Wardens to agility? so all the tanking armour sets, jewellery etc. will be useless for wardens since it has might. This will be a total fiasco forcing everyone that plays the class to totally regear and there will have to be a whole new set of tanking jewellery added just for wardens.
Please be more specific! What exactly do you mean with "all the jewelry" that were especially added for wardens that doesn't have the same stats like every other tanking items for guardians? I'm not sure if there is a lot of them.
Even if you had some items with agility, did you really need those few extra points to evade?
For me, the benifits of having only one stat for both dps roles to look for, are greater than to be forced to change 1 or 2 items.
Might still contributes the same way as of now. They only change gear thats designed for the secondary role, which means melee or ranged dps.
So as a Warden you have to convince people to roll on agility gear, while ambitious guardians are in competition with captains and champions, which is not easy at all since they tend to get very angry when someone tries to steal their precious...
Anyway. With this update, every Major stat seems to have 3 potential classes.
Might (Guardian, Champion, Captain)
Will (Runekeeper, Lore-master, Minstrel)
Agility (Warden, Hunter, Burglar)
Vitality (Guardian, Warden & maybe a blue Champion)
And 2 of them will be forced to be the greedy ones. :P
Last edited by Schinderhannes; Jan 24 2013 at 06:07 PM.