MoL, I want you to know that the Bingo storyline has delighted me every week! I love it! Its wonderful- fantastic job.
I also want to say I'm a bit sorry that similar types of episodic content aren't being considered. I love this opportunity to do something fun and new every week and such. You know, there is a way to do it, without necessarily having it be 'Bingo only with an Elf or a Dwarf.'
There are several elements in this game that are brilliantly designed- and yet some players might not quite 'get' or understand it- streams and rems of quests and zones that, on the surface, don't have much to do with each other, while other things are hinted at or explained only individually.
Here's an idea I'd like to through out-there: Why not invent NPCs who have specific missions or quests, who may or may not journey with the player Bingo-style, but who have something to achieve, as opposed to Bingo who just wanted to go on an adventure?
I'd love to quest with a Lothlorien Elf from Nanduhirion to the Caves of the Avorrim in Belfalas- for example. That would be a fun journey- to have an Elf actually wonder what in the world happened to long-lost Amroth and Nimrodel, and for players to quest with that Elf from the Nimrodel or Nanduhirion sub-zones in Lothlorien to Cerin Amroth and then to the Vineyard docks, down the Anduin and East Wall and Entwash Mouths into Gondor, then down into Eastern and Central Gondor, to the Gilrain area where players meet the first of the five River Ladies. Then from there, up into Western Gondor, to the ruins of Edhellond and vibrant Dol Amroth, and to the Caves. Dorthaneth's quest-text could be..... tactful and well-designed so that it doesn't step on any toes; she's just a strange shroud-wearing female Elf in so far as the game is concerned, nothing more and nothing less. It could be a 'solve the mystery' type of thing, and even though it might not have a 'definitive conclusion,' it might keep players interested and give everyone something fun to do.
There are other places in-game that could use this treatment. How about starting in Great River and going on a quest to find the Ent-wives. No, the player wouldn't have any companions for this, no Ents running around with players throughout the world (*though the thought of having an Ent end-up journeying with the player from Fangorn to the Old Forest amuses me). Have it start with that Ent in the Brown-lands and then transition to the Limlight Gorge Ents, then to Leaflock in Wildermore, then to the Eaves of Fangorn, then to the Entwood, then to the Gravenwood in Dunland, then to the Mournshaws in Enedwaith, then to the wood-troll area in Eregion, then to wood-troll areas in the Trollshaws, then to Talath Gaun and Agamaur in the Lonelands, and then have it finally culminate in the Old Forest with Tom Bombadil and Goldberry. It would connect all these disparate areas together in a storyline that makes sense- rather than letting players pick-up the bits and pieces along the way. It would also get across the notion that all these lands were really filled with one huge Fangorn-style forest at one point- of which only scattered remnants remain. Druedain Forest and the Gilrain area also count with this-
Of course, the only trouble with these ideas, is that they'd need to have starting-point level-restrictions- I'd say the Lothlorien one should begin at level 55 and the Great River one at level 70. But hey! Players who are just starting-out already have Bingo Boffins! Its funner to have different adventures or storylines open-up based on one's level anyways. It gives folks additional reasons to level their characters and play-through-the-game.
Another biggie would be a 'discover the lost Kingdom of Arnor' type of quest-line. Sure, Volume I and the zone quests do a number on it all, but they also do not do several important things. I loved it when Orchalwe in Evendim, for example, reflected on what Annuminas -used- to be like, before it got all ruined. Very often, we only get to know the differences between the function of a citadel in a given city, versus the rest of the shambled ruins around them. I.E. We can tell the differences between Ost Elendil and the rest of Annuminas, and from the docks from the upper areas in the city, but what do we really know about these places? In Dol Amroth and Minas Tirith, everything has a purpose and gets labeled, and anything that doesn't have a name or an identity of its own can pretty much be assumed to be city-housing. But I'd love a quest-line that involves exploring Eriador with one of the Dunedain and finding-out what these places actually used to be. There's deeds in Breeland that takes you to find all these ruins and landmarks, but they really don't tell you anything about these places, other than their more recent functions among the rangers. You know, I'd love to -witness- a ranger burial ceremony at those Breeland ruins that were described being for that purpose among the rangers. I'd love to witness a Dunedain oath-taking ceremony. I'd also love to learn what these places used to be and what their 'alive' era functions-were. We know in Dol Amroth the differences between the library, the wharf, the warehouses, the Court of the Fount, etc. etc. etc. But all we get in Ost Baranor is just a shamble of ruins with Blackwolds hiding in them. What functions did these places serve? Was Ost Baranor a barracks? A fortress? Did it have citizens dwelling there, and if so, what were they doing? It would be really really fun, now that we've been in Gondor, to make a rhyme to reason to what Arnor used to look like as a Kingdom- and Arthedain, Cardolan, and Rhudaur respectively. We know what purpose Amon Sul served- it had a Palantir and served as a watchtower-fortress. But we don't really know all that much about the place that became the Blackwolds' Roost, or about Ost Lagaros in the North Downs, etc. We know the ND had five towns and there are markers representing them, but we don't know much more about these places other than that they were towns, and some of them are pretty strangely-designed at a first or second run-through, like those ruins in Meluinen that are half-drowned and half-filled with dirt. I'd love, through quest-text, to give players the ability to envision what these places would've looked like if they were as lively as the Gondorian zones we've visited so far. It would be fun.
These are all bits and pieces of 'lore easter eggs' at it were that it would be fun for players to get caught-up on, that's all. I'm sure there are a couple more hiding out there- the world's so well-designed, *smiles*. Anyways, you're great, MoL- excellent job with Bingo
![Big Grin](images/smilies/biggrin.png)