Re: XP Reducer

Originally Posted by
FoxFire
Sure. The number of people alone who've spoken out in favor of this idea in all these many threads, over all these many months, is in my opinion, non-trivial. These forum participants don't even come close to representing the number of non forum participants who would likely value such a feature, let alone the currently non-LoTRO players who might be attracted to a feature that allows them to self-regulate their challenge level and advancement through the game.
That's the real crux of the matter. It's your opinion that the number of posters is non-trivial... and the rest is conjecture.
The secondary beneficiaries of this feature, those who don't use it but benefit from the small number of players who do use it, is non-trivial (because almost every player can benefit from any small number of players slowly progressing through the lower levels and are therefore available to help out those who are working on quickly advancing through the lower levels, in every gaming capacity).
Again, this is a matter of your opinion... and some conjecture.
And... the fact that several other MMORPGs out there which have implemented similar features indicates that they've somehow come to the conclusion that the benefits and beneficiaries of such a feature is non-trivial. It's unlikely these games inherently attract a much different breed of gamer than does LoTRO, and if anything LoTRO would inherently attract more of the breed of player that wants to slowly progress through the game and truly ENJOY THE JOURNEY, as opposed to rapidly getting to end game.
Actually, it seems very likely WoW attracts a different breed of gamer
.
That aside, we're left with an argument that Company A must make the same product decisions as Company B - which is not the case. Z4s versus Festivas, for shorthand.
Once more, for the record: I agree that some sort of feature in this vein would add value. But that's only part of the equation. Adding features almost by definition adds value.
The bang-for-the-buck analysis, though, can't be performed on these forums. We simply do not have access to the amount and kind of information necessary. Conjecture aside, we do not know (and cannot know) how many items are on the list of possible features, what the cost would be to implement each of them, what the benefits would be to each of them, how many players each would affect, how many devhours there are to divvy among them, etc.
Someone who has access to a lot more of that concrete information than we do has indicated that currently, this issue does not meet enough criteria to make the cut. To be clear, he never said it was cut in stone, or that the situation couldn't change; in fact, he offered an alternative approach that might have some traction. That this thread got his attention at all is actually a positive sign that Turbine could be receptive to the idea when the bandwidth is available. Practically speaking, though, that is not going to happen while in the throes of developing/testing/etc. on a new expansion.
It seems the best approach to keeping the idea viable would be to keep it civil, and try to expand the basis for including it. Don't just sell the feature's value generally, or assume it's obvious; give concrete and practical examples of how it affects real players (some of that is present in this thread, but it's being lost). Don't be afraid to admit not everyone will attach the same value to it as you do - just as you may not see the value in other proposed features for which someone else argues passionately. It's not a weakness to embrace diversity, and reflects well on someone who can. Be willing to consider alternative solutions and compromises that will accomplish the goal. Don't mistake passion or opinion for facts, but do use your passion for persuasion. Investigate the other examples, and show how those implementations might work (or be adapted) to this game instead of just pointing to them in general. Those are the kinds of strategies that work in other arenas, and at the very least couldn't hurt your case here.
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