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Thread: XP Reducer

  1. #1
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    XP Reducer

    Would you please let me know if the Siege of Mirkwood will have one or more features that will allow users to reduce or stop XP gain.

    I have not been adventuring for the past couple of months in the hopes that I will be able to enjoy the vast number of books and regions set up for Level 50 characters (when Level 50 was the cap) without levelling past them.

    Admittedly, my decision was based on hope and not on any promise (explicit or implicit) in anything that LOTRO said.

    But I would like to know if it will do me any good to continue to do this.

    It will also affect my decision to purchase Siege of Mirkwood.

    I should not have purchased Mines of Moria until I was done with this Level 50 content I wanted to enjoy at level. That would have allowed me to keep the Level 50 cap without asking for any special feature. Unfortunately, I did not think about this at the time. I made a mistake in purchasing Mines of Moria until I had finished this content, and I know of no way to reverse this error.

    I now know not to make this mistake with any future expansions. Though, with an option to reduce or stop XP gain, I would not have to worry about it.

    If Siege of Mirkwood will not contain a way to optionally stop or slow leveling, but Mines of Moria can be uninstalled until after I finished Book 1, that would be a useful (though not a preferred) alternative.

    Thank you.
    Last edited by Tiempko; Sep 17 2009 at 06:58 AM.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume III. We are currently at Level 63 roleplaying our way through Enedwaith as we escort the Gray Company to the south (Alphred Troute, Hedgerow Shrewburrow). https://forums.lotro.com/forums/show...See-the-Wizard

    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 32 in Evendim (Trebble Strawfoot) https://forums.lotro.com/forums/show...acter-RP-group.

  2. #2
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    Re: XP Reducer

    Turbine has not indicated anything suggesting that they will have a feature for reducing XP gain in SoM.

    Also, it is not possible to "uninstall" MoM, since it is based on your account status, which you have already applied the MoM key to and it cannot be removed.
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  3. #3
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    Re: XP Reducer

    Quote Originally Posted by Tiempko View Post
    Would you please let me know if the Siege of Mirkwood will have one or more features that will allow users to reduce or stop XP gain.

    I have not been adventuring for the past couple of months in the hopes that I will be able to enjoy the vast number of books and regions set up for Level 50 characters (when Level 50 was the cap) without levelling past them.

    Admittedly, I my decision was based on hope and not on any promise (explicit or implicit) in anything that LOTRO said.

    But I would like to know if it will do me any good to continue to do this.

    It will also affect my decision to purchase Siege of Mirkwood. In fact, I should not have purchased Mines of Moria until I was done with this Level 50 content I wanted to enjoy at level. That would have allowed me to keep the Level 50 cap without asking for any special feature. Unfortunately, I did not think about this at the time, and I know of no way to uninstall Mines of Moria.

    If Siege of Mirkwood will not contain a way to optionally stop or (preferably) slow leveling, but Mines of Moria can be uninstalled until after I have finished the Level 50 content I would like to enjoy at level, I would appreciate knowing how this can be done.

    Thank you.
    This won't really do any good... there's very few people who actually want to stop XP gain.

  4. #4
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    Re: XP Reducer

    Is there some reason why you can't just do the quests til you are done? Why do you care that you get xp? just keep doing the quest lines til they are done. Most people look for optimal xp yields, but why would you if that doesn't interest you? just keep plugging along.

    This issue still makes no sense to me ......
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  5. #5
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    Re: XP Reducer

    Quote Originally Posted by Herohtar View Post
    Turbine has not indicated anything suggesting that they will have a feature for reducing XP gain in SoM.
    Actually, a long time ago there was a "Tell The Community Team" question about whether users would like a toggle that disables XP from mobs.


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  6. #6
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    Re: XP Reducer

    Quote Originally Posted by Wu-Thunderkiss View Post
    Is there some reason why you can't just do the quests til you are done? Why do you care that you get xp? just keep doing the quest lines til they are done. Most people look for optimal xp yields, but why would you if that doesn't interest you? just keep plugging along.

    This issue still makes no sense to me ......
    He wants to do the level 50 stuff with a level 50 toon. If you level past them you lose the challenge and they become trivial.
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  7. #7
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    Re: XP Reducer

    Quote Originally Posted by cicdle View Post
    He wants to do the level 50 stuff with a level 50 toon. If you level past them you lose the challenge and they become trivial.
    People say this, then I think, why not just take on 5 mobs at a time if you want a challenge?
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  8. #8
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    Re: XP Reducer

    Quote Originally Posted by stubing View Post
    People say this, then I think, why not just take on 5 mobs at a time if you want a challenge?
    Because that's a different challenge. The idea behind his suggestion, which is valid (I've come to find I am more picky about letting higher level toons just drag me through early quests Tiempko brought up the topic for the first time earlier this year, something I am greatful for) is that content is designed for a specific level. Notice that in the skirmish setup they allow you to scale the level?

    Another way of looking at it:

    Think about the ixp instances in Dolven View, specifically the Training Hall. Think back to the first time you did it. It was challenging not because of the magnetude of the enemies, but because you had to be tricksy and watch your step. On my main, a 60 Guardian, I can now go in and clear the entire room in about two waves. Taking on all those enemies at once is a challenge, for sure, but it is a different challenge than the one the devs imagined. I'm not saying it's not fun to go in and just total a blue instance...but sometimes I feel like I would rather experience the content for the first time at-level so that it is balanced proberly for whatever solo or group composition we may have.

    It is a feature that, at first, I was against as I considered it a waste of resources...but as time goes on and I think about it more, the more I wish it was in the game.
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  9. #9
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    Re: XP Reducer

    Quote Originally Posted by Thrandiul110 View Post
    This won't really do any good... there's very few people who actually want to stop XP gain.
    Based on my own experience with this forum, I rarely post anymore, because whenever I inquired about something like this very post, I got shouted down by people just like you.

    After a while, that just gets frustrating and feels like a waste of time (of which I don't have a lot to spare), and so I spend the time elsewhere and you don't get to hear opinions like mine. Dismissal posts like yours are NOT based on fact, they are based on assumption simply because you don't hear folks like us often enough to notice how many of us there are. I would love it if LOTRO did send out a questionnaire to every single player with queries as to whom would prefer what so we could all know what the exact numbers are on who thinks what about whatever--but I know how much of a resource drain that would be, and so I'm not holding my breath.

    I'm sure there is a bit of "birds of a feather" going on here. The folks I've actually talked with who can't understand why some of us don't want to bang right through the game and/or be godlike all seem to be the types who only want more bonus xp, which to me is a very limited way of playing a game. There are some who are ambivalent, but they're usually not the naysayers when things like this are addressed.

    As a role-player, I have many reasons for wanting to be able to deny a bonus(or bonuses), completely freeze or even roll back my xp. I even have a short list of why a feature like this would be great that have nothing to do with rp.

    But to get back to the Birds of a Feather point: because I know a lot of rpers in the game, I know a lot of folk who would be very happy to have the ability to control xp in ways other than we can now. (Not the least of which is because we only have seven slots per server, and since Landroval is the most rp friendly, all of my characters--even my creeps are now there, so re-rolls are a headache because I do actually like to progress as well.) And on the non rp side, for one example, I also know other people who actually would enjoy playing at or below level in game all the time.

    On the practical side, I know a lot of people who don't play LOTRO as often as they would if they had such a feature--some left the game entirely even though they are hard core LOTR fans. And since not all of those who limit their play are lifetime subscribers, that's money that is not going into Turbine's pockets everytime they skip a month or more to play something else. Sooner or later, if this isn't addressed, either more of us are going to use this issue to be our "pick your battle" moment, or more of us who would be so very happy with this feature (and would tell our friends to come back when it was made available) will also be gone.

    Different games attract different people for exactly these types of reasons. But for those of us who love so many other aspects of this game, it's a frustrating straw that just keeps getting heavier on the proverbial camel's back as time goes by.
    Last edited by Gaming_Gal; Sep 16 2009 at 08:40 PM. Reason: got off topic, steered back
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  10. #10
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    Re: XP Reducer

    You can already disable leveling your weapons. How hard can it be to add an option like that for your characters?

  11. #11
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    Re: XP Reducer

    I am not against the idea, but I just think that 0.001% of lotro players will use this. Then again it is easy to code.
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  12. #12
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    Re: XP Reducer

    Quote Originally Posted by stubing View Post
    I am not against the idea, but I just think that 0.001% of lotro players will use this. Then again it is easy to code.
    It's nice that you can pull 0.001% out of a hat but I think you are mistaken that such a low % of players might utilize a XP-reduction feature. Fact is that the OP would probably use such a feature as would I and that's already far and above your assumed % based on respondents to this thread.

    .

  13. #13
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    Re: XP Reducer

    Quote Originally Posted by Muddyfoot View Post
    It's nice that you can pull 0.001% out of a hat but I think you are mistaken that such a low % of players might utilize a XP-reduction feature. Fact is that the OP would probably use such a feature as would I and that's already far and above your assumed % based on respondents to this thread.

    .
    People come to the threads to ask for this. Most people don't care if this is added, but Turbine can go ahead and add this. I don't make the decision. I am just stating what I think about this.
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  14. #14
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    Re: XP Reducer

    As I mentioned in my survey response not long ago, I am also a member of that small percentage and I'm voting with my wallet.

    I'm not getting a lifetime subscription, a second subscription, the next upgrade, or buying the game for my brother until I can de-level, un-experience or *something* that allows on-level challenges for my first time through things.

    It should only take the lost revenue from a handful of people like me to justify the cost of the few man-hours required to code something... Call it 'Hard Mode'

    People seem to forget that not everyone has already done everything once and not every level 20 is an alt trying to get to Cap.

  15. #15
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    Re: XP Reducer

    Quote Originally Posted by Herohtar View Post
    Turbine has not indicated anything suggesting that they will have a feature for reducing XP gain in SoM.
    Quote Originally Posted by Thrandiul110 View Post
    This won't really do any good... there's very few people who actually want to stop XP gain.
    Actually, as NotYetMeasured reported, a couple of months ago Turbine asked players if they would use an artifact that temporarily stopped XP gain. This shows that they have considered options.

    While there were certainly a lot of players who said they would not use such a feature, there were also quite a few who said that they would. And this was on a forum that was advertised as a discussion on end-game issues, which would keep those wishing for an XP reducer away.

    Finally, because LOTRO does not have a way to stop or slow XP progress, it also does not have those players (paying customers) who would value these features. The real question they should have asked is not how many current customers would value such a change, but how many new customers they might gain.

    Quote Originally Posted by stubing View Post
    People say this, then I think, why not just take on 5 mobs at a time if you want a challenge?
    First, I like role-playing. However, I do not like being forced to role-play the village idiot who runs into battle in his skivvies shouting so as to attract as many opponents as possible. I prefer to play the role of a character who takes on great dangers intelligently.

    Second, this type of challenge would still force me through and past 50th level in a way that would allow me to enjoy just a small fraction of the levels and books built for 50th level characters before it becomes trivial.

    How many adventure stories have you enjoyed where the Hero faces such trivial challenges that he has to do stupid things just to work up a sweat. That type of action is generally not classified as adventure. It is classified as farce.
    Meadowlarke Sweetweed on Landroval. Also nephews and Bounders Ayrhawk, Wrennsong, and Little Meadowlark Sweetweed
    Club Eclair roleplaying group working our way through Volume III. We are currently at Level 63 roleplaying our way through Enedwaith as we escort the Gray Company to the south (Alphred Troute, Hedgerow Shrewburrow). https://forums.lotro.com/forums/show...See-the-Wizard

    Club Eclair - The Bearclaws. A newer Club Eclair group that is currently at level 32 in Evendim (Trebble Strawfoot) https://forums.lotro.com/forums/show...acter-RP-group.

  16. #16
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    Re: XP Reducer

    WoW has had this feature for a while. PvP'ers use it to stay eligible for certain level-restricted battlegrounds, friends use it to be able to play the game but not out-level friends who play less often, RP'ers use it to enhance their RP adventures. It would just be a nice option to have.

    If Blizzard found it worth while to implement, then I would think Turbine would find it extremely worth while.
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  17. #17
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    Re: XP Reducer

    I for one would definately use it



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  18. #18
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    Re: XP Reducer

    Quote Originally Posted by Tiempko View Post
    Actually, as NotYetMeasured reported, a couple of months ago Turbine asked players if they would use an artifact that temporarily stopped XP gain. This shows that they have considered options.

    While there were certainly a lot of players who said they would not use such a feature, there were also quite a few who said that they would. And this was on a forum that was advertised as a discussion on end-game issues, which would keep those wishing for an XP reducer away.
    Considering that Turbine did ask players several months ago about this option and that it's still not in the game, it's possible that their research indicated that not enough people wanted it to warrant them adding it in.

    On the other hand, perhaps these skirmishes and their customizable levels are the testing ground for such a feature *shrug*
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  19. #19
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    Re: XP Reducer

    Quote Originally Posted by Tiempko View Post
    I have not been adventuring for the past couple of months in the hopes that I will be able to enjoy the vast number of books and regions set up for Level 50 characters (when Level 50 was the cap) without levelling past them.
    So let me get this straight...you're not adventuring through new material, so you can adventure through other new material later?

    I don't want to come across as snarky...(thoughts of OCD come to mind)...but seriously, what's your rationale?

    Why are you not doing the level 50+ material in hopes of doing OTHER level 50 material later??

    I'm really at a loss to understand this position. Play the game. Don't hold back, they'll make more.

    Now, if you're done with everything, have DN on farm, and R10+ in the moors...then I'd suggest there's reason to complain about not enough material coming out. But to actively NOT play the existing material becuase you're waiting for more material just doesn't make sense to me.
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  20. #20
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    Re: XP Reducer

    Quote Originally Posted by Thane9 View Post
    I'm really at a loss to understand this position.
    For a lot of us, the game was a lot more fun when levelling was much harder, and quests at level 20, 30, and 40 could be a challenge that took groups days to master. Hopefully, it's understandable that some of us want to recapture that, even if it these proposals won't really achieve that.

    Personally, I favour this idea out of nostalgia for the original SoA experience (or a whole two years ago - seems a byegone era) despite realizing that I'd likely not use the /xpoff toggle.

    The logical extreme of "don't worry how fast you progress" is to say that it's fine for everyone to start at level 60 with optimized traits and gear, since we can all still "play the game".

  21. #21
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    Re: XP Reducer

    Quote Originally Posted by Thane9 View Post
    So let me get this straight...you're not adventuring through new material, so you can adventure through other new material later?
    I believe (correct me if I am wrong) that the OP is waiting at level 45 to see if an XP reducer will be added in the expansion. If it will be, then he/she will continue to wait at 45 until it is out so that they can hang out at 50 for a while and complete all of the content, raids, etc...

    And personally, I would not use an XP reducer much, but since my husband and I are leveling characters together, it would be really useful when my kinmates need a healer and he is out of town on business. The way it is now, if I help friends, then he has to grind mobs to catch back up without doing our quests. Its kind of silly.
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  22. #22
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    Re: XP Reducer

    Quote Originally Posted by Danaca View Post
    I believe (correct me if I am wrong) that the OP is waiting at level 45 to see if an XP reducer will be added in the expansion. If it will be, then he/she will continue to wait at 45 until it is out so that they can hang out at 50 for a while and complete all of the content, raids, etc...

    And personally, I would not use an XP reducer much, but since my husband and I are leveling characters together, it would be really useful when my kinmates need a healer and he is out of town on business. The way it is now, if I help friends, then he has to grind mobs to catch back up without doing our quests. Its kind of silly.
    You do know there's no maximum level to anything in this game right?

    I'm still failing to see how there is a problem with leveling. UNLESS you're at cap and have completed EVERYTHING. Which very, very, VERY few people have. I can count on one hand the number of groups who successfully run DN on Landroval that I know of anyhow...

    Why would he have to "catch back up"? Let alone grind mobs...but that even confuses me more...if you want to be able to turn off xp you know you'll end up grinding far more mobs than if you just left xp alone and leveled as you played. So turning off xp cannot be used as a reason to ever want to grind less. By definition you'll HAVE to grind more to reach the same level as someone who didn't turn their xp off.

    Alternatively I guess you could have the person who fell behind buy rest xp. That'd catch them up to someone w/o rest xp on reasonably fast.
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  23. #23
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    Re: XP Reducer

    That's the thing, though...it's not about being a completionary. I personally don't want to complete everything in the game on one toon. That seems like a waste of time and effort. After all, how fun is it to go back and do level 42 Angmar quests, for example, on a level 60? Not very. I usually start and get bored in a few minutes because of the lack of challenge (and the fact that mobs don't even agg to me so I can kill them). The thing is about completing those quests AT 42.
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  24. #24
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    Re: XP Reducer

    Quote Originally Posted by Tiempko View Post
    Would you please let me know if the Siege of Mirkwood will have one or more features that will allow users to reduce or stop XP gain.

    I have not been adventuring for the past couple of months in the hopes that I will be able to enjoy the vast number of books and regions set up for Level 50 characters (when Level 50 was the cap) without levelling past them.

    Admittedly, my decision was based on hope and not on any promise (explicit or implicit) in anything that LOTRO said.

    But I would like to know if it will do me any good to continue to do this.

    It will also affect my decision to purchase Siege of Mirkwood.

    I should not have purchased Mines of Moria until I was done with this Level 50 content I wanted to enjoy at level. That would have allowed me to keep the Level 50 cap without asking for any special feature. Unfortunately, I did not think about this at the time. I made a mistake in purchasing Mines of Moria until I had finished this content, and I know of no way to reverse this error.

    I now know not to make this mistake with any future expansions. Though, with an option to reduce or stop XP gain, I would not have to worry about it.

    If Siege of Mirkwood will not contain a way to optionally stop or slow leveling, but Mines of Moria can be uninstalled until after I finished Book 1, that would be a useful (though not a preferred) alternative.

    Thank you.

    You won't be satisfied either way. What happens when you get your /xpoff function and complete everything in SOA (which I did and was lvl 58 before stepping foot in Moria, but I digress...) and then turn on your XP and continue into Moria and follow the questlines? You'll end up less than halfway through the content at lvl 57 and realize you missed a 52-53 zone... you'll be at a loss, feeling frustrated and back here on these forums demanding a level reduction function... which IMO is on the verge of exploitation.

    Slippery slope, my friend. Enjoy the game and as Gandalf said, "All we have to do is decide what to do with the time that is given to us."
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  25. #25
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    Re: XP Reducer

    Quote Originally Posted by Thane9 View Post
    You do know there's no maximum level to anything in this game right?

    I'm still failing to see how there is a problem with leveling. UNLESS you're at cap and have completed EVERYTHING. Which very, very, VERY few people have. I can count on one hand the number of groups who successfully run DN on Landroval that I know of anyhow...

    Why would he have to "catch back up"? Let alone grind mobs...but that even confuses me more...if you want to be able to turn off xp you know you'll end up grinding far more mobs than if you just left xp alone and leveled as you played. So turning off xp cannot be used as a reason to ever want to grind less. By definition you'll HAVE to grind more to reach the same level as someone who didn't turn their xp off.

    Alternatively I guess you could have the person who fell behind buy rest xp. That'd catch them up to someone w/o rest xp on reasonably fast.
    I think you completely misunderstand the OP. It's not at all about whether you're able to do things or not. It's about the challenge of doing things that are at or near your level. Personally, I like to do yellow/orange quests because they're so much more difficult to do. It'd be awesome to be able to experience all quests at that difficulty.

    The other reason is for playing with another person. I have a char I play with my fiancee. I also play him occasionally without her. My char is 3 levels higher than hers. That's not too bad, but it'd be really nice if I could make sure we stayed the same level.

    Oh, and the person who turned off xp would be the person who was in danger of going ahead, so then you would turn it back on when you go with the person you're leveling up with.
    [charsig=http://lotrosigs.level3.turbine.com/012030000000b658d/01008/signature.png]Keirion[/charsig]

 

 
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