Re: XP Reducer

Originally Posted by
Tiempko
On the accusation that a person might forget to turn off XP and be stuck "grinding mobs" to gain a level, this is a bogus and imaginary problem.
What a pronouncement. Did you miss the posts from not only floon, but those with actual CS experience, who know otherwise?
Build a better mousetrap, and the world builds better mice. There is nothing so idiotproof that some idiot won't find a way around it.
First, it assumes that people will routinely turn off XP immediately after gaining a new level. Actually, the vast majority of people (probably all of them) will be turning off XP shortly before leaving a level to prevent from leaving. When they turn leveling back on they will only need to "grind" a few monsters to finish up the level.
It makes no such assumption. The argument doesn't depend on where in the process the xp is turned off. The end result it argues may happen is obtainable no matter where you turned it off - only the amount of grind necessary to rectify it shifts. Yes, someone posited an extreme scenario - but really, they are not alone in positing extreme scenarios in this thread.
Second, in talking about "grinding mobs" one is thinking like somebody obsessed with XP and Turbine-generated quests - somebody who is not likely to use the feature to start with. Whereas those who use the feature would be people more interested in adventure then XP. For such a person, there is no such thing as grinding mobs. Such a player can invent their own quests. In my time as a player I have (1) rescued Bounders from goblins, (2) found lost children in the Old Forest, (3) delivered supplies to towns that have been substantially cut off by hostile forces, (4) escorted people through hostile terrain, (5) ran guided tours through the Old Forest, (6) patrolled the Shire by going from town to town asking if other characters would like help with anything, (7) walked the road from Point A to Point B clearing the path of hostile creatures, among others.
There is no real basis to believe every potential user of this feature is as you describe. You might wish they were all this inventive - but if they were, could they not as easily be inventing their own quests that didn't involve gaining exp in the first place?
There are strong arguments made for this feature that some would use it as a way of 'not getting ahead' of specific people they're grouping with. Those players do not obviously fall into your description - in fact, the argument can be made that these users are precisely the ones who might find themselves without quests left when it's time to finally level.
Third, a player in such a state can "grind' his mobs by offering assistance to others in fellowships. Since we are assuming a player who is not at level cap, such a player has over 10 levels of fellowship quests he can volunteer to help others on.
Perhaps that's not that player's desired playstyle? Maybe they don't want to repeat content that is old and boring? I thought we were about the flexibility angle in this thread, and specifically not about repetition that's not wanted.
Fourth, a player need only team up with one other player to work on quests he could not complete individually and gain XP for those quests, if he finds himself in such a situation.
Doesn't this kind of contradict your prior assumption he's already done all of that? In fact, isn't the player you describe in your second point already likely to have grouped all over the place to help others in that level range?
Even so, where's the flexibility? You've just said it's ok to force someone to group. Forced group vs forced solo grind - there's force involved, no matter the solution... and that's where the CS tickets you're so carefully tiptoeing around will come into play.
And fifth (and most damaging to that argument), there is no difference between a person at 40th level repeating 40th level content (instances such as Fornost and regions such as Dol Dinen) than a 60th level character repeating 60th level content. Except that the 40th level character will eventually rach 41st level, and the 60th level character will not. If being in a position where there are no new quests to do and nothing to do but re-running existing content is so horrible, we would expect to see NOBODY at 60th level, because that is exactly what they are doing.
This is me rolling my eyes. People reach 60 because they advance their characters. That is inherent in the nature of MMOs. Once they reach that cap, they look for other ways to advance their character - it can be raiding, running instances, engaging in the challenge of PvP, working on their LIss, whatever (and how fun any of those things actually are is food for other threads). You can't seriously be saying every single player of this game should not want to hit 60 and participate in the content designed for that level, because it's the end of the leveling road?
As I said, these are imaginary problems. These are problems invented by people who, for some reason, need to find a reason to make up excuses to oppose such a feature.
Those who oppose a feature have an absolute right to their opinions. And their opinions deserve the same respect you apparently demand for your own.
There are those who do not oppose the feature, but who have given reasons why it probably won't be implemented, or at the least is not the slam-dunk some of its proponents make it out to be. This is one small subset of those reasons. It seems equally probable you chose this subset because you viewed it as the most assailable. Some equally fanciful 'reasons' for its inclusion have been posited as well.
I am sensing a pattern that suggests two possible reasons for opposition.
The first is the arrogant presumption that, "Nobody should enjoy the things that I do not enjoy. I would not use this feature. Therefore, players who would use this feature are defective in some way - inferior to me - and Turbine should not cater to their perverse interests."
That is not the sense I got at all, except from perhaps a couple of people who posted once and then left.
However, I am getting that same waft of arrogance from your post (as well as some prior posts that have been specifically called out for an elitist slant), in the opposite direction. The dismissiveness is clear: "Pffft. We are the truly superior players of LoTRO. You can't possibly appreciate how great this game is in the same way we do. Your objections are all imaginary and/or petty. We know better than you or Turbine what is best for this game and how it should be done. It's a no-brainer."
The second is that, "An /XP Off feature would remove some of the demand for a mentoring system. I want a mentoring system, so I must oppose anything simpler that is not a mentoring system that might fulfill some of the same needs."
I haven't seen anyone take this position at all.
So, let me posit a third reason: I don't actually oppose this feature/I am in favor of this feature, but I don't believe it offers wide enough benefit to justify its cost relative to other competing features at this time.
That's my position. Has been all along.
Last edited by Lomeloth; Oct 29 2009 at 11:52 AM.
Reason: because my quoting fu is still weak
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