After yesterday's discussion I went back to the whiteboard in my head and started thinking more about the potential changes. Again, this is just an evolution of the thinking based on feedback and me trying to piece the puzzle together.
If there is no mention of the trait it means it will remain untouched.
The Defender of the Free
Guardian's Ward
Moves up to the 0 tier and takes the place of
Defensive Expertise
Adaptability
When you are hit by an attack you gain a mitigation bonus to the damage source (physical or tactical) that stacks up to 3 times for 20s
Protection by the Shield
Replaces Shield Wall as a set trait bonus
Toggle skill - not disabled by combat states
The Guardian and all Fellowship and Raid members within 40m of the guardian, reduce their incoming damage by 3%
Shield Wall
Trainable
Shield of Light
5 Tiers
Tier 1-4: Adds .25% inc damage reduction to Protection by the Shield/tier. Your Shield-taunt generates 3% more threat/tier.
Tier 5: Your Shield-taunt generates 3% more threat and increases targets by 1.
Warrior's Fortitude
Passively increases Physical Mitigation, Incoming Healing, Block and Partial Block ratings.
Juggernaut
Reduces all incoming damage by 20%
You become immune to combat states.
If an attack would defeat you, instead you are restored to 30% health and Juggernaut is removed.
Duration 15s
Cooldown 3m
****** Just want start by saying a GREAT BIG THANK YOU. YOU ARE STARTING TO LISTEN TO US IN REGARDS TO BLUE LINE AND IT'S LOOKING GOOD. THANK YOU AGAIN. *******
There some things we need clarification on and some request if they don't seem un-reasonable to you.
Clarifications:
1. Adaptability: I'm assuming due to the way you wrote this that the "cash-out" part of the set trait bonus is not going to be part of the trait right? Please, Please, Please, tell me that it will NOT be part of it. If its not then great you got the point of "CASH OUT" being anti-productive.
2. Adaptability: How soon after the 20sec duration is up that we can start stacking deflections up again?
3. Adaptability: Will the mitigations increase be in % or flat rate? Either way I hope it turns out to be something meaningful. 1, 2, or 3% total IMO is not really meaningful. I believe starting at 5% and up starts to become a little noticeable but yea 1, 2 or 3% means nothing in reality.
4. Adaptability: Will the increase in mits be added above cap if we are already capped or not?
4. Warrior's Heart: Can you please give us an idea what these numbers will look like. I'm hoping they are in percentages (%) instead of flat rate but either way I hope you can make them something meaningful again.
5. Warrior's Heart: forgive me if you may have mentioned this already (I think you did but to lazy to go back and double check) but I recall that you might of mentioned that the different iterations of Warrior's heart might be stackable, and will we be able to if we have enough points to reach it? And if so how will it interact? We won't get double heal right? Will the ratings just be adds onto the version of "Warrior's Heart" we are in?
6. Warrior's Heart: Are we keeping the -20% incoming damage reduction from "Stoic" ? I'd like to take the opportunity to mention that "Stoic" cost way to much....... I believe that in general no skill should cost more then 5 points, this includes "To the Rescue" in red line and "Strong Burst" in yellow.
7. Shield of Light: I love fact that you are putting an add threat generation to "Shield Taunt" making it useful again (THANK YOU...... GOOD JOB. YOU ARE LISTENNING AGAIN.) So the clarification is "Shield Taunt" and "Break Ranks", will they still be tied together? Will we still lose 10% mitigations when using "Break Ranks" ? Like I've posted before I never understood why we have to "lose to gain" concept built into the guardian..... . Why can't we just keep our mits while benefitting the group? Just need clarification.
REQUEST:
1. "Protection by the Shield", "Shield Wall", "Shield of Light": Let me start off by saying I love what you are doing with this. Keep up the good work !!!!!. My request is simple (if you feel its not to much), I'd like to see the starting - incoming damage rate for the Guardian himself start at 5% and the groups at 4% then with "Shield of Light" it can increase to 6% for the guard and 5% for the group. I just think that 3% in real time will not make much of a difference.
2. "Shield Taunt/Break Ranks": I'm requesting that you 1: separate these skill/trait into 2 separate skills that way we can determine when to use them and 2: please remove the "Cash Out" of mitigations from Break Ranks. Why should we lose 10% our our survivability when using this skill while other tank don't suffer lose when helping/buffing the group?
3. Juggernaut: Again THANK YOU, YOU ARE LISTENING. As you are aware that blocking just almost never, ever, happen in boss fights and Guard's have been struggling in higher tier boss fight for a very long time. So my request is simply increase the -20% incoming damage to at least 50% I mean after all just the name of the skill implies a much stronger defense then 20% and it will go a long way to help Guard's not be replaced by the likes of Brawler and Captains which benefit/buff the raids groups more then Guards are presently.
4. Shield Animations: Are a bit slow in all lines please speed them up.
I'm leaning toward cutting Mark of Permanence and Manifested Ire completely.
***** Please cut them out. They just complicate stuff and really haven't been that useful at least not in their present form
*****
I do hope that you can put something more useful in their spot......
Open for discussion - if you'd like.