Sounds good. Especially crafting + instances for best gear. That was fun in some ways before.
But what about the big issues?
1. Crafting guildes are painful to get up. Are people expected to do these?
2. Newer players have a harder time than those who played caps running through later tiers. Are we at least looking to "level squish" these?
3. Crafted class items and consumables are all over the place. With class updates, are these being updated?
4. Some vocations (jewler, cook, scholar) have always had an advantage. Even now, suggesting "crafted gear, jewler likely will be king. And many of them provide stuff always needed (scrolls, food, hope). Is this "usefulness imbalance" ever going to be resolved? Ive always felt punished for picking woodworker and weaponsmitg as my main character crafts. Yet many other games can make all crafts have perminance in usefulness.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning