Re: XP Reducer

Originally Posted by
stubing
People say this, then I think, why not just take on 5 mobs at a time if you want a challenge?
Because that's a different challenge. The idea behind his suggestion, which is valid (I've come to find I am more picky about letting higher level toons just drag me through early quests Tiempko brought up the topic for the first time earlier this year, something I am greatful for) is that content is designed for a specific level. Notice that in the skirmish setup they allow you to scale the level?
Another way of looking at it:
Think about the ixp instances in Dolven View, specifically the Training Hall. Think back to the first time you did it. It was challenging not because of the magnetude of the enemies, but because you had to be tricksy and watch your step. On my main, a 60 Guardian, I can now go in and clear the entire room in about two waves. Taking on all those enemies at once is a challenge, for sure, but it is a different challenge than the one the devs imagined. I'm not saying it's not fun to go in and just total a blue instance...but sometimes I feel like I would rather experience the content for the first time at-level so that it is balanced proberly for whatever solo or group composition we may have.
It is a feature that, at first, I was against as I considered it a waste of resources...but as time goes on and I think about it more, the more I wish it was in the game.
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