We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 2 FirstFirst 1 2
Results 26 to 41 of 41
  1. #26
    Join Date
    May 2007
    Posts
    2,414

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Ubbarina View Post
    I understand IFA makes your next skill act as if you are in stealth, however traited Trip(Tangle-foot) when used from stealth does not break it. I understand that its real stealth and not 'fake' but there is probably a mechanic to allow 'fake' stealth to remain after using tangle-foot under effect of IFA would be nice?
    It's hardly a bug, though. Hasn't traited Trip+IFA always worked this way?
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
    Now for wrath, now for ruin and a red nightfall!

  2. #27
    Join Date
    Nov 2008
    Posts
    2,232

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by ANewMachine View Post
    It's hardly a bug, though. Hasn't traited Trip+IFA always worked this way?
    it was a bug they did not have the "resorces" to fix. Burg being a low population class and all. so they left it as is.

  3. #28
    Join Date
    Mar 2007
    Posts
    1,341

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Elyske View Post
    Yesterday in the moors, we chased a burg around in the DOF who kept re-HIPSing in combat, far beyond the amount of times you should be able to. Was this the return of the Burglar bag exploit? Or was he using over 10 Forochel Shoe items? Either way, this burg had found some exploit to be able to hips at any time he needed it, safe fall down to the first floor of the worms and keep running around in a circle.
    /facepalm

    Bag exploit *never* allowed anyone to use HIPS at times they wouldn't normally be able to. It'd have to be a completely new bug.(Assuming it was a bug at all)
    |---C???l?s?---|

    The Squash

  4. #29
    Join Date
    Mar 2009
    Posts
    34

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by ifreborn1 View Post
    I have had trip stun the boss in the NC 3 man but not proc a FM and put up immunity on him. This may have something to do with scripts and or boss skill/animation.


    has happened 2 times now.
    Not sure about the second but the third boss is immune to CJ (Both bosses if you're doing T2) Atleast they are to my guards to the king crit.

  5. #30
    Join Date
    Oct 2010
    Posts
    5

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Yuku View Post
    Not sure about the second but the third boss is immune to CJ (Both bosses if you're doing T2) Atleast they are to my guards to the king crit.
    Only boss #2 in NCF is immune to FMs. Boss #3 is not immune.
    [charsig=http://lotrosigs.level3.turbine.com/13213000000036e85/signature.png]Saithis[/charsig]

  6. #31
    Join Date
    Apr 2007
    Posts
    897

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by ifreborn1 View Post
    it was a bug they did not have the "resorces" to fix. Burg being a low population class and all. so they left it as is.
    Well let us hope they don't get the resources to fix it,it's more beneficial than not.
    I'm an anomaly of conversation, I'm honoring confrontation.

  7. #32
    Join Date
    Sep 2007
    Posts
    1,886

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Elyske View Post
    Yesterday in the moors, we chased a burg around in the DOF who kept re-HIPSing in combat, far beyond the amount of times you should be able to. Was this the return of the Burglar bag exploit? Or was he using over 10 Forochel Shoe items? Either way, this burg had found some exploit to be able to hips at any time he needed it, safe fall down to the first floor of the worms and keep running around in a circle.
    Quote Originally Posted by Brayden View Post
    /facepalm

    Bag exploit *never* allowed anyone to use HIPS at times they wouldn't normally be able to. It'd have to be a completely new bug.(Assuming it was a bug at all)
    if it was the person i THINK it probably was he wasn't actually "hipsing" he was using another exploit that simulates a hips. he used to use the same thing on his captain and rk back before he left brandywine and has recently returned and is now playing a burg so i thats why i assume it was that person. i have been told the exploit is he found a way to log out while moving but i have never been able to reproduce it on my own. though i have watched him "hips" on his captain at will while he was showing someone else that bug back about 2 years ago or so.

  8. #33
    Join Date
    Jan 2008
    Posts
    640

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by bucks View Post
    last night in the moors i used hips while running from a raid and selected a warg... i noticed that he still had me targetted in hips and eventually found me because of it and i died. Idk if i could say this is a bug or not because its only happened once but im just wondering has this happened to anyone else?
    I would say hips bug is back happened to me in moors last night when rushing stab NPCs. With all aggro on me I hips and a few of the NPCs were still on me.

  9. #34
    Join Date
    Mar 2007
    Posts
    484

    Re: Bugs: Current Bugs Seen in Update 2

    I've noticed that if in stealth and hitting safe fall you get put out of stealth. Regardless of it working as intended or not, I feel that safe fall really shouldn't put you out of stealth.

  10. #35
    Join Date
    Feb 2009
    Posts
    44

    Re: Bugs: Current Bugs Seen in Update 2

    I was in Goblin Town last night and noticed that if you go into stealth while you have a poison effect on you it immediately breaks stealth. That did not used to happen.

    I also noticed (as the poster above said) hitting Safe Fall while in stealth breaks stealth - but this may be deliberate.

  11. #36
    Join Date
    Feb 2007
    Posts
    34

    Re: Bugs: Current Bugs Seen in Update 2

    Hitting "Safe Fall" also knocks you out of stealth. I don't think it should do this. Anyone else experienced this, or is it just me?
    [charsig=http://lotrosigs.level3.turbine.com/0a20b00000001458e/01005/signature.png]Belledoc[/charsig]

  12. #37
    Join Date
    Apr 2007
    Posts
    3,639

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by WhiteWizard View Post
    Hitting "Safe Fall" also knocks you out of stealth. I don't think it should do this. Anyone else experienced this, or is it just me?
    I expected it. It did not say it wouldn't.
    Last edited by cicdle; Apr 04 2011 at 08:29 AM.
    [charsig=http://lotrosigs.level3.turbine.com/0c2140000000006e1/01004/signature.png]undefined[/charsig]

    "...damn you burglars with your endless bag of tricks and utility belts." -Orion

  13. #38
    Join Date
    Apr 2007
    Posts
    84

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Mp53r View Post
    BUGS:

    1. Using Hide In Plain Sight (HIPS) while in Mischief removes HIPS.
    2. Using Hide In Plain Sight (HIPS) and taking Damage during this duration drops HIPS.
    3. Knives Out (KO) while having the Inspired Greatness Buff does not correctly reduce Melee Mitigation
    4. Knives Out (KO) is no longer reset when using Ready and Able (R&A)
    5. Knives Out (KO) is no longer reset by Escape Clause
    6. A Specific Name of a named Fellowship Maneuvers is now missing during a conjunction
    7. Currently if you trait 5 QK, Practiced Bluff and the Legendary Sweep the Leg; and then work through the critical chain and use Improved Feint Attack + Tangle-Foot + Surprise Strike, your surprise strike is now treated as out of stealth.

    TYPOS:

    1. Tooltip of the Devastate Gambler Buff Duration states +40% Gamble Chance while Trait-line states +30% Gamble Chance

    If any other bugs are present please list them so the devs can just look at one place.
    Ok. Currently 7 listed here and a fix is "supposed" to address burg skill issues on Monday. Ill add one more to the list. Armour bonus from ettenmoors that reduces inc healing wont work unless swift and subtle is untraited.( i hope thats a bug) I hope the devs can fix them all.
    Last edited by damoa_11; Apr 03 2011 at 09:49 PM.
    [charsig=http://lotrosigs.level3.turbine.com/0620500000006a73a/01008/signature.png]undefined[/charsig]

  14. #39
    Join Date
    Jan 2008
    Posts
    673

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by damoa_11 View Post
    Armour bonus from ettenmoors that reduces inc healing wont work unless swift and subtle is untraited.
    This is still broken after todays patch
    Merridan - Burglar lvl 140 (Rank 12)
    Mystarr - Loremaster lvl 140 : Gormadan - Minstrel lvl 140 : Traldan - Captain lvl 140 : Celebdan - Weaver (Rank 11)

  15. #40
    Join Date
    May 2007
    Posts
    2,414

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by Banatsir View Post
    I was in Goblin Town last night and noticed that if you go into stealth while you have a poison effect on you it immediately breaks stealth. That did not used to happen.

    I also noticed (as the poster above said) hitting Safe Fall while in stealth breaks stealth - but this may be deliberate.
    If you take damage while in stealth, you leave stealth. If it was a DoT poison, it will break your stealth, and it's worked like that since day 1. If it's one of the Susceptibility or Agility debuffs, bug it. Otherwise, WAI.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
    Now for wrath, now for ruin and a red nightfall!

  16. #41
    Join Date
    Apr 2007
    Posts
    89

    Re: Bugs: Current Bugs Seen in Update 2

    Quote Originally Posted by ANewMachine View Post
    If you take damage while in stealth, you leave stealth. If it was a DoT poison, it will break your stealth, and it's worked like that since day 1. If it's one of the Susceptibility or Agility debuffs, bug it. Otherwise, WAI.
    Entering stealth with a poison never has immediately popped you out. You used to get popped out when the first tick caused you damage. If you were to resist a tick you would actually be able to stay in stealth a few seconds. I haven't tested it but if simply having the poison breaks your stealth immediately then something is different, maybe not a bug but changed.
    [charsig=http://lotrosigs.level3.turbine.com/0620200000014fdfb/01008/signature.png]undefined[/charsig]

    [color=#F20D0D]P[/color][color=#DD1222]i[/color][color=#C81737]n[/color][color=#B41C4B]g[/color][color=#9F2160]s[/color][color=#8A2675]t[/color][color=#752A8A]a[/color][color=#602F9F]r[/color][color=#4B34B4] [/color] [color=#3739C8]R[/color][color=#223EDD]a[/color][color=#0D43F2]n[/color][color=#0D55DD]k[/color][color=#0D66C9] [/color] [color=#0D78B4]1[/color][color=#0D89A0]0[/color][color=#0D9B8B] [/color] [color=#0DAC76]P[/color][color=#0DBE62]v[/color][color=#0DCF4D]P[/color][color=#0DE139] [/color] [color=#0DF224]B[/color][color=#22E022]u[/color][color=#37CE20]r[/color][color=#4BBC1E]g[/color][color=#60AA1C] [/color] [color=#75981A]G[/color][color=#8A8617]l[/color][color=#9F7415]a[/color][color=#B46213]d[/color][color=#C85011]d[/color][color=#DD3E0F]e[/color][color=#F22C0D]n[/color][color=DodgerBlue] Pingping[/color] - 65 Hunter Silverlode [color=DodgerBlue] Pingstars[/color] - 65 Minstrel Silverlode [color=DodgerBlue] Pingstar[/color] - 65 Burglar Silverlode [color=DodgerBlue] Pongstar[/color] - 65 Guardian Silverlode

 

 
Page 2 of 2 FirstFirst 1 2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload