cap
    Thanks for clarifying that

    Quote Originally Posted by ReneKiller1 View Post
    Anything wich is +x% goes over the cap. Anything which adds an absolute number like +10000 mastery, doesn't go over the cap. This is regardless of the source, so it also goes for traceries.
    Thank you What you wrote certainly clears up any question. The Wiki should be indicating this.

    Knowing this, I can see now that trying to go above the cap is not easy, as there are few options to do it. I'm lead to think that the Dev's intended the cap to truly be the 'cap', but did not complete removing all possible ways to go above it, leaving a few 'loop holes' where one could try. I've decided to carry on with building up other character stats, which actually are starting to fall behind due to the focus on Tactical Mastery - which is already at 210%.

    Thanks again
    The banner of The Lord will fly, as it has been, as it is, and as it ever will be.

  7. #7
    Join Date
    Jan 2011
    Posts
    996
    This was a good read. My level 66 LM is at 203.7% tactical mastery and was wondering this weekend if I was going overboard. Like diminishing returns type situation. My critical is at 23.something%, so I feel like I should be throwing stuff at the morale pool at this point.

  8. #8
    Join Date
    Sep 2010
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    3,137
    While we're taking about crits, is there somewhere I can find exactly what % increase a crit or dev gives? Like if my base attack is 1000 damage, how much will a crit or dev do? I don't see it on the crit rating tooltip and can't seem to find a clear answer on the wiki either.

  9. #9
    Join Date
    Oct 2014
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    52
    Quote Originally Posted by Vilan View Post
    While we're taking about crits, is there somewhere I can find exactly what % increase a crit or dev gives? Like if my base attack is 1000 damage, how much will a crit or dev do? I don't see it on the crit rating tooltip and can't seem to find a clear answer on the wiki either.
    If you are seeking more detailed info on combat mechanics, the wiki does cover it ( almost) all.

    https://lotro-wiki.com/

    This table helps for game terms as well.

    https://lotro-wiki.com/index.php/Category:Game_Terms

    I was seeking the combat math discussion page which seems to have moved or I forgot which heading it was under. Really wanted to link that for you. However, unless someone else finds it for you, this will have to suffice:

    Critical Hit = 150% of your normal damage ( remember there are damage variances so it calcs if you got a crit and final damage is then rolled and the crit modifier added)

    Devastating Blows = 200% of your normal damage.

    The above is base numbers and is further modified by higher crit ratings and/or traceries and class traits. Hope this helps.

  10. #10
    Join Date
    Oct 2014
    Posts
    52
    To the OP: If you are only running quests and landscape content and low tier instances, my general rule is to aim for 25% crit and 150% mastery. Its only when at level caps ( even if you are level locking at a certain lvl cap tier) and running anything beyond questing and simple solo/duo instances that the caps are even a concern. If you are at 140 cap and seeking entry into tougher tier content, then worry more for your caps and welcome to the ever-tweaking character stats game

  11. #11
    Join Date
    Sep 2010
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    3,137
    Quote Originally Posted by OldPlayerGator View Post
    Critical Hit = 150% of your normal damage ( remember there are damage variances so it calcs if you got a crit and final damage is then rolled and the crit modifier added)

    Devastating Blows = 200% of your normal damage.
    Thanks, that's what I had always thought it was, but when I went looking for confirmation I was puzzled that nowhere does the game actually spell it out for you.

 

 

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