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  1. #1
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    New Massively Article

    http://www.massively.com/2010/06/18/...xpo/#continued

    Talks about 11 topics that are coming to the game in the future.

  2. #2
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    Re: New Massively Article

    I would take what they say with a grain of salt. They are still reporting that scalable dungeons will include, not just level, but group size as well. Something that Berephon and Sapience have denied.

    It's amazing how a credible media source can get away with repeated falsities.
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  3. #3
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    Re: New Massively Article

    Quote Originally Posted by Magian View Post
    I would take what they say with a grain of salt. They are still reporting that scalable dungeons will include, not just level, but group size as well. Something that Berephon and Sapience have denied.

    It's amazing how a credible media source can get away with repeated falsities.
    Any points of future content have to, of course, be taken with a grain of salt, since we generally take a stance on not discussing future content until closer to release, but the stuff related to the V3B2 release/F2P are pretty good.

  4. #4
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    Re: New Massively Article

    Quote Originally Posted by Berephon View Post
    Any points of future content have to, of course, be taken with a grain of salt, since we generally take a stance on not discussing future content until closer to release, but the stuff related to the V3B2 release/F2P are pretty good.
    Of course that is the approach all of these things take, especially when details are wanting.

    But it's still annoying when they first report dungeon group size scaling, to have it denied repeatedly on the forums, just for them to post another news article saying that it's in.

    Very frustrating from a communication standpoint. Perhaps not as much for the forum posters, but the playerbase at large. The average player who doesn't engage in forum debates may simply read the news and say 'hey, we can get solo raids' when this was never communicated.
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  5. #5
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    Re: New Massively Article

    Quote Originally Posted by Magian View Post
    Of course that is the approach all of these things take, especially when details are wanting.

    But it's still annoying when they first report dungeon group size scaling, to have it denied repeatedly on the forums, just for them to post another news article saying that it's in.

    Very frustrating from a communication standpoint. Perhaps not as much for the forum posters, but the playerbase at large. The average player who doesn't engage in forum debates may simply read the news and say 'hey, we can get solo raids' when this was never communicated.

    it says in there there are no solo raids (solo non raid instances)


    "Best yet is that you can use this new system to actually solo these instances (but not raids) if so desired, and collect some nice cosmetic armor in the process."

  6. #6
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    Re: New Massively Article

    Quote Originally Posted by Patrickwg View Post
    it says in there there are no solo raids (solo non raid instances)


    "Best yet is that you can use this new system to actually solo these instances (but not raids) if so desired, and collect some nice cosmetic armor in the process."
    And yet the blue posts from yesterday stated very clearly (Sapience made it very clear) that they are only introducing level, not group size scaling.

    Thus it is erroneous information.

    edit: the proof:

    Quote Originally Posted by Sapience
    The instances will not scale in terms of group size.
    Source: http://forums.lotro.com/showthread.p...84#post4732684

    second edit: Just like for "solo raids", it is equally impractical to make "solo instances" without significantly re-writing entire scripts. How do you do solo Barad Gularan when you need 3 people on the sigils and one tanking Undunion?

    You can't.
    Last edited by Magian; Jun 18 2010 at 02:52 PM.
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  7. #7
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    Re: New Massively Article

    I see PvP isnt on that long list even tho they said it was something they were working on.


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  8. #8
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    Re: New Massively Article

    Quote Originally Posted by Patrickwg View Post
    it says in there there are no solo raids (solo non raid instances)


    "Best yet is that you can use this new system to actually solo these instances (but not raids) if so desired, and collect some nice cosmetic armor in the process."
    Ok can we have an official dev responce on whether we will have solo instances.
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  9. #9
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    Re: New Massively Article

    I just wish Massively would learn how to spell 'Saruman' correctly.
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  10. #10
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    Re: New Massively Article

    Quote Originally Posted by Magian View Post
    And yet the blue posts from yesterday stated very clearly (Sapience made it very clear) that they are only introducing level, not group size scaling.

    Thus it is erroneous information.

    edit: the proof:



    Source: http://forums.lotro.com/showthread.p...84#post4732684

    second edit: Just like for "solo raids", it is equally impractical to make "solo instances" without significantly re-writing entire scripts. How do you do solo Barad Gularan when you need 3 people on the sigils and one tanking Undunion?

    You can't.
    I can't help but wonder what would happen if you lowered the level to say 40 and went in there with 2 65's...
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  11. #11
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    Re: New Massively Article

    Quote Originally Posted by Delmore View Post
    I see PvP isnt on that long list even tho they said it was something they were working on.
    PvMP is something they are working on longer-term, but not part of the F2P or V3B2 updates. Same with changes to radiance and the LI system. They are items on the agenda post-V3B2/F2P updates.
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  12. #12
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    Re: New Massively Article

    Quote Originally Posted by Mark_J View Post
    I can't help but wonder what would happen if you lowered the level to say 40 and went in there with 2 65's...
    If it's using the scaling system similar to skirmishes, you can't. Skirmishes have a minimum level. So for the rift, it would be a 50-65 (or whatever) instance. You wouldn't be able to run the rift at level 40.
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  13. #13
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    Re: New Massively Article

    I don't care that raid are not going to be soloable, but I still hope Turbine will make these raids more accessible to normal group (normal for me is 3-6 players). I don't have the time to sit for 2 hours and hope that we can find 12-24 persons for this and if it's just for cosmetic, then lol, what's the point. I can already run these dungeons/raids for cosmetic or housing trophy if I want... I already did for Fornost, Tomb of Elendil and Garth Agawen.
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  14. #14
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    Re: New Massively Article

    Quote Originally Posted by Warbeast21 View Post
    Ok can we have an official dev responce on whether we will have solo instances.
    They are being intentionally oblique. How many times have they said one thing (which may have been true AT THE TIME*), and then something different happened later? They do not want to have to fall back on that cliche when clearly the other outcome is possible.

    They probably do not want solo instances, but they obviously do not want to rule out the possibility. What difference could it make at this time? Chill and wait. We might not have them to start, but then they get added later. Or not. Or both.

    * Turbine's fallback position when policy changes.
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  15. #15
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    Re: New Massively Article

    Quote Originally Posted by Elrorhir View Post
    I don't care that raid are not going to be soloable, but I still hope Turbine will make these raids more accessible to normal group (normal for me is 3-6 players). I don't have the time to sit for 2 hours and hope that we can find 12-24 persons for this and if it's just for cosmetic, then lol, what's the point. I can already run these dungeons/raids for cosmetic or housing trophy if I want... I already did for Fornost, Tomb of Elendil and Garth Agawen.
    I'm thinking that since the scaling will be based on the Skirmish code, that you can insta-travel to the instances a la Skirmishes.
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  16. #16
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    Re: New Massively Article

    Quote Originally Posted by Elrorhir View Post
    I don't care that raid are not going to be soloable, but I still hope Turbine will make these raids more accessible to normal group (normal for me is 3-6 players). I don't have the time to sit for 2 hours and hope that we can find 12-24 persons for this and if it's just for cosmetic, then lol, what's the point. I can already run these dungeons/raids for cosmetic or housing trophy if I want... I already did for Fornost, Tomb of Elendil and Garth Agawen.
    Its a raid...not a 6 man. pretty simple...they would have to spend tons of time making the rift a 6 man. (its possible now but not for a regular group) That would take way to much time to rework it for lvl and number of people...not like they just change the number of mobs lol
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  17. #17
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    Re: New Massively Article

    Quote Originally Posted by Patrickwg View Post
    "Best yet is that you can use this new system to actually solo these instances (but not raids) if so desired, and collect some nice cosmetic armor in the process."
    Oh boy, I can't wait to kill 360 enedwaith spiders and run 24 man helegrad 20 times to get some great cosmetic gear. I sure will look good when I run around enedwaith bored from lack of endgame.

    Maybe, just maybe they'll put in a new horse that you have to grind and grind and grind to get (that's exactly the same as the one you already have except it has pink ribbons on its tail this time).

    And maybe they can revamp the old forest again. I still think its needs to be the priority with the next update.
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  18. #18
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    Re: New Massively Article

    Quote Originally Posted by Magian View Post
    second edit: Just like for "solo raids", it is equally impractical to make "solo instances" without significantly re-writing entire scripts. How do you do solo Barad Gularan when you need 3 people on the sigils and one tanking Undunion?

    You can't.
    You can 2 man it Captain/Mini and Champ
    Champ tanks Mini/captain covers Undunion's heal, take the blast (Its about 3k)
    We have basically 4 manned it this way just load up the DPS and kill him before he kills you.
    Ararax

  19. #19
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    Re: New Massively Article

    Quote Originally Posted by gambitwareagle View Post
    Oh boy, I can't wait to kill 360 enedwaith spiders and run 24 man helegrad 20 times to get some great cosmetic gear. I sure will look good when I run around enedwaith bored from lack of endgame.

    Maybe, just maybe they'll put in a new horse that you have to grind and grind and grind to get (that's exactly the same as the one you already have except it has pink ribbons on its tail this time).

    And maybe they can revamp the old forest again. I still think its needs to be the priority with the next update.

    I can see you're displeased with a number of aspects of the game. However... you might want to try actually reading the context of this thread.

    "Life is 10% what you make it, and 90% how you take it." - Irving Berlin

  20. #20
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    Re: New Massively Article

    Quote Originally Posted by ararax2 View Post
    You can 2 man it Captain/Mini and Champ
    Champ tanks Mini/captain covers Undunion's heal, take the blast (Its about 3k)
    We have basically 4 manned it this way just load up the DPS and kill him before he kills you.
    You also didn't do it on level. At level 65 that 3k blast will hit significantly harder. You will die, just like we did at 50.
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  21. #21
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    Re: New Massively Article

    Quote Originally Posted by Magian View Post
    You also didn't do it on level. At level 65 that 3k blast will hit significantly harder. You will die, just like we did at 50.
    I have done it on level, the only thing lacking is the DPS and healer moral level. Of course we also used to kite him around the corner at lv 50, that worked for a 2man as well
    Ararax

  22. #22
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    Re: New Massively Article

    Quote Originally Posted by ararax2 View Post
    I have done it on level, the only thing lacking is the DPS and healer moral level. Of course we also used to kite him around the corner at lv 50, that worked for a 2man as well
    Gameplay mechanics are vastly different now. Doing it at 50 post-SoM is a quite different experience.

    Also I don't see the LOS exploit as justification for a possible duo in scalable dungeons. It's an exploit for a reason.

    If, however, you can 2-man Undunion without the exploit, on-level, then maybe we have something to talk about in that specific instance.
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  23. #23
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    Re: New Massively Article

    /claps excitedly
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  24. #24
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    Re: New Massively Article

    What I took from the massively article in regards to group size was not so much that we can set a group size (like in Skirmishes), but that you can set the level to the lowest possible for a given non-raid instance (let's say Great Barrows, which would be around 20-ish?), then solo it with a much higher level character... just as we do now. That way you could get nice cosmetic gear, as was said in the article, but nothing of real worth.

    In other words, you could set the non-raid instance to it's lowest level for soloing fun, or to a higher level for group play with level-appropriate rewards. I don't see why this is an issue for anyone, seems like a win-win to me, especially since raids are specifically not included in this solo ability.

  25. #25
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    Talking Re: New Massively Article

    Quote Originally Posted by Magian View Post
    And yet the blue posts from yesterday stated very clearly (Sapience made it very clear) that they are only introducing level, not group size scaling.

    Thus it is erroneous information.

    edit: the proof:



    Source: http://forums.lotro.com/showthread.p...84#post4732684

    second edit: Just like for "solo raids", it is equally impractical to make "solo instances" without significantly re-writing entire scripts. How do you do solo Barad Gularan when you need 3 people on the sigils and one tanking Undunion?

    You can't.
    You can. You just fight him in the corner and break line of sight when he announces a mega attack.

 

 
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