Re: Lua UI Plugins in LOTRO

Originally Posted by
findorin-gilrain
So do we have an answer to the questions about API access to other peoples gear information (leading to gearscore type mods) or to other gameplay information such as accumulated threat (leading to group wide visibility of player's threat)? I would not like either of these but can't see the answer. Has it been slipped? Is it no, never OR yes, someday OR yes, for sure?
Narrel answered that in the first post of this thread. The list of APIs he posted is what Lua scripting is restricted to. Therefore, if the APIs you mention are not there, then the answer is no.
Also, I do not believe anything which gives a player an advantage over other players will be put in to the game.
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I have some ideas of my own when it comes to Lua scripting.
Journal - Making the assumption that basic UI element creation means that external information can be fed to the UI itself, this would allow text files to be written from and displayed ingame (to that player only), along with some basic formatting and marks (to distinguish between where a page ends prematurely, for an example). This would allow some sort of "journaling" ingame, which could serve a variety of purposes, ranging from casual players to roleplayers to raiders, and likely many in between.
Backpack - This would turn all five bags into one single "backpack", which shows 25 slots at once (instead of 15 for each bag). A simple scrollbar on the side would allow all 75 slots to be scrolled through. Personally, I would also change the icon for this "backpack" to actually look like one.
One less Orc in the world is a good thing, and one less leader among the Orcs is a great thing.