Long, long time ago when Burgs weren't half as Godly as they are now
![]()
Long, long time ago when Burgs weren't half as Godly as they are now
![]()
[SIZE="2"][COLOR="Yellow"]I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.[/COLOR][/size]
[charsig=http://lotrosigs.level3.turbine.com/0a20b000000085aec/signature.png]Chea[/charsig]
No, because you could farm your rating off a 2nd account. And before you say that you're still able to be killed, you can farm within the safety of your own GV/Grams one-shots. That takes no skill, just money in real life.
Anyways, I'll rephrase. Skill in general is not dependent on rating.
[CENTER][COLOR="DarkOrange"][B]"and congrats on grd being godmode in MoM.....havnt seen much of you since....wonder why." - Puppydawg[/COLOR][/B][/CENTER]
[CENTER][charsig=http://lotrosigs.level3.turbine.com/0220401000000f219/signature.png]Wargmor[/charsig][/CENTER]
So, children, what we learned today is that you really can't judge a player's skill based upon their sig alone. Go roll a Creep/Freep on whichever server and fight against them. The 'Moors needs both (and more) kinds of players.
Third Marshal Rubicon Guardian ~ Third Marshal Raae Minstrel
Commander Danceswithwargs Reaver ~ Taskmaster Whiskeytangofoxtrot Spider
Commander Verkaufsschlacker Lore-master ~ Lieutenant Rivaalan Hunter
~ No Mercy ~
Still takes skill to press buttons, albeit very little. Skill is skill, by definition. There are certainly different levels of skill involved, depending on how you gain your rating, but skill is definitely involved.
Sure it is. If a player is unable to be in the top tier of rating within his class, he is not as skilled as someone who has a higher rating. If the player was capable, why isn't he? Not motivated, not interested? Thus, he doesn't possess the skill to be motivated or interested in building his rating to be higher than his competition, within the same class. I could go on and on if you still aren't capable of understanding that skill, in some form or fashion, is very much dependent on rating.Anyways, I'll rephrase. Skill in general is not dependent on rating.
[SIZE="2"][COLOR="Yellow"]I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.[/COLOR][/size]
[charsig=http://lotrosigs.level3.turbine.com/0a20b000000085aec/signature.png]Chea[/charsig]
[SIZE="2"][COLOR="Yellow"]I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.[/COLOR][/size]
[charsig=http://lotrosigs.level3.turbine.com/0a20b000000085aec/signature.png]Chea[/charsig]
A reason for why a player might not attempt to push for a higher rating might be the objective of being more effective via staying in a fight for more kills. Which one requires more skill is in itself another debate.
I understand your argument, but the conclusion to be drawn is that Rating is dependent on Skill, not the other way around as you claim. Skill being dependent on Rating implies that a player is only as good as what his Rating is, when in fact, there are other factors that might be considered equal or even greater than Rating.
[CENTER][COLOR="DarkOrange"][B]"and congrats on grd being godmode in MoM.....havnt seen much of you since....wonder why." - Puppydawg[/COLOR][/B][/CENTER]
[CENTER][charsig=http://lotrosigs.level3.turbine.com/0220401000000f219/signature.png]Wargmor[/charsig][/CENTER]
Using both scenarios, which player kills more than they die? A player who kills and gets away is more effective and efficient than a player who gets a few more kills, but results in their death.
Assume a player that stays in longer to get more kills averages an extra kill every 3 times he stays in, but he dies half of the time that he stays in longer.
Compare a player with 5000 kills, 5 deaths, to a player with 6665 kills, and 2500 deaths. Assuming both use the same skill sets, which player would you consider a more effective and more efficient player?
[SIZE="2"][COLOR="Yellow"]I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.[/COLOR][/size]
[charsig=http://lotrosigs.level3.turbine.com/0a20b000000085aec/signature.png]Chea[/charsig]
[RIGHT][SIZE=2][COLOR=#ffa07a]Babou + Tyrannosaurus [/COLOR][/SIZE][SIZE=3][SIZE=2]/ [/SIZE][COLOR=#afeeee][SIZE=2]Zapdos[/SIZE]
[/COLOR][/SIZE][B][COLOR=#ee82ee][SIZE=3]Acta Non Verba[/SIZE][/COLOR][/B][/RIGHT]
Well now you're getting down to opinion. Obviously most would agree that a trade off of 1 kill to 2 deaths is inefficient. Some will argue that 1:1 is inefficient. Some will be on one extreme and argue that it doesn't matter how many kills you have, as long as you have as little deaths as possible (similar to your position). And on the other side, some will argue that as long as you're getting more kills than deaths, then you are an efficient player.
I wouldn't be able to comment on your scenario, because I don't know how each player obtained his deaths. The number of kills/deaths doesn't tell as much about a player as the way those numbers were acquired. Same could be said about Rating.
[CENTER][COLOR="DarkOrange"][B]"and congrats on grd being godmode in MoM.....havnt seen much of you since....wonder why." - Puppydawg[/COLOR][/B][/CENTER]
[CENTER][charsig=http://lotrosigs.level3.turbine.com/0220401000000f219/signature.png]Wargmor[/charsig][/CENTER]
Very true. It is possible to have 10 deaths and have given out LESS renown/infamy even tho some other person might only have 1 death. As long as you are tagged by a freep/creep before you die it counts as a death, even tho npcs could of did 99% of the damage.
Also, if a ranger/troll does 100% damage to you it counts as a death even tho no renown/infamy is given out because it is a player session.
So really, it is flawed to argue "efficiency" by K/D ratio. It would make more sense to argue efficiency by renown given per infamy earned, or vis versa. But the stats don't capture that.
I think it's safe to say that most players with 50 deaths have not received those deaths as a result of not giving away infamy or renown.
[SIZE="2"][COLOR="Yellow"]I guarantee your level 65 r0 greenie BA will contribute more to your Creep raid than my level 2 Minstrel will contribute to my Freep raid. After all, both took about 5 seconds to create.[/COLOR][/size]
[charsig=http://lotrosigs.level3.turbine.com/0a20b000000085aec/signature.png]Chea[/charsig]
I am rank 14 and have yet to get five stars. I must fail.
[CENTER][FONT=Tahoma][COLOR=white][SIZE=3][charsig=http://lotrosigs.level3.turbine.com/0220200000014bea5/01008/signature.png]Abraa[/charsig][/SIZE][/COLOR][/FONT]
[FONT=Tahoma][SIZE=3][COLOR=yellow]
[/COLOR][/SIZE][/FONT][/CENTER]
[color=cyan]Ryswald[/color] - 75 Burglar - Revelations - Rank 9 (pre-book 12 rank 6)
[color=orange]Ragluk[/color] - 75 Stalker - Rank 6
[color=grey]65 Hunter R5, 61 Loremaster, 48 Champion, 33 WRD, 33 RK, Rank 4 Weaver, Rank 6 Reaver[/color]
[i]Firefoot Server[/i]
[CENTER][COLOR="DarkOrange"][B]"and congrats on grd being godmode in MoM.....havnt seen much of you since....wonder why." - Puppydawg[/COLOR][/B][/CENTER]
[CENTER][charsig=http://lotrosigs.level3.turbine.com/0220401000000f219/signature.png]Wargmor[/charsig][/CENTER]