This is not class balance
Quote:
Originally Posted by
Vastin
[COLOR="#0099ff"]Hey Guardians! This is the thread detailing the upcoming class changes being posted to Bullroarer for you to play with and comment on.
These changes are not final! There will be an upcoming pass based on feedback, balance issues, and bug reports.
As Cordovan requested, please keep it civil, and stick mostly to your own thoughts and opinions on the update. It's far easier for us to go through the feedback if it doesn't devolve into people challenging each other's opinions.
[*]Shield Use is effectively obsolete for the time being (weapon damage applies instead). We're evaluating what to do with it currently as it has never scaled properly with our other systems.[/LIST]
How is this class balancing when other classes have two legendary items with main line legacies powered by starlit crystals and now Guards only have one.
All the starlits I put on my belt are now useless so its like crippling a class compared to burgs that have DPS on weapon and incoming healing on the tools (for example), we have dps on the weapon and nothing on the belt. You couldn't have at least converted shield use to incoming healing?
And changing shield smash and war chant from tactical to damage based on weapon? What weapon is associated with war chant????
Before I could stack tactical mastery to both buff my damage and healing but with no tactical skill affecting my DPS, tactical mastery is pretty much useless. Will have to change essences to physical mastery. I know this without having to do any testing. In fact testing will be difficult since my gear is not designed for the changes. I will need essence reclaimation scrolls and new essences to even see what the new system is really like.
This change alone means I need to change most of the essences on my Guard. Horrible changes as its not class balance but total class and build redesign.
Incomparable Rune of Enchantment
Not sure if anyone is aware, but the rune slotted on the belt IA item provides a MASSIVE DPS increase to gaurdian's Shield skills, possibly due to Tactical Damage Rune providing a boost to the shield use rank.
So beings the feedback...trait changes first.
https://i.imgur.com/iOBMNGP.png
Heavy Weapons Training reduced from 10% at max rank to 5%.
Why was this nerfed?
https://i.imgur.com/zojKcEw.png
Damage seems to have nearly doubled.
Same case as with Brutal Assault.
Protection by the Sword parry responses do no affect Brutal Assaults cooldown refresh when traiting Tireless Blows.
https://i.imgur.com/uSS1mBo.png
To The King damage has gone up by almost 2.5x.
No change to the Blind Rage buff
https://i.imgur.com/yfR8DBj.png
Haemorrhage's chance to bleed doubled, no bleed damage increase.
https://i.imgur.com/Sd63ipm.png
Raw Power removed, replaced with Deeper Wounds, increases the number of damaging ticks/duration of Thrusts bleed.
Considering this skill is spammed in the rotation, trait doesn't seem that useful.
Warriors Heart when used with Warriors Fortitude from Red Line crashed my game multiple times. ?????
Let us have at least 1 stun
I agree with those who have said "Leave knockdown alone"
There is no reason to remove it.
It is the last fun skill that a guardian has.
If you feel you must remove it, please give us an AEO stun skill in its place. (like champs and hunters have)
To make redline guardian DPS viable for soloing in Mordor, remember that the morale of the mobs is from about 60k up to 170k,
so taking 3 minutes to kill each individual mob is tedious. (plus the respawn time in some areas is very fast)
Also bear in mind that until you hit L112 (when you get access to the first available LoE gear bartered for ash),
it is very difficult to equip more phys mastery as well as LoE and finesse.
So people posting DPS data who have hit Level 115, and have massive phys masteries are NOT giving a realistic picture of what it's like to solo in Mordor at Level 105-112.
My own guardian is at L 107 and has a phys mastery of only 50k.
I could increase it, but at the cost of much finesse, morale or LoE.
Having said all this you are on the right track:
1. Increase damage of base skills dramatically.
I haven't played on Bullroarer but from the stats already posted, I can see they need Much more boosting yet.
2. Eliminate a 10 tier bleed system, and replace with much simpler, faster system.
Congratulations to SSG for boosting the Red Guardian.
I have been asking for this for a long time, and it fell deaf on Turbine's ears.