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  1. #1
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    May 2007
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    361

    OST DUNOTH Wound Wing T2 Bugged?

    Hi - we have been doing mammoth wound wing.

    My kin tried this all day and on occasions where we didn't die we got ported back to the start of the raid??

    So the mammoths start chasing us and we are all killing waiting for lever pulls and killing and then suddenly message says Ha ha ha challenge failed and it ports us back to start?

    This is all in the three hallways. We can't get to the room where the mammoths/oliphants burst through. We have tried lever combinations and all sorts?

    T1 we just burst through etc but T2 keeps porting us out hallways.

    Any ideas,?

  2. #2
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    We got this too. No idea why. But we just kept going again and again until it let us in the holding rooms.

    Then we were okay and cleared.


    For us, I was in the left chamber, we would hit last lever and start to run to holding room, and we would get a "fail challenge" banner pop up, then get ported to the beginning. No deaths nothing.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  3. #3
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    May 2008
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by Grampsaz View Post
    For us, I was in the left chamber, we would hit last lever and start to run to holding room, and we would get a "fail challenge" banner pop up, then get ported to the beginning. No deaths nothing.
    This kept happening to us, and it stopped when the left group started waiting a bit to hit the last lever. If we waited until the other two groups had killed all the mobs they were fighting to hit it everything would work fine.
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  4. #4
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by Telcharan View Post
    This kept happening to us, and it stopped when the left group started waiting a bit to hit the last lever. If we waited until the other two groups had killed all the mobs they were fighting to hit it everything would work fine.
    Of all the strangest things...

    Thx for the heads up.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  5. #5
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    May 2007
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    This is still happening!! In fact even on T1 now?!?

    All mobs adds killed... Left pull lever and we get message failed?!!!!! Nobody has even died why is it failing us then porting back to start.??

    Anyone else please comment. Is there a lever combination?? I can't see it...why this keeps happening

  6. #6
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    Jan 2008
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    Post Re: OST DUNOTH Wound Wing T2 Bugged?

    The reset will get trigger:
    whenever a mammoth hits a gate that isn't open yet.
    whenever any of the mammoths in the final room leave combat. (soon to be any monster there, hooray for bugs)
    if one person enters then leaves the room at the end where you fight the mammoth with your sub-group.

    There might be another I'm not thinking of, I'll see if I can check it out tomorrow.
    If none are these are what appears to be happening, please fill out bug reports and be as detailed as possible about the exact state of the channels, what mobs are dead, alive, in combat, where the mammoths are in the channels, what levers are pulled, the locations of any players, whether any have entered the final room, and what you can remember of the last couple of actions everyone took.

  7. #7
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    Jul 2010
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    43

    Re: OST DUNOTH Wound Wing T2 Bugged?

    jwbarry i hope you gonna read this and give us an answer

    we just wanna know if wound wing challenge is pure dps race only? or there is some hint that can help to kill em all a bit faster? not asking to tell us what exactly we need to do, just to point out if it is yes or no

    i can totaly understand that challenge got to be very difficult, but i'm sure any challenge should be made that a normal class balanced raid of experienced players can do it, not something like 9champs+mins+cappy+tank
    atm we saw many top kins tried this and failed all the time, i can see improvement from all 1st agers in raid, but that seems still not enough
    give us a hope that we all us just missing something there.. not only DPS DPS DPS..
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  8. Mar 31 2011, 03:29 AM


  9. #8
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    Jul 2010
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    43

    Re: OST DUNOTH Wound Wing T2 Bugged?

    nobody asked to nerf it, since it can be done with just full 1st agers+dps only class based raid
    question was if there is hint or not

    and i don't count as hints knowing spawn places of adds, what their corruptions do, when we need to interrupt them and so on
    [charsig=http://lotrosigs.level3.turbine.com/0320200000034677b/01008/signature.png]undefined[/charsig]

  10. #9

    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by jwbarry View Post
    The reset will get trigger:

    if one person enters then leaves the room at the end where you fight the mammoth with your sub-group.
    Thats kind of a nonsensical reset trigger that is going to cause alot of confusion. We often were pulling an add or two from the hallway down into the cages. I'm now sure a couple of the fails we had were because someone went down and then back up to help finish off a hallway mob. We would never have figured out thats why.
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  11. #10
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    For the third time we are having problems understanding something that's repeatedly happening in here.

    First were mobs that would purely run away (towards the mammoths none the less...), making it harder especially for melee classes.

    We stopped having rune stones down... Levers are pulled. No one dies. No mammoth caught anyone. Failed challenge for no apparent reason...

    We think about cappy banners... Ok, lets not put them down either. No one died. All levers are pulled. No mammoth caught anyone. As we're approaching the last gate... failed challenge again.

    I'm usually in the middle one and it seems to happen all the time we're getting the Renewer down right before the last gate. It's just frustrating not being able to know WHY did we fail and can't keep up. No one died. All green bars across the board...

    Any ideas?

    Cheers
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  12. Apr 11 2011, 11:26 AM


  13. #11
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by RicardoFurriel View Post
    For the third time we are having problems understanding something that's repeatedly happening in here.

    First were mobs that would purely run away (towards the mammoths none the less...), making it harder especially for melee classes.

    We stopped having rune stones down... Levers are pulled. No one dies. No mammoth caught anyone. Failed challenge for no apparent reason...

    We think about cappy banners... Ok, lets not put them down either. No one died. All levers are pulled. No mammoth caught anyone. As we're approaching the last gate... failed challenge again.

    I'm usually in the middle one and it seems to happen all the time we're getting the Renewer down right before the last gate. It's just frustrating not being able to know WHY did we fail and can't keep up. No one died. All green bars across the board...

    Any ideas?

    Cheers
    This actually happens to us at least once per night. Mobs running towards Mammoths, Mobs getting 'stuck' behind corners and either way, end up being behind a Mammoth and we're screwed.
    Best thing we've done to minimize this is under no circumstances do you fear or daze any mobs (baneflare is okay Shocking touch too I guess) We've also stopped dragged one group of adds into the next aswell. Helped alot.

    As to your random failing. Like I mentioned way above we've had it happen lots. Just totally boggles the mind. Left side I'll hit last lever run towards gate only to fail and get kicked out. Right side, hit lever run down around the corner before we're even inside the holding tanks get booted back to the beginning.

    Its hard to say what the other groups were doing. I mean its simple to ask "Did a Mammoth get to a gate?" but its a stupid question when everyone is through all gates and we're moving on to holding tanks with no-one down.

    We'll get it 2/3 times in a row. Change nothing and progress as normal.

    Would sure like to get a clearer idea of whats at play here.
    [charsig=http://lotrosigs.level3.turbine.com/042080000000fd8b5/signature.png]Grampsith[/charsig]

  14. #12
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    May 2007
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    207

    Re: OST DUNOTH Wound Wing T2 Bugged?

    This does not happen to us to all. But I will say we use no pets, no banners, no rune stones. We all stay in a tight group and burn everything down. If we get to a set of adds that can be pulled to the gate, we pull them to the gate and take them down there untill our gate opens. Also make sure when you go to enter the last room, you are going in as a group all at the same time. Good luck and tell everyone I said hi Ric..

  15. #13
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    No Mammoth reached a gate Gramps. I asked the other groups how things were. Everything was going fine. Either mobs were dead, levers were being hit, and definately no mammoth at a gate.

    Three times in a row.

    edit: My fellowship leaders in each hallway confirmed to me things went well. Mobs were being killed fast, corruptions removed, levers hit. Sometimes it was close, but when the fail message came up, no mammoth was at a gate.
    Last edited by Magian; Apr 11 2011 at 02:11 PM.
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  16. #14

    Re: OST DUNOTH Wound Wing T2 Bugged?

    Be really careful with that one fail condition. If anyone heads down toward the cages, they have to stay there. Dont take a step through the gate then step back to finish off a mob you have been dragging down the hallway. Its possible even ranged attacking mobs in the hallway from the other side of the gate is causing fails.


    In order to avoid the running away mobs, I try to get ranged attacks on them before we get into aggro range. It does seem to be pets and rocks that they are usually targetted on when they run away. The groups do cross over/under each other and that seems to mess up aggro.
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  17. #15

    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by jwbarry View Post
    The reset will get trigger:

    if one person enters then leaves the room at the end where you fight the mammoth with your sub-group.
    Be really careful with that one fail condition. If anyone takes a step toward the cages, they have to stay there. Dont take a step through the gate then step back to finish off a mob you have been dragging down the hallway. Its possible even ranged attacking mobs in the hallway from the other side of the gate is causing fails.


    In order to avoid the running away mobs, I try to get ranged attacks on them before we get into aggro range. It does seem to be pets and rocks that they are usually targetted on when they run away.
    [url=http://my.lotro.com/character/elendilmir/mandywun]Mandywun[/url], Minstrel 61 (SM/K Tailor) - [url=http://my.lotro.com/character/elendilmir/gwennethwun]Gwennethwun[/url], Guardian 65 (SM/K Metalsmith)
    [url=http://my.lotro.com/character/elendilmir/briannawun]Briannawun[/url], Burglar 65 (SM/K Jeweler) - [url=http://my.lotro.com/character/elendilmir/hollywun]Hollywun[/url], Hunter 65 (SM/K Woodworker)
    [url=http://my.lotro.com/character/elendilmir/ranzarawun]Ranzarawun[/url], Runekeeper 65 (SM/K Scholar) - [url=http://my.lotro.com/character/elendilmir/ranzarawun]Catharinewun[/url], Captain 29 (K Weaponsmith)

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  18. #16
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    Feb 2007
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    142

    Re: OST DUNOTH Wound Wing T2 Bugged?

    It seems that the trigger for failing get hit sooner then people die. My group and I think its related to the last lever in the left hallway but its rather tricky to be sure since there are so many things going on at once.

    There's a pretty good chance that if we are going slow for whatever reason (usually a new person or two in there), we'll get a fail right as left group's last lever is pulled. No deaths. But fail.

    I think the timing for failure and the mammoth kill zone need to be tightened up. If you get a failure it should obviously be because people are dead. Not that we managed to pull everything slip through and still the triggers for a failure are hit.

    Like I said I can't nail down exactly the cause of failure but our suspicion is the left mammoth.

  19. #17
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Very rarely have we've seen the blight wights (the fatties) go after rocks/pets. It's almost always someone in another hallway. Which is another nasty bug in and of itself.
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  20. #18
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    One thing we considered is maybe there is an automatic fail condition if you dont move fast enough seems to us we were failing right around 4 mins 48 seconds everytime. Havent been able to test the theory out yet.
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  21. #19
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by Magian View Post
    No Mammoth reached a gate Gramps. I asked the other groups how things were. Everything was going fine. Either mobs were dead, levers were being hit, and definately no mammoth at a gate.

    Three times in a row.

    edit: My fellowship leaders in each hallway confirmed to me things went well. Mobs were being killed fast, corruptions removed, levers hit. Sometimes it was close, but when the fail message came up, no mammoth was at a gate.
    I'm saying its impossible for a Mammoth to get to a gate with out deaths. So the "Reset will happen if Mammoth reaches gate" is moot. If it reaches gate your wiping anyhow.
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  22. #20
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Well our kin attempted and eventually succeeded with T2 Wound and had the exact same issues. We agree that there seems to be an issue with the left wing on the last lever. Although it's not the only issue as a couple of times we got the fail/reset with no deaths before we even got to that lever, and once while all 12 members were in their end rooms. I'd say out of our ~15 attempts, 10 or so of the failures came without anyone even dying, just a complete reset for no apparant reason. Obviously very frustrating.

    Also, a couple of times, once we got the mammoth into the end room (left again) it was aggro'd on someone not even in our group. This is good for us as we don't need to deal with it while we kill the adds, but we did discover that the person it's aggro'd on can take damage from that mammoth through the wall. Annoying for them.

    Anyhow, overall a fun fight, just an extremely annoying bug to deal with.

  23. #21
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    Quote Originally Posted by Grampsaz View Post
    I'm saying its impossible for a Mammoth to get to a gate with out deaths. So the "Reset will happen if Mammoth reaches gate" is moot. If it reaches gate your wiping anyhow.
    You can technically feign to get "through" a Mammoth's death aura and pop up behind the Mammoth once it's past you. Not much practical use though, besides not dying when a wipe is imminent due to encroaching mammoth, but yeah. I've done it. So a group of hobbits/minstrels could achieve that failure condition, albeit not very likely. /random

    We had a few phantom resets in our initial learning runs as well but haven't had any since. Not sure what did ever cause them, since no one was dying on those runs. I think on those couple times it seemed to happen as the Mammoth passed the 2nd left gate before the lever down the hall just past that gate was hit (ie the left group was working on the puppies there), but before the Mammoth had reached that lever. But that's a shot in the dark guess.
    Last edited by Shiara; Apr 17 2011 at 04:01 PM.
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  24. #22
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    Re: OST DUNOTH Wound Wing T2 Bugged?

    this seems a pretty common occurance for people.

    the bug seemed to happen EXACTLY after that left lever, as everyone is saying. However, from the perspective of someone in the right lane, we reset a couple of times exactly when the lever was being pulled. We tried to increase our time by autorunning in front of the door. When the lever was clicked, our toons ran through the gate, and it seemed we were rubber-banding when the gate was coming up. Then one time i asked my group not to auto run when the gate was open, and wait for it to be physically up. It didn't reset that time.

    Coincidence?

    Probably, but just a thought.

 

 

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