Quote Originally Posted by floon View Post
Times 60, 70, 80 monsters. And then there are the monsters that can't visibly be tripped, so we need to indicate the trip via other means: now you have a skill that uses animation sometimes, and FX sometimes. In which case we then ask ourselves why it doesn't use the FX all the time, and yay, fewer animations to do on new monsters.

Seriously, every little savings we can find helps. And some of these savings are actually gameplay helpers, so there's that.
I liked Floon before this comment. What a cop out. "...and yay, fewer animations to do on new monsters." Yay? For you only, mate. Not yay.

"Every little savings we can find helps"? Helps what - Your workload? or the SoM release date? or the server load, or Turbine's bottom line?

How about, "Sorry all, I simply don't have the time to do the trip animations for 70 new monsters. The choice was to delay SoM release or bring back trip animation for burgs, and unfortunately SoM release had priority."

or "Turbine don't have enough staff and resources"

or "I really don't like burgs"

or "Not having this animation is a gameplay helper because...x"