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Thread: New Vault

  1. #401
    Join Date
    Jan 2007
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    4,071

    Re: New Vault

    Quote Originally Posted by cipher_nemo View Post
    Thank you! I thought the UI Lua scripting was still in development? Looks like it's finalized now for public use?
    follow the link in my sig

    there are multiple addons that give you all the quikslots you could ever desire amongst many other useful addons.


  2. #402
    Join Date
    Nov 2007
    Posts
    684

    Re: New Vault

    Quote Originally Posted by jims View Post
    I know that I'm going to get flamed for this, but I'm starting to like the new vault layout. It does take some time to move items into the chests,but here is how I have my vaults set up.

    Main Chest Food, Potions, etc
    Chests 1-6 Crafting items for ranks 1-6.
    Chest 7 ALL crit items, scrolls, shards, etc.
    Chest 8 usually empty (think another crafting level someday.)
    Chest 9 rep items
    Chest 10 - Armor, medallions for armor, pocket items, etc.

    I have all of my characters (14 so far) set up this way, then I know exactly where things are in the vault.

    What is nice is that if I drag something to the vault it will automatically put it in the right chest, as long as I have another of these items in there already.

    I also like that I can have 1 item is 1 chest and 50 items in another. I'm not limited to 1 chest of 30, and 6 chests of 10. I also understand why they did this. With the ability to have up to 150 slots in your vault, you screen would have been covered with little bags.


    Over all I like the customization options with the vault. Do I think there is room for improvement, yes. Here are the 2 things I want to see. A search feature, and the ability to fill stacks in my inventory, or only take so many items from my inventory.

    (Puts on flame ******ant suit) Flame Away
    I also like the new vault system and have mine set up similarly. I especially like the drag feature where I don't have to search for a pre-existing stack.
    [CENTER][COLOR="Orange"][I][SIZE="1"]This forum requires that you wait 20 seconds between searches. Please try again in 55 seconds.[/SIZE][/I][/COLOR][/CENTER]

  3. #403
    Join Date
    Jan 2008
    Posts
    2,887

    Re: New Vault

    Quote Originally Posted by Darej View Post
    follow the link in my sig

    there are multiple addons that give you all the quikslots you could ever desire amongst many other useful addons.

    Awesome. Now I can get some control over my UI, and in the future may be develop some of my own add-ons. I knew about skinning and have been a paying supporter of the portal you link, but didn't know Lua scripting was available now.


    PM for invite: Ciph, Cipha, Ciphariel, Ciphor, Ciphorin | Alielyn, Alielys, Aliedyn, Alieryl

  4. #404
    Join Date
    Feb 2007
    Posts
    2,001

    Re: New Vault

    Quote Originally Posted by jims View Post
    Over all I like the customization options with the vault. Do I think there is room for improvement, yes. Here are the 2 things I want to see. A search feature, and the ability to fill stacks in my inventory, or only take so many items from my inventory.
    ... Flame Away
    You may assume my obligatory flame here, but what's that about a search feature? It already has the search function if you know part of the name - select 'all' and put the letters into the box, and it starts going.

    If you have additional ideas to make the search friendlier or more useful, or if you meant something entirely different with your reference, this is probably a good place to lay it out (or in Suggestions), since ransroth has been responding in this thread.

    I agree with you about taking only partial stacks out. For example, I want to pull out just enough cooking goop to make a Feast of Harvestmath rather than shuffling things in and out of the vault.
    Tuco of the Quick Post

  5. #405
    Join Date
    Nov 2007
    Posts
    450

    Re: New Vault

    Quote Originally Posted by Tuco View Post
    ... Bar 5 is full of ports, and I don't have 'em all at level 48 yet, so there will be overflow.

    ...food... ed token, oils... bow chants....
    Ports haven't needed to be on your quickslot for quite some time. You can either click them directly from your skill book, or if you want to use a plugin, use TravelWindow.

    Consumables don't really need to be either. You shouldn't be needing them in-combat, so I usually just throw them together in one bag and click what I need before a fight.
    [charsig=http://lotrosigs.level3.turbine.com/0520a00000007f615/01008/signature.png]Alfrodul[/charsig]
    [CENTER][B][COLOR=DarkGreen]Alfrodul Taurfaron[/COLOR][/B], [I][COLOR=DarkSlateGray]Elf Hunter of Mirkwood[/COLOR][/I], [B][COLOR=DarkGreen]Thengil Cylcelairlang[/COLOR][/B], [COLOR=DarkSlateGray][I]Elf Champion[/I][/COLOR] - [B][COLOR=DarkGreen]Vetyrlithi Neithithron[/COLOR][/B], [COLOR=DarkSlateGray][I]Elf Loremaster[/I][/COLOR], [COLOR=DarkGreen][B]Rilien Veryangóle[/B][/COLOR], [COLOR=DarkSlateGray][I]Elf Rune-keeper[/I][/COLOR], [B][COLOR=DarkGreen]Tûrsidhion Bellthandien[/COLOR][/B], [COLOR=DarkSlateGray][I]Elf Warden[/I][/COLOR], [B][COLOR=DarkRed]Ingolf[/COLOR][/B], [COLOR=DarkSlateGray][I]Guardian of Rohan[/I][/COLOR] - [B][COLOR=DarkRed]Kveldulfr[/COLOR][/B], [COLOR=DarkSlateGray][I]Burglar of Rohan[/I][/COLOR][/CENTER]

  6. #406
    Join Date
    Feb 2007
    Posts
    2,001

    Re: New Vault

    Quote Originally Posted by Alfrodul View Post
    Ports haven't needed to be on your quickslot for quite some time. You can either click them directly from your skill book, or if you want to use a plugin, use TravelWindow.
    Cool. It took me a while to get it set up - the directions about where to put the Turbine plugin substrate don't match where they really need to be - but I have it up and I'm trying it out. It may well solve my issues.

    However, I'm not sure it's going to work for players who never hit the forums and wouldn't be able to find the right directory and 7zip and everything else that's needed. Seems to me that the basic functionality should all be in-game, or at least trivially clickable by an even less sophisticated user than me.

    Anyway, thanks for the pointer.
    Tuco of the Quick Post

  7. #407
    Join Date
    Feb 2008
    Posts
    1,388

    Re: New Vault

    Quote Originally Posted by Tuco View Post
    However, I'm not sure it's going to work for players who never hit the forums and wouldn't be able to find the right directory and 7zip and everything else that's needed. Seems to me that the basic functionality should all be in-game, or at least trivially clickable by an even less sophisticated user than me.
    I concur. I like the idea of some plugins, but I don't want the default Turbine answer to become "let's just let the community fix our UI". I don't think they're headed down that route but it bears saying. UI improvements and functionality should first and foremost come from Turbine.

  8. #408
    Join Date
    Jun 2009
    Posts
    1,187

    Re: New Vault

    Quote Originally Posted by Tuco View Post
    Cool. It took me a while to get it set up - the directions about where to put the Turbine plugin substrate don't match where they really need to be - but I have it up and I'm trying it out. It may well solve my issues.

    However, I'm not sure it's going to work for players who never hit the forums and wouldn't be able to find the right directory and 7zip and everything else that's needed. Seems to me that the basic functionality should all be in-game, or at least trivially clickable by an even less sophisticated user than me.

    Anyway, thanks for the pointer.
    Frankly, I don't even see the need for a plugin for this.

    "K" to open Skill window. It defaults to Active Skills tab (unless you've changed it during the play session).
    Click on the "-" button to minimize the tree.
    Click on the "+" button next to Wayfaring (or the Warden equivalent).
    Select your desired "Guide to" (or "Muster in") skill and right-click on it.

    Guides and Musters all have ridiculously long induction timers, so it's not like the extra second or two is going to matter.

    Same thing goes for selecting a mount. One keypress, a left-click, and a right-click and voila. (Insert a little scrolling if you're a collector of mounts, of course.)
    Dwarf Guardian, Hobbit Hunter 65; Elf Rune-keeper 55; Elf Hunter 49; others 7 to 36.
    Two of each class; 3+ of each of the ones I like; 8 x KSM and counting....
    Asheron's Call'99, Dark Age of Camp-a-lot'01, Everquest II'04, Vanguard'07, (M)Age of Conan'08, Lord of the Rings Online'09, Rift'11.

  9. #409
    Join Date
    May 2008
    Posts
    2,881

    Re: New Vault

    Quote Originally Posted by Beldacar View Post
    Frankly, I don't even see the need for a plugin for this.

    "K" to open Skill window. It defaults to Active Skills tab (unless you've changed it during the play session).
    Click on the "-" button to minimize the tree.
    Click on the "+" button next to Wayfaring (or the Warden equivalent).
    Select your desired "Guide to" (or "Muster in") skill and right-click on it.

    Guides and Musters all have ridiculously long induction timers, so it's not like the extra second or two is going to matter.

    Same thing goes for selecting a mount. One keypress, a left-click, and a right-click and voila. (Insert a little scrolling if you're a collector of mounts, of course.)
    I keep several ports on my hot bar because having to sort through the skills each and every time becomes a pain in the backside. I do so for ports I don't use very often and the difference is very noticeable. And mounts are buried even deeper than the ports are. I keep two mount icons on my hot bar for every one of my characters that have entered Moria; a goat and a horse. My main hunter has four of his many mounts on his hot bar as I enjoy having him riding his various reputation mounts and digging for them each and every time is aggravating.

    I'd very much like to see Turbine add a shortcut for all ports/musters to their UI. It would certainly make playing the game more enjoyable for me. As for mounts, I'd be happy if someone came out with a plug-in that would let me select certain mounts and have one randomly appear when I clicked an icon.
    Half of being clever is making certain you are not being stupid.

    Calabar:65 Hunter – Ullrick:65 Hunter – Farli:65 Minstrel – Raedan:65 Champion – Garrian:65 Captain – Karzack:65 Rune-Keeper

  10. #410
    Join Date
    May 2007
    Posts
    59

    Re: New Vault

    Quote Originally Posted by robnkarla1 View Post
    I personally think that one of the reasons why the vault was switched to the new format is also a primary reason why we lost manually sorting and it will take some time to add back in.

    Previously I believe the old vault system was a static data storage (i.e. there was space reserved for every slot even if there was absolutely nothing in the vault at all), and this amount of storage space was created for every single character created whether they filled the vault up to capacity or not. With this type of set-up manual sorting is fairly easy as each slot is determined seperately.

    From this it seems that we've gone to a dynamic storage that is much more flexible in terms of data storage space. Hopefully, gone are the days where a plethora of Level 1/2 trial characters hog up so much of their storage space (and probably one of the reasons they were abe to relaxe the level requirement for storage with the update). But unfortunately they have to come up with an alternative to the manual storage by adding fields and or other mechanisms to catch and maintain sort order which can take time.

    Personally, I love the new storage system as it "fits" me better.
    The first intelligent reply in this thread, thanks for that. I still hate the new vault with a passion though. Manual arrangement for the visual crowd is the key. I don't care how they implement it, they just have to get it done.

  11. #411
    Join Date
    Mar 2007
    Posts
    0

    Re: New Vault

    Quote Originally Posted by henry316 View Post
    I concur. I like the idea of some plugins, but I don't want the default Turbine answer to become "let's just let the community fix our UI". I don't think they're headed down that route but it bears saying. UI improvements and functionality should first and foremost come from Turbine.
    I just had to quote this and wholeheartedly concur with what was stated. Lua should be used to enhance the UI, add bells and whistles to it, not fix basic problems with it. UI Design Flaw != Community Fix Via Lua

  12. #412
    Join Date
    Apr 2007
    Posts
    462

    Re: New Vault

    Quote Originally Posted by henry316 View Post
    I concur. I like the idea of some plugins, but I don't want the default Turbine answer to become "let's just let the community fix our UI". I don't think they're headed down that route but it bears saying. UI improvements and functionality should first and foremost come from Turbine.
    Quote Originally Posted by Thoroval View Post
    I just had to quote this and wholeheartedly concur with what was stated. Lua should be used to enhance the UI, add bells and whistles to it, not fix basic problems with it. UI Design Flaw != Community Fix Via Lua
    I wholeheartedly agree with this sentiment. However...

    Quote Originally Posted by maximilus View Post
    ...Manual arrangement for the visual crowd is the key. I don't care how they implement it, they just have to get it done.
    I agree with this sentiment even more. At this point, I don't care how it happens. If Lua scripting is the quickest and easiest way to provide us with the functionality that is missing from the new vault then I am 100% in favor of it.

  13. #413
    Join Date
    May 2007
    Posts
    426

    Re: New Vault

    Quote Originally Posted by maximilus View Post
    The first intelligent reply in this thread, thanks for that. I still hate the new vault with a passion though. Manual arrangement for the visual crowd is the key. I don't care how they implement it, they just have to get it done.
    By "intelligent" you mean someone that agrees with you.

    Not a very good definition of intelligent.

    There are a lot of us that like the new vault, I understand you don’t and you are free to have your opinion, so are we.

  14. #414
    Join Date
    Apr 2007
    Posts
    462

    Re: New Vault

    Quote Originally Posted by Dayln View Post
    By "intelligent" you mean someone that agrees with you...
    Actually, the poster quoted by the poster you quoted is in favor of the new vault - which the poster you quoted is not. Perhaps the poster you quoted was using a different definition of "intelligent" than you thought?

  15. #415
    Join Date
    May 2007
    Posts
    426

    Re: New Vault

    LOL

    I never said I was

    ( thanks for the correction )

  16. #416
    Join Date
    Apr 2009
    Posts
    31

    Re: New Vault

    This thread has been looked at from every which way it can be looked at, for better or worse, the change is there. I personally hated the change at first, however, after time and bit of rearranging I see the need for the change on Turbine's part to head toward a dynamic solution. I also find that I can organize my vault even more with the change, with no limit to each chest, i can put all my crafting components in one chest without having to find room in another.

    That being said, I do wish that there was a way for the user to view more than one chest at a time. Even the search function is cumbersome for me, I cannot even look at all of my armor at once, which makes it rather aggravating to find things at times, if I cannot remember what chest i put a certain item in. Just my two cents.
    .
    Dagrin (65 burg), Noegyth (65 RK), Meodred (65 Mini), Bobotheclown (65 Cappy), Stephrandir (65 Hunter), Sliphrandir (Warden), Bladezz (Champ), Dagwald (Guard), Nathrindir (LM)

  17. #417
    Join Date
    Apr 2007
    Posts
    462

    Re: New Vault

    Quote Originally Posted by Dayln View Post
    LOL

    I never said I was

    ( thanks for the correction )
    Glad I could help. And don't fret - we're all human. It just happens sometimes, especially in a thread where folks are passionate about the topic.

 

 
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