Hi Jinjaah,
CA legacy is currently decreasing damage not increasing it.
Two set bonuses from the HD jewelry can we please get something that will help us in combat or healing other than a tick of attunement. Maybe a proc on outgoing healing, reduced cast time on EptA, reduced cooldowns, or straight damage increase for X number of seconds? AoE bonus on Static Surge, EC heals for X amount of dmg done? Consumers do not consume attunement for X number of seconds? (ideas, I know the EC one is way OP, could be some % of the hit done as a HoT)
CnR- I love the skill, love it, love it. Instead of it effecting SB though to make it free, that buff is active quite a bit, could we get a short duration in combat sprint from it instead when CnR is active? I'm not sure why it was taken out but we have no short duration in combat sprint. Please leave the rest alone!
Would love to see SH castable on the move. Almost every time I use this skill I die. If you don't want this skill to be able to be cast while moving then please some sort of sprint then so there is some give and take, right now it's only give when we use this skill. Either that or shorten the animation, or something. This is a panic button skill now whether you are heal and kite, or using it to save yourself and get that bubble, the delay in combat flow is a killer, literally.
Scribe would love to see that able to be used while moving too, we've been dotted, we're trying to get out of blight, los, or whatever and have to remain still to purge. Maybe a sprint cares for all.
Please scale the heal from SB
I liked the version of WoL without the cooldown much better, felt more fluid, would sacrifice the 3 attunement build portion of it (maybe except when CnR is active) to get no cooldown on this. Between the cooldown on that skill, I know, one second, and cooldown on FR, again one second but with induction I am going to break my SS key!
There is a lot of "skill hang" or skill lag, especially when going to cast EC but overall there is a lot of delay, I'll sometimes wait 2 or 3 seconds for EC to go off. Not sure if that is server related or something with the class but it's clunky.
On Static surge, love the skill, agree with Raven that the cone is too small, maybe frontal 90 degrees or something, seems more like frontal 30 degress
There's more, will take some time later.
I know there is QQ regarding the class and survivability. From a damage dealing standpoint I think we are in a really good place. Does make me sad to see minnies grabbing, and holding aggro over us but I think that is more related to them than us. I think one or two of the mobility changes listed above and/or adding some kind of speed buff (short duration) might help with this.