I did a similar thing not long after the legendary servers were announced, and I managed to compile a pretty comprehensive list of questions, many of which @Cordovan, @Tybur and @SSG_RedPanda were able to answer in the Cord of the Rings Stream that Friday.
Below I think is a comprehensive list of questions that the current player base would like the answers to – please feel free to add more, and please could we get Cordovan and/or other Devs to comment where possible or even perhaps another Q&A stream?
I really hope to get some form of a response.
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(Questions/Issues for the Live Servers)
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1. Is it supposed to be WAI that you can only run the most difficult / challenging instances (tier3) once per week and be ‘rewarded’ for it?
(I don’t want to sit here and argue over favoured/unfavoured loot pulls, I think I speak on behalf of all the community when we agree this is a bad system and a LOT worse than what we had under the daily locks in Mordor. It is also very much a slap in the face given how hard we worked on the Bullroarer forums to persuade you to remove daily locks – to instead theoretically be given weekly locks).
2. Are you aware skirmishes are not dropping seals, and the loot that they reward is still level 105 stats / ilevel? Including Helegrod, and other scaled raids, which up until level 120 all used to drop seals.
3a. Are you aware that of the 41 scaling instances, only ‘potentially’ 9 (The Osgiliath, Pelennor and Mordor clusters) are dropping ‘useful’ loot?
3b. Will we ever see a return to similar loot tables such as we had when level 85 was the cap? Or is it now impossible to re-implement/scale those old loot-tables?
(The loot in the other clusters has been totally disregarded by the player base. People love unique loot, people love being able to farm instances, no matter how long it takes for BiS unique loot).
4. Can we please have more favoured chest pulls per week but offering a reduced amount of loot on the favoured pulls?
(No, this is not the unfavoured system, I don’t want to misconstrue the two, please keep a high drop chance + embers on favoured pulls, but less than they are currently, but allow us MORE favoured pulls). So not 100% chance on the gold pocket item for example, and not giving 250 embers every time (In regard to tier 3), but more like 20/25% chance and around 100/150 embers every time but allow us to complete it 5 times a week, similar for Caverns and Glimmerdeep T3).
5. Is there a revision coming to the ILI system? If so, when? And can you give us anymore information about it?
(Currently it is probably one of the biggest turn-offs for new players, requiring close to 500 Anfalas Empowerment Scrolls, 50-75 Anfalas Star-Lit Crystals, and millions of IXP for TWO new legendary weapons. It is both unreasonable and a joke. Especially for non-instance-based players who are not even likely to get half of the aforementioned items).
6. Can we have a more linear progression on the dps rank on our LI's?
(The dps increase on the ranks we unlocked during Mordor increased our weapon dps rank an extraordinary amount, and made Mordor significantly challenging for the more casual players who were unable to unlock these new ranks due to having relied solely on free-rank unlocks in the past. A more linear dps progression would resolve this).
7. Will the new raid have ‘Challenges?’ or because of the introduction of tier 3, the only things that are changing in tier 3 are numerical - the morale/damage of the mobs? Or can we expect to see extra mechanics?
8a. What was the reasoning behind moving away from class specific set bonuses for raid armour?
8b. Is there a chance for us to have some input on the current set bonuses, or are these set-in-stone?
8c. Will we see a return to class set bonuses or are they now completely removed?
9. In general, what was the reasoning behind re-adopting a currency-based system for bartering raid gear (such as we had during Orthanc and Erebor) as opposed to a coin-based system?
10. Can you please limit the amount of lootboxes people can open per week?
(It is pretty much agreed that lootboxes do no longer drop BiS gear, for which we are thankful for, however the amount of ember currency they can drop is still beyond reasonable – why are you allowing people to open endless amounts of lootboxes to acquire Embers, a currency for which and I quote ‘you want to be able to control how much people have, and control the rate of acquisition for, so that embers can be used for a long time’, however only allow people to earn… 3150 embers from completing 24 instances a week? But an unlimited amount from lootboxes?).
11. We are still missing a deed from Thikil-Gundu, is this intended? Will the missing achievement ‘Where death lies in wait’ be added to the instance with the upcoming update?
12. Do you have any plans to look at Captains or Runekeepers following on from your most recent class changes?
(These classes have pretty much not been touched in 3-4 years. If so, can you give any further details about the potential changes – and if you aren’t looking at these classes, can we please have some information about any upcoming work to any of the other classes that are ongoing?).
13. New crafted Relics. Our current best crafted relics are level 95 in nature, and have not changed since then, the current best ones offer +40 main stat +740 crit +740 mastery OR +370 crit defence +740 phys/tact mitigation. Can these PLEASE be brought into line with our newer stat progressions or enable us to craft new/better ones?
14. New legendary weapon titles – same issue as above.
15. Is it possible to have some revision to main stat essences? So that they might be brought into line with the new stat progressions.
(Main stat essences are currently the most UNUSED essences (Except for Vitality) due to your recent changes surround stat/mastery contributions. You would have to slot the equivalent of 6-7 main stat essences to gain the same mastery contribution as a mastery essence).
16. Are there plans to revisit blue hunter?
(The most-recent changes make the line feel very clunky. Hunters have since reverted to red line. Can yellow-line hunters ever expect to see any changes, many claim the line is currently broken).
17. QoL change – is it possible to allow Anfalas Scrolls of Empowerments to stack beyond 10 (Preferably to 100), and also so that we can apply more than 1 at a time to our legacies?
18. Are you going to introduce a new Level 120 PvMP Audacity Armour set, essence-based or otherwise?
19. Can we ever look to expect a new Monster-Player class? Perhaps a Merrevail / Angmarim / Goblin type class?
20. Can we expect any further upcoming changes to PvMP? Especially of note with regards to War-Leaders healing / buffs, which are somewhat significantly underpowered.
21. Is there a plan to ever implement a new hobby alongside fishing?
22. Where are we headed after Ered Mithrin? Towards Gundabad? Or are we finally going to deal with Shelob and what remains in Minas Morgul?
23. Legendary item passives did not scale with Mordor, such as on 2-handed weapons, nor did stat legacies - will we ever see a revision to these?
24. There is also no current way to acquire non-character bound legacy replacement scrolls other than by running Throne of the Dread Terror (Lv105). Can we please have a new way to acquire them?
25. The amount of materials required to craft current level 120 gear is also relatively high – any revisions to this?
26. Can you please review the loot tables associated with lootboxes? Currently things like ‘Token of overcoming setback’ are being rewarded, which removes dread from defeat, which has not existed for years.
27. Will there be any more upcoming changes to minstrels to address several of the bugs created with the most recent balance pass?
28. Any plans to address the length of the trash pulls in the tier 3 instances?
(Preferably reduced mob morale but make them more difficult, currently they are seen as too much of a time-sink).
29. The current binding status on loot from the new instances, (If you are online when the 1hr fellowship trade timer expires OR put an essence in it, the item becomes bound to account. If you miss the timer or log off – it becomes bound to character?) is this WAI?
30. In one of the recent updates, you reduced the ilevel on scaling instances loot from ilevel 360 to 355, what was the reasoning behind this?
(Are there any planned changes to the essence system we are slowly creeping back to the way the system was under throne with full focus on essences and less focus on actual gear stats (mostly because of the recent main stat changes). In short – is essence gear ‘always’ going to be BiS?).
31. Can we have a more reliable method of acquiring the lower tier of essences which DOESN’T require 2000/4000 embers, random mob drops, or loot drop from instance chests?
(It is appreciated you are introducing craftable essences for the newest tier though).
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Please feel free to comment below if you can think of anything else to add.