Re: Floon: Any chance that trip will actually use the trip animation again?
Originally Posted by Asheron86
lets just make the game where each class only has 1 skill and there are only 10 different monsters, that would save a lot of time.
This is why it's hard to give straight answers: you guys understand *in the abstract* that we have to make choices, but when you're told about a particular choice, it's always the wrong one. I was being flip saying "yay": I'm not saying you should be happy about it, I'm saying that there are decision paths that folks go down when changes are made, and "greater development efficiency" is a virtue a lot of the time.
So many times, on so many things, we say, "Damn the torpedoes, blow the budget!" and go all out on things. We go *so* all-out that things happen like, "we don't deliver all of Lothlorien with MoM on release because we just can't get it done to the level we want" and we have to spend a lot more time, and release it in Book 7. That cost us, but we knew that Caras Galadhon was going to be around for a long, long time, and we wanted it to be Right.
We just don't say that on things like "redo all the icons!" or the like. And when we find areas to be efficient, we try to do so. In any case, I was under the impression that Trip had a unique anim. I'll check the scripts tomorrow, and make sure my reasoning is correct (or not).