Originally Posted by
TesalionLortus
Well, you definitely hit that mark of awe with me. I did feel like it was a milestone with each key place, Rohan, Minas Tirith, Minas Morgul, Barad-dur (maybe less so, but hey, Sauron's tower was gone already and that's why, so perhaps the first Black Gate cinematic was that moment for me). Though for Umbar I feel like the water with ships, many ships, on it... is really essential to do this and do this well. But if that's just the size of Mouth of Anduin, then would probably feel rather underwhelming, at least to me. And while Dol Amroth structurally is VERY cool and works for that content (some wingy and other details discussed elsewhere put aside), DA do has this smallish smallish very tight port, with like 2 ships occupying 2 of 5 dockyard spots and one Night Jewel serving as a one-ship blockade :P A bit on the toyish side. Which can be felt in the game sometimes, sure, but in 2023 and if that's something cool like Umbar, plus you're planning to add boats, ideally would need to convey the grandness and scope much better. If Umbar was put on a new map, with space to grow it and grow it well, without rush, then I could really see the "South" map as a pinnacle of boat/coast/ocean world design, very large in scope. Like, eventually you guys could beat AC Origins/Odyssey in terms of water-adjacent scope! And probably WOW too, even despite all of it being set on some islands, because SSG's world design is really really good once they delve into it wellt