A few things I notice. First, Guards have a very impressive-looking legacy that increases the critical damage of bleeds, but it was never useful because we were constantly refreshing bleeds and they can't crit when they refresh. Since we're not going to be able to do that, the bleeds should crit now, and the legacy will pump our numbers up? Okay, but consider that most of our damage in AOE situations was those bleeds bouncing off each other, I'm guessing our single target damage will see a big increase but our AOE damage won't go up that much or it will go down.
By the way, why can't Guardians get their bleeds up fast enough for the tiers to be useful? A few years ago a dev borked the class and, among other things, nerfed the trait in yellow line that gives a chance of refreshing bleeds and debuffs (30% to 15%). Never got fixed. Thanks, I guess. And Brutal Charge was already causing the skill to crit, without the knockdown it's basically useless, you can keep those points and spend them somewhere else.
I don't really understand why shield use needs to be changed, it makes perfect sense for shield skills and war-chant to be sort of tactical skills because they're threat builders, it's messy but functional (like threat was, and believe me most tanks loved that), but you need to change it, I just really, really hope this doesn't get even messier.
But last, and my major concern, is that I see no mention of Prey on the Weak. POTW is, fundamentally, what's allowed me to solo on my Guardian since Helm's Deep. It provides a chance to heal for a percentage of morale when you tier up a bleed. At times, in AOE situations, it can heal for over 20,000 morale on a Sweeping Cut. That was the trade-off with a Champion, you sacrificed damage but gained self-heals. Now I'm imagining Guardians doing more damage, but still significantly less than a Champion, with no source of consistent self-healing and no knockdown (Champions still have multiple stuns they can use). Unless damage is being buffed very close to a Champion's, I don't see how this won't make Guardians unable to solo content like the Northern Mirkwood questlines. Maybe I'm being too pessimistic.
Landroval: Tolvat (120 Guardian), Gelldir (115 Warden), Gloravon (115 Captain), Curwe (115 Champion), Glamdir (115 Rune-keeper)