Some areas of the game have a player keylight, instead of a global light source. This is mostly for spaces that are meant to be caves (such as Moria and Gundabad) or dark forests (such as Eryn Lasgalen). In these spaces, the keylight is part of a dayfile and cannot be toggled on or off like the personal torch (F10) can be. In addition to this, there is the player-adjustable gamma settings which can bright a space on its own as well.
Since what you are reporting appears to be more of an issue with specific textures and not the scene on a whole, I'd suggest filing a bug on the location. It is likely that the texture needs to have its diffuse and/or gloss channels adjusted.
Isn't the keylight much wider area though? In places like Gundabad there is a noticeable lighted area in close-to-medium proximity and as one moves around one can clearly see a more distant objects eventually come "into focus" and be lighted once in reach - would that be the keylight?
But if so, then it encompasses the whole area including further away than directly under the player avatar. Unless the small spot of light is somehow part of the keylight that's more distinguishable because it's more lighted directly at its center under the player? But from what's I've seen the *directly under the player* lighted spot that can't be disabled occurs in open places like Rohan as well, at least it does at night from what I observed - does Rohan night dayfile uses a player keylight as well?
Originally Posted by Scenario
Since what you are reporting appears to be more of an issue with specific textures and not the scene on a whole, I'd suggest filing a bug on the location. It is likely that the texture needs to have its diffuse and/or gloss channels adjusted.
Didn't really thought of it this way, but yeah, I can try. Will keep an eye out for whether it affects textures differently in different places
(though I doubt it has to do with a specific texture, due to what I said above, so hmm)
Not really a landsace error, but still has to do with the lighting changes. Ever since that happened, my Elf hunter has this weird and pretty annoying shadow on his head when selecting hairdo #19. Maybe it can be fixed one day
Not even sure if that happens to all races with that hairdo (haven't seen any other with that black patch), or if it is exclusive to elves, or... even that particular character. His Fisherman's Vest also looks weird, the trousers not showing correctly.
Some random landscape errors (all apart from grass found on update 34-beta 1 as a follow up)
1.Some random spots of floating grass on the Yondershire-Shire border
You are on [EN] Evernight server 46 at r1 lx696 ly968 ox9.85 oy0.54 oz341.58 h84.4. Game timestamp 480640242.799.
You are on [EN] Evernight server 54 at r1 lx713 ly959 ox34.00 oy148.80 oz341.66 h136.4. Game timestamp 480640335.753
You are on [EN] Evernight server 54 at r1 lx715 ly957 ox62.96 oy117.37 oz338.49 h247.5. Game timestamp 480640366.532.
You are on [EN] Evernight server 54 at r1 lx720 ly946 ox12.73 oy58.35 oz349.93 h113.9. Game timestamp 480640428.017
2.You have semi fixed the rocks outside Trestlebridge as the rocks are no longer black but they still dont match completely as the new colour/texture seems to be to pale/white compared to the original grey.
You are on Bullroarer server 17 at r1 lx914 ly1072 ox45.52 oy13.24 oz417.39 h11.3. Game timestamp 17007.040.
You are on Bullroarer server 17 at r1 lx915 ly1064 ox66.11 oy9.97 oz430.66 h260.2. Game timestamp 17077.937.
You are on Bullroarer server 17 at r1 lx916 ly1061 ox94.46 oy102.54 oz440.45 h90.0. Game timestamp 17107.093.
3.The rocks which had no physics around Aughaire have been fixed but the lighting problems have not
You are on Bullroarer server 24 at r1 lx1076 ly1240 ox96.80 oy18.98 oz427.31 h91.4. Game timestamp 17613.638.
You are on Bullroarer server 24 at r1 lx1075 ly1245 ox79.30 oy106.47 oz420.98 h46.4. Game timestamp 17647.160.
You are on Bullroarer server 24 at r1 lx1077 ly1246 ox103.88 oy126.90 oz423.32 h97.0. Game timestamp 17667.058
4.Weird lighting strips still present in Angmar (may require per pixel forgot to check)
You are on Bullroarer server 21 at r1 lx1078 ly1256 ox126.03 oy0.37 oz371.32 h94.2. Game timestamp 17718.841.
You are on Bullroarer server 26 at r1 lx1064 ly1241 ox1.15 oy33.08 oz423.59 h175.8. Game timestamp 60080.335
5.Maybe not an error but clean water in Angmar just below Carn Dum on the west side
You are on Bullroarer server 15 at r1 lx1097 ly1308 ox37.93 oy85.89 oz385.64 h175.8. Game timestamp 18042.308.
6.This arch way still has a Gundabad texture even though the others were fixed
You are on Bullroarer server 16 at r1 lx1128 ly1342 ox16.85 oy139.80 oz681.73 h9.8. Game timestamp 18346.607
7.Ram Duath was close to being fixed texture wise before the beta but now its back to having grey rocks all over it?
You are on Bullroarer server 15 at r1 lx1124 ly1253 ox91.34 oy119.66 oz384.37 h215.2. Game timestamp 19331.889.
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You are on Bullroarer server 16 at r1 lx1106 ly1229 ox59.36 oy100.89 oz433.71 h180.0. Game timestamp 19433.464.
You are on Bullroarer server 16 at r1 lx1110 ly1224 ox124.75 oy2.63 oz400.87 h136.4. Game timestamp 19459.720.
You are on Bullroarer server 13 at r1 lx1107 ly1206 ox71.79 oy137.86 oz397.79 h198.3. Game timestamp 19505.813
You are on Bullroarer server 13 at r1 lx1087 ly1204 ox157.01 oy80.82 oz391.67 h300.9. Game timestamp 19596.531.
You are on Bullroarer server 11 at r1 lx1075 ly1217 ox68.83 oy37.92 oz431.94 h189.8. Game timestamp 19799.283.
You are on Bullroarer server 24 at r1 lx1063 ly1224 ox154.76 oy18.96 oz521.66 h195.5. Game timestamp 19859.147.
You are on Bullroarer server 24 at r1 lx1071 ly1210 ox149.56 oy50.72 oz577.50 h49.2. Game timestamp 19918.510.
8.You fixed all other physic errors in Angmar apart from this one which includes this small rock the upper cliff and the lower cliff which both have the incorrect textures
You are on Bullroarer server 24 at r1 lx1071 ly1210 ox155.07 oy52.88 oz576.99 h59.1. Game timestamp 20098.873.
You are on Bullroarer server 11 at r1 lx1073 ly1211 ox27.51 oy73.07 oz510.21 h106.9. Game timestamp 20155.608.
9.You seen to have fixed the houses that were made of multiple texture types but still left many houses with the grey textured wood and roof maybe intended but I would think it be better to have a consistent texture type across Snowbourn and stick with the browner wood type with the red accents
You are on Bullroarer server 24 at r2 lx846 ly642 ox130.15 oy51.02 oz207.12 h347.3. Game timestamp 60721.037.
10.Floating farm in shire (not related to beta)
You are on Bullroarer server 25 at r1 lx821 ly938 ox117.94 oy47.31 oz371.18 h348.8. Game timestamp 61570.028.
11.You fixed all the Langflood and Vales texture error on the dwarven buildings apart from this ruin in Langflood which still uses the Gundabad texture instead of the grey one like the rest.
You are on Bullroarer server 13 at r2 lx878 ly1421 ox121.12 oy101.09 oz392.28 h341.7. Game timestamp 62192.750
12.Not really and error but or unique to the beta build but I've noticed that a lot of areas that don't seem fiery use the burning wood planks this is just one example but another one I remember from the top of my head is the 2-delfs in Wildwood.
So in the example shown why would the goblins slightly char their own barricades especially since they are not ghash-hai.
You are on Bullroarer server 13 at r2 lx862 ly1450 ox125.11 oy46.31 oz484.83 h29.5. Game timestamp 62334.458.
13.Ice was removed from the vales but the weird extra black rocks still persist and the intended but weird slightly snowy rocks also.
You are on Bullroarer server 13 at r2 lx860 ly1447 ox84.04 oy155.25 oz468.60 h232.0. Game timestamp 62509.635.
You are on Bullroarer server 21 at r2 lx859 ly1437 ox62.30 oy110.15 oz470.56 h248.9. Game timestamp 101086.723.
You are on Bullroarer server 13 at r2 lx890 ly1390 ox56.12 oy124.25 oz402.17 h244.7. Game timestamp 101250.784.
14.Very minor but this rock in the Shadow Roost seems to be defying gravity.
You are on Bullroarer server 13 at r4 lx2016 ly1920 i16 cInside ox-100.58 oy53.61 oz-229.58 h140.6. Game timestamp 102747.946.
15.(Again minor) Random tree assets are cut off/floating right on the edge of the barrow downs.
You are on Bullroarer server 12 at r1 lx930 ly881 ox52.04 oy36.77 oz520.55 h182.8. Game timestamp 104156.914.
Thanks a lot to you (and all the others) who have been submitting things. I've had some come in through our bug system and have been addressing them, and have been tackling the posts here as well. Like I mentioned before, in particular with the weird appearance things, many of these bugs are hunt and peck and when in specific problem is solved, there may be other similar ones that crop up instead. Its a by product of us making changes to our asset authoring in order to improve video performance (which is separate from server performance/lag fixing, a task that I am unable to address).
Update 34/Before the Shadow should see a number of minor world bugs fixed, in large part thanks to the reporting diligence of you all both through the bug reporting system and through this thread.
Thanks Scenario and the Lotro team for creating such an amazing world especially with Before the Shadow and for the continued work on fixing many the errors we have sent in to you and taking time to communicate with the community to help better the game in all aspects. (Not just talking about this thread but about the forums as a whole)
Also excited to dip my toes in the coming salt water next year...
1.This red carpet has a little carpet floating inside of it
You are on [EN] Evernight server 45 at r1 lx2000 ly680 cInside ox-14.51 oy-30.47 oz-27.03 h324.8. Game timestamp 484822563.553.
2.This wall at the back of the Michel Delving Vendor Hall floats along with many of the items in that room eg the sword racks which btw have really poor lighting at least while using per pixel (same with some of the boxes as seen in the Auction Hall post)
You are on [EN] Evernight server 45 at r1 lx2000 ly680 cInside ox-19.06 oy-36.08 oz-27.03 h181.4. Game timestamp 484822658.432
3.These banners in the Shire Auction Hall and Michel Delving Training Hall don't meet the walls and instead just float
You are on [EN] Evernight server 72 at r1 lx2000 ly752 cInside ox-6.34 oy19.96 oz-16.07 h97.0. Game timestamp 484997174.799.
4.Many of the items on this raised platform in the Shire Auction hall float
You are on [EN] Evernight server 72 at r1 lx2000 ly752 cInside ox-6.34 oy19.96 oz-16.07 h97.0. Game timestamp 484997174.799.
5.The interiors of the Michel Delving Training Hall, The Shire Auction Hall and the Inn League place in The Bird and Baby all share this old ceiling type that doesnt line up with itself.
Probably better to just replace with the standard Shire wooden ceiling as as far as (real grammar?) I can tell these buildings (at least the halls) were made in a semi rush as the Shire didn't have these town services so they used this sub par ceiling as they didn't have the time?
You are on [EN] Evernight server 72 at r1 lx2000 ly752 cInside ox0.23 oy4.90 oz-16.73 h178.6. Game timestamp 484997308.251.
Beta-2 grass error and some map errors (sound for boar mount also)
1.Did you change how grass rendering worked in the Shire and Bree-land? As there is now lots of off colour (as in to the standard grass colour to the zone) strips of grass every where which seem to render before the original grass and due to there colour look out of place (plus a lot of them float)
As seen below the grass did exist before but shade of green was different and the thickness was also less as well as the render distance being less.
(Not like they looked that good in the first place but now they as so noticeable and make both regions look worse overall)
Beta-2 image
Non beta image
2.The Fateful Thunder Boar now plays its thunder noise almost constantly which I think is really annoying compared to how it was before when it was infrequent but this could be intended as it makes some sense that it would be every stride
(Maybe would of been better if you just upped the volume and left as it was?)
3.On The Shire map you cant click on the text which should take the map to Yondershire
4.On the Eastern Gondor map have a to Morgul Vale that will never be used? not really an error but interesting
5.The Angmar Map doesn't have a to Car Bronach/Gundabad on it (maybe to discourage new players?) but also would leave some intrigue to new players who have never been there before so I would vote to add it
6.The Rohan map doesn't allow you to click on Parth Celebrant (The Great River)
7.The Stable-Masters map labels the Wells of Anduin which isn't a region in the game just another name for The Wells of Langflood
8.The Stable-Masters map doesnt include the Wildwood (also The Cape of Belfalas, Winterhome, The Dead Marshes and maybe The Paths of The Dead but they arnt really full regions on the main map so they don't count and could be remade into proper regions one day)
9.On the Stable-Masters map change Western Rohan to West Rohan for consistency
10.The Gap of Rohan is missing to West Rohan/Westfold and vice versa
11.West Rohan full map is missing to The Paths of The Dead/Western Gondor
12.Should the Isengard text on the Rohan map take you to the flooded version?
13.Change the Stable-Masters map and region map of Mirkwood to Southern Mirkwood and the Lebennin map to Lower Lebennin
Update 34 Beta-2 Errors 1 (Not necessarily related to the beta just happened to be found there)
1.Slightly floating bush in The Shire (probably just change the angle its facing to fix it)
You are on [EN] Evernight server 46 at r1 lx719 ly901 ox156.92 oy110.51 oz400.73 h95.6. Game timestamp 484997377.455.
2.Many bits of floating rubble and other items in The Siege of Gondamon skirmish
You are on Bullroarer server 23 at r1 lx496 ly1042 i13 ox16.78 oy41.27 oz531.67 h61.9. Game timestamp 615140.649.
You are on Bullroarer server 23 at r1 lx498 ly1041 i13 ox46.07 oy37.72 oz531.67 h57.7. Game timestamp 615169.049.
You are on Bullroarer server 23 at r1 lx499 ly1041 i13 ox76.41 oy35.85 oz542.03 h15.5. Game timestamp 615195.753.
You are on Bullroarer server 23 at r1 lx499 ly1043 i13 ox68.48 oy74.48 oz529.69 h187.0. Game timestamp 615280.791.
You are on Bullroarer server 23 at r1 lx497 ly1039 i13 ox21.60 oy150.81 oz542.47 h90.0. Game timestamp 615326.779.
3.Specular Highlighting on this rock in Ered Luin
You are on Bullroarer server 17 at r1 lx499 ly1023 ox63.56 oy142.18 oz430.27 h98.4. Game timestamp 616318.216.
4.Some spots where rocks are still not snowy in Wildermore but there are many more
You are on Bullroarer server 17 at r2 lx870 ly864 ox134.87 oy3.83 oz523.91 h164.5. Game timestamp 617779.179.
You are on Bullroarer server 17 at r2 lx875 ly859 ox64.11 oy63.16 oz527.84 h151.9. Game timestamp 617809.122.
You are on Bullroarer server 17 at r2 lx874 ly851 ox41.78 oy68.28 oz520.15 h187.0. Game timestamp 617835.846.
5.Both obelisks at this tower of the City Wall float
You are on Bullroarer server 23 at r3 lx1288 ly609 ox15.60 oy20.71 oz237.24 h33.8. Game timestamp 618588.178.
6.Ive posted this error before and you sort of fixed one by hiding it with a barrel but there are still many that remain(1st image is of the semi fixed location which I guess does the job as I assume it would take a lot of effort to hide just part of the asset)
You are on Bullroarer server 23 at r3 lx1302 ly585 ox137.10 oy22.02 oz223.50 h230.6. Game timestamp 618180.906.
You are on Bullroarer server 23 at r3 lx1284 ly611 ox81.58 oy66.99 oz223.26 h95.6. Game timestamp 618683.369.
You are on Bullroarer server 23 at r3 lx1274 ly612 ox53.56 oy97.14 oz223.27 h144.8. Game timestamp 618740.908.
7.This wall still has a lantern stuck in it on either side (you can just see the top of the lantern sticking out)
You are on Bullroarer server 23 at r3 lx1292 ly570 ox91.77 oy47.14 oz223.26 h286.9. Game timestamp 618279.859.
8.This barrel still floats
You are on Bullroarer server 23 at r3 lx1298 ly596 ox55.15 oy91.01 oz223.59 h264.4. Game timestamp 618488.257.
9.This man is stuck leaning inside this crenulation (maybe you could free him and give him that chance)
You are on Bullroarer server 23 at r3 lx1289 ly610 ox22.97 oy41.53 oz237.24 h42.2. Game timestamp 618620.009.
10.A couple locations of overly bright lighting in and around Combe (they look so harsh because the bright light suddenly stops without graduation to a dimmer light at the edges of the circle)(in my opinion)
You are on Bullroarer server 15 at r1 lx989 ly952 ox115.33 oy16.14 oz411.62 h316.4. Game timestamp 619171.294.
You are on Bullroarer server 15 at r1 lx978 ly957 ox55.31 oy105.58 oz394.48 h23.9. Game timestamp 619220.212.
You are on Bullroarer server 15 at r1 lx974 ly956 ox139.27 oy98.53 oz392.99 h210.9. Game timestamp 619241.525.
You are on Bullroarer server 15 at r1 lx962 ly965 ox47.92 oy101.08 oz399.05 h354.4. Game timestamp 619337.324.
You are on Bullroarer server 15 at r1 lx979 ly956 ox71.36 oy90.97 oz397.90 h143.4. Game timestamp 619619.647.
You are on Bullroarer server 15 at r1 lx983 ly953 ox150.17 oy31.15 oz413.47 h125.2. Game timestamp 619640.536.
11.Probably not an error but Ellie's house in Combe lights up even though there is not light in the windows (could be intentional as the light is dim so the windows don't need to be fully bright and yellow)
You are on Bullroarer server 15 at r1 lx962 ly963 ox56.50 oy66.97 oz390.94 h198.3. Game timestamp 619372.056.
12.Floating hay in Combe
You are on Bullroarer server 15 at r1 lx973 ly958 ox108.61 oy121.97 oz383.66 h102.7. Game timestamp 619268.181
13.Not really an error but since you fixed some of the houses in Trestlebridge during the wildwood story there is now this fixed building poking through this burnt one which look rather weird (but there really isn't much you can do to fix this outside of a lot of work)
14.These wood chippings in Combe Lumber Camp have been painted onto the tree rather than being painted underneath and everywhere these chipping are used in the game they always seem really bright as if they have an internal light source
You are on Bullroarer server 15 at r1 lx996 ly955 ox91.66 oy76.44 oz395.69 h247.5. Game timestamp 619693.209.
15.Thornhope despite having no light sources seems to be extra bright during night time at least which you would think to be the opposite since the air is full of ash and a sense of dread (these images are taken at the same time on inside Thornhope one outside)
You are on Bullroarer server 13 at r2 lx794 ly829 ox50.21 oy113.37 oz326.46 h15.5. Game timestamp 620480.770.
16. The lighting errors in both Stangard and Helstor seem to be fixed but another thing I notices is that some of the grass loads and unloads itself as you walk around (more noticeable in gameplay than in a still image)
(on the Stangard image focus on the base of the far right lamp post and the second right fence in Helstor)
You are on Bullroarer server 16 at r2 lx834 ly986 ox56.11 oy51.14 oz469.53 h267.2. Game timestamp 620812.503.
You are on Bullroarer server 14 at r2 lx963 ly955 ox73.82 oy63.20 oz382.01 h317.8. Game timestamp 620987.311.
17.Some of the hey in the Ost Guruth stables floats
You are on Bullroarer server 24 at r1 lx1169 ly923 ox32.65 oy62.98 oz395.40 h12.7. Game timestamp 621777.413.
18. Some of the tents in Helstor have grass growing in/through them
You are on Bullroarer server 14 at r2 lx963 ly956 ox70.01 oy99.94 oz380.77 h68.9. Game timestamp 621026.398.
19.The red ish grass under/in this bush floats
You are on Bullroarer server 14 at r2 lx960 ly955 ox2.06 oy74.64 oz384.83 h226.4. Game timestamp 621058.201.
20.Example of light loading problems in the Belfalas homestead (lights a few metres in front of me don't load until basically on top of them)
You are on Bullroarer server 27 at r3 lx810 ly358 i28 ox51.84 oy136.05 oz217.02 h195.5. Game timestamp 621986.781.
21.Hay in The Mustering Cave floats
You are on Bullroarer server 17 at r1 lx2008 ly2008 cInside ox56.09 oy4.66 oz-48.36 h22.5. Game timestamp 622444.617.
22.The Weather hills rocks have changed to the be a lighter shade of grey same thing has happened in Trestlebridge/Wildwood connection area as I have already posted (second image is how it looked before)
You are on Bullroarer server 24 at r1 lx1029 ly949 ox108.42 oy103.98 oz380.18 h56.2. Game timestamp 622361.239.
23.Patch of land with no grass in Weather hills
You are on Bullroarer server 27 at r1 lx1040 ly953 ox19.51 oy25.48 oz486.55 h247.5. Game timestamp 622542.907.
24.Rock with no physics in the Weather hills
You are on Bullroarer server 24 at r1 lx1035 ly951 ox79.26 oy159.38 oz461.00 h199.7. Game timestamp 622590.587.
25.Rock with grass growing through it and wrong texture
You are on Bullroarer server 27 at r1 lx1038 ly953 ox126.70 oy20.38 oz480.39 h33.8. Game timestamp 622699.554.
26.There seems to be extra trees there there used to be in Nan Curunir (flooded version) and the ground texture seems smeared/stretched
You are on Bullroarer server 23 at r2 lx562 ly716 ox50.83 oy95.21 oz482.75 h220.8. Game timestamp 702716.956
27.Many of the grey rocks in Nan Curunir (flooded version) have changed to black
You are on Bullroarer server 23 at r2 lx562 ly731 ox52.77 oy73.74 oz477.91 h250.3. Game timestamp 703467.042
28.The water falls at Gapholt are made from a mixture of rocks (one should be chosen for consistency) (also when I looked but the higher water fall all the rocks in this part of the zone turned to their snowy texture as I have reported before)
You are on Bullroarer server 18 at r2 lx630 ly712 ox121.20 oy19.98 oz506.00 h323.4. Game timestamp 704023.899.
You are on Bullroarer server 12 at r2 lx629 ly698 ox112.79 oy52.21 oz418.74. Game timestamp 704098.822.
29.This Earth-kin barrier still floats
You are on Bullroarer server 12 at r1 lx1074 ly1210 ox59.36 oy57.62 oz435.45 h91.4. Game timestamp 705883.953.
30.Trees growing through rock in Angmar
You are on Bullroarer server 23 at r1 lx1077 ly1255 ox103.52 oy143.82 oz383.17 h21.1. Game timestamp 706503.271.
31.Specular Highlighting on this rock type in Angmar
You are on Bullroarer server 26 at r1 lx1084 ly1329 ox98.83 oy33.74 oz473.32 h149.1. Game timestamp 707060.036.
32.Some Dol Guldur textures still persist here in Angmar (forgot to take a loc so this is where it would be located roughly on the live game)
You are on [EN] Evernight server 65 at r1 lx1113 ly1333 ox37.24 oy111.33 oz674.62 h67.5. Game timestamp 476696324.485.
33.This pillar thing slightly floats
You are on Bullroarer server 24 at r1 lx1181 ly1353 ox100.77 oy34.90 oz484.89 h343.1. Game timestamp 707516.367.
34.Many of these braziers/torches float slightly down this passage way in Angmar
You are on Bullroarer server 23 at r1 lx1160 ly1365 ox15.63 oy112.32 oz631.34 h99.8. Game timestamp 707431.950.
35.A bit of this building clips through this wall + wall doesn't line up + specular highlighting error on wall
You are on Bullroarer server 28 at r1 lx1120 ly1308 ox1.15 oy83.05 oz371.06 h88.6. Game timestamp 708244.397
36.These quarried rocks float
You are on Bullroarer server 11 at r3 lx1084 ly751 ox98.37 oy153.66 oz205.69 h9.8. Game timestamp 778284.947.
37.Statue thing still clips through both archways as posted before
You are on Bullroarer server 28 at r3 lx1259 ly774 ox69.05 oy131.52 oz192.30 h112.5. Game timestamp 779008.426.
Most of Lonelands is one big landscape error, now. The resources used to make Cardolan are GREAT, it's the best looking zone of Eriador right now, but when you cross into Lonelands it's still the same old brown dried-out stuff it's been forever. This is not what Eriador looks like. And no other zone in Eriador looks remotely like Lonelands. It was already stupid to have the land suddenly dry out when you left Breeland, and stupid to have the land suddenly green again when you crossed the Last Bridge. Why would the rain hop and skip over one little pocket of the landscape? With this new region it has become a bizarro-world anomaly in the midst of the Northern Europe landscapes of all the other zones. The landscape resources used in Lonelands would be appropriate somewhere out in the far east, like Rhun.
Please, please, please make Lonelands look like Cardolan! It would finally fit into Eriador.
Maybe if they updated the frills to make it appear more green (and more frills) would be the easiest way to tweak it?
<< Co-founder of The Firebrands of Caruja on Landroval >>
Ceolford of Dale, Dorolin, Tordag, Garberend Bellheather, Colfinn Belegorn, Garmo Butterbuckles, Calensarn Nimlos, Langtiriel, Bergteir
Most of Lonelands is one big landscape error, now. The resources used to make Cardolan are GREAT, it's the best looking zone of Eriador right now, but when you cross into Lonelands it's still the same old brown dried-out stuff it's been forever. This is not what Eriador looks like. And no other zone in Eriador looks remotely like Lonelands.
Some variety is ok, we don't need everything to look exactly the same, and Lonelands is hardly "dried out" these days, with new approach to vegetation (the old Lonelands... I would agree with you). The "resources" it uses (aside from rocks and some structures) are literally the same as in Cardolan for wildlife/frill but different palette.
Originally Posted by Jargonaut
It was already stupid to have the land suddenly dry out when you left Breeland, and stupid to have the land suddenly green again when you crossed the Last Bridge. Why would the rain hop and skip over one little pocket of the landscape?
Lonelands is one of my favorite original zones and I would hate to see it reduced to the same kind of uniformity we see everywhere else, I like a bit of change and the zone sells the last wilderness before the forests of the Trollshaws pretty well. It's also a remnant of the intensive battlefield between three kingdoms of Arnor something they waged for years, so I always saw the zone like that, a bit trampled from all the fighting (Agamaur delves into this theme even more) not some arid zone without rains lol . Even in Europe not every landscape looks exactly the same, even more so if you move into different places of the world, and this game is fiction and fantasy at that, so better to have some variety sometimes than none. And I really really love Lonelands color scheme, I imagine Rhudaur North of Lonelands would be a bit more like Lonelans is, rather than how Cardolan is, that would make Lonelands feel like it's not just this small, unique isolated pocket.
Originally Posted by Jargonaut
The landscape resources used in Lonelands would be appropriate somewhere out in the far east, like Rhun.
Since Lonelands resources are the same as everywhere else, not really. We need some brand new resources for places like Rhun and Harad, and in terms of world design they shouldn't just be like Lonelands but their own things entirely. Harad/Rhun actually need brand new sets for frill/vegetation/literally everything, they can't just use what we have everywhere and call it a day, that wouldn't sit right