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  1. #1
    Join Date
    May 2010
    Posts
    150
    Quote Originally Posted by SSG_Orion View Post
    It may not read that well, but the melee inclusion here is more additive to the trait tree rather than intrinsic. It should, for the most part, leave the traditional use on landscape and solo untouched. While giving a more active flow in group settings where you'd want to maximize your DPS to compete with Bowmasters.



    Volley is passively applied affecting your next induction skill while Exsanguinate is an active skill play. Now, we could give it a VFX that lets you know that it is active - that would be a bug level fix.
    I like they way you are setting up the blue spec.

    Along the lines of adding some more melee options to the blue hunter, could we get an AoE snare+fear. Just some way when you are in close quarters and get say 4 or 5 mobs coming at you, when they get to you, can hit that melee ability (with a long recast timer obviously or it would be OP), and it would fear the mobs away from you and snare them at the same time, so they don't run off too far and get more adds to join the fight.

    Just some sort of "oh ####" ability for when you are soloing and pull too many mobs in a close quarters kind of area.
    Pharone the Gnome
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  2. #2
    Join Date
    Jun 2017
    Posts
    2,229
    Quote Originally Posted by Pharone View Post
    ...and it would fear the mobs away from you and snare them at the same time, so they don't run off too far and get more adds to join the fight
    This actually sounds appropriate for all fear type abilities actually - they should only run max 20-25m away, (Basically out of the radius of all aoe skills) and then they should stop, feared enemies should also not awake/activate other mob packs.

 

 

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