Quote Originally Posted by Curuer_Bauglir View Post
There are actually a few problem spots along the Anduin. I got bored one day and decided the swim the length of the Anduin beginning in the Wells of Langflood, as this was the furthest north the river extended at the time. There is an insta-death wall between the Vales and Lorien. The transition between Lorien and the Great River region is also impassible. I'm wondering if this is leftover from the days where you needed a certain rep level to reach certain parts of Lorien. I really had to do some navigating to get through Osgiliath, but it is possible. The Beacon Hills was definitely a slog. You could navigate the water, but as you said, it's not really clear whether you're still on the Anduin or the Entwash or Mering Stream, and the transition from the Beacon Hills map to the Far Anorien map is poorly done. There was one area in the Ethir Anduin where the river was randomly blocked by an invisible wall, so I had to hop on my horse for a bit before I could rejoin the river.

Yeah, that's all "the Kill Wall" from Volume 2 Book 9 to prevent player-passage unless they complete the first expedition part of that book reclaiming the beach-head. That kill-wall goes too far north toward Vales and too far south toward Great River. The whole thing is frankly a "it was good at the time but no longer" form of world development from a by-gone era in the game; I would like to see that kill-wall removed along with the requirement. It shouldn't matter anymore if a lower level player could swim across the Anduin to an already-reclaimed beach with the Malledhrim; making Southern Mirkwood completely contiguous for the map and merely making the Forward for Book 9 a recommendation with a by-pass option would be much more streamlined and allow for proper, modern world-development around the whole region with natural connections that don't feel forced

Cheers!