Quote Originally Posted by zipfile View Post
It's not an idea, it's a statement. And it's factually incorrect that Guardian had any bearing on the Shelob fight until after the many nerfs to that fight as well as Guardian getting buffs.

Shelob fight, with the corruption removal, is a horrible example of his point as Guardian wasn't used for months in that fight and people were completing it.
So how is it that, in his own example, this Sting change would magically affect it?
It won't.

Point is, Guardian is by far the most consistent Corruption remover in the game. Yeah, you have Wardens and Minstrels who can arguably done more, but those two are sacrificing damage or healing to get their CR's in, Guardian, in any specialization, doesn't sacrifice anything.

Edit: Same as with Ignore the Pain, it's ridiculously overpowered right now, I'm struggling to see how people think this is good for the game.
The original nerf idea was really good, adding an extra second to the cooldown per removed debuff. And even with this change, it will still be, by far, the best self-cleanse skill in the game.

Can we stop pretending that just because Guardian was always on the fringe of a bad state that it makes it inexcusable to see nerfs to certain aspects of it? I could go on with a lot more examples, like Reversal giving you 100% uptime on CC immunity with very little investment...
i wanna add to this:
this rework with orions current plans seems to be an actual, functioning rework aiming at making guardian future proof. this includes making red a useful damage spec, and making blue a bit more in line with the two most recently reworked tank specs.

so nerfing the two niche strengths guardian has is 100% a good thing. i agree that the original idea for itp was great, keeping it the same for cutting animations in red, but giving the opportunity to increase the effects cleansed at a cost of longer CD. the nerf to CR is fine as well. sting is too good of a skill to have it on or to nerf the CD of, so moving it to stagger would be nice. adding a new skill for it might be a pain really, but moving it away from sting is definitely the way to go.

we are hopefully approaching a point where both red and blue will be good, useful and future proof specs, so we can 100% do away with very specific niches that might in the end hold back either of the specs for balance reasons. can't have competitive dps while having the quickest CR in your basic rotation at all times with no sacrifice whatsoever.