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  1. #351
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    Re: Play2Win?!?!

    Quote Originally Posted by Anyelir View Post
    - dass von Sapience als Grund für die Store-Einführung von Rüstteilen angegeben wurde, es gäbe massenhaft Beschwerden von niedrigstufigen Spielern, dass im AH nicht genügend geeignete Rüstteile für sie angeboten würden. Selbst wenn diese Behauptung wahr ist, hätte man den zusätzlichen Bedarf an Rüstteilen auch ingame decken können ...
    Das betrifft nicht bloß niedrigstufige Bereiche. Das geht mittlerweile bis jenseits der 60. Wer nicht auf eine Sippe oder eigene Twinks zurück greifen kann guckt aktuell schon ganz schön in die Röhre.

    " ... inszeniert die epische Schlacht um Helms Klamm als sturzlangweilige Arbeitsbeschaffungsmaßnahme für anspruchslose Grinder”

  2. Jan 14 2012, 09:56 AM

    Reason
    profanity

  3. #352
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    2,366

    Re: AW: Play2Win?!?!

    Quote Originally Posted by Tatharil View Post
    Gegen die Rüstungen auf die Barrikaden zu gehen, empfinde ich durchaus als richtig.

    Es ist relativ offensichtlich, dass Turbine damit vorfühlen möchte, wie weit sie gehen können.
    Würde diese Rüstung ohne Widerspruch angenommen, käme die nächste Stufe. Schritt für Schritt immer weiter bis es 75er Rüstungen sind.

    Diese 20er Rüstungen selbst sind kein Grund sich aufzuregen, ABER das was sie symbolisieren.
    Vorfühlen wie die Spieler auf kaufbare Rüstungen reagieren-mit (noch) recht sinnlosen Rüstungen, damit es keine unnötig große Aufregung gibt. Je nachdem, wie die Mehrheit der Spieler reagiert, wird es wohl weitergehen.
    Ich halte diese Anschuldigungen für absolut haltlos.
    Es macht einfach keinen Sinn die ohnehin schon skeptische Community, die von Anfang an gegen den Shop wetterte, auf die Dinge langsam vorzubereiten. Die Threads bezüglich der "Convenience, not Advantage"-Postings kann man mittlerweile nicht mehr zählen.
    Turbine weiß haar genau, wie weit sie gehen können und sie halten sich auch an die Grenzen.
    Sie wissen genauso gut: "Werden wir die Top-Rüstungen im Shop anbieten, rennen uns die Spieler weg."
    Sie halten sich daher ganz scharf an der Grenze auf, dass man sich zwar aufregen kann und die weiteren Schritte erahnen kann, aber diese Schritte werden nie kommen.
    Für mich sieht es eher nach einer Art Provokation aus. Sie wedeln mit den Rüstungen, obwohl sie genau wissen, dass die Leute sowas im Shop nicht haben wollen. Aber sie halten sich auch an die Grenzen.
    Und wer auffallen will, muss bekanntlich provozieren.
    .

  4. #353
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    Re: What is new in the store, armors?????

    Quote Originally Posted by Ardineck View Post
    "LotRO has always been a wonderful community of players reaching out to other players. Right now, we are hearing that many of the new players coming into the game are having trouble early on acquiring better gear. I know this community is always willing to step up and fill those needs of others (like a clothing drive that many US cities put on EVERY holiday season). Be sure to check the forums for posts about low level characters needing gear and seek them out in game or simply post your unwanted crafting cast asides in greater number on the AH!"
    The AH is too primitive to serve most things. Just for starters the inability to research past sell-through prices would be critical for casual traders, so that they can put up things at prices that neither rip the buyer nor themselves off. It isn't there. So only "professionals" sell and they sell mid and higher level items and they know how to price hard.

    I doubt that Turbine will fix the AH now that it is a direct competitor to the store.

  5. #354
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    Dec 2010
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    247

    Re: What is new in the store, armors?????

    Please note that the column 0/10 exists out of armour level 7/10 because new players get out the starter area at level 6/7.

    The next column, 11/20, seems to have at least one item in most rows.



    When I first started playing (now 17 toons) I bought every armour update I could get, now I don't bother with that anymore, I craft my own, and send it to the toon that needs e.g. a level 12 set, critted or not, depends on the crit mats in my vault.

    I am very disappointed about the wording of post 22 in this thread, which doesnt bode well. It's bad form to give a player base the feeling that the players are somehow responsible for a change, especially when many threads on these forums ask, already for many years, for game changes and fixes.
    Last edited by WickedWitch99; Jan 14 2012 at 10:10 AM.

  6. #355
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    Re: What is new in the store, armors?????

    Quote Originally Posted by BellusDuFenna View Post
    First of all, after reading all 18 pages of this thread so far, I'd like to say that I am very proud of the LOTRO Community I have seen here today. While the vast majority of the posters herein are quite opposed to this change, they have been quite mature, reasonable, and measured in their responses. This is the sort of topic that on any other MMO forum that would have people climbing up clocktowers, but not here. That's something to be commended.
    It has nothing to do with the people actually posting here today.

    What changed is that those people who picked fights over criticism threads are now missing. Apparently they got bored of the game (the forum game, not the game-game) when there weren't enough victims around anymore.

  7. #356
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    191

    Re: What is new in the store, armors?????

    Quote Originally Posted by Abiyah View Post
    So you'd rather pay real cash than in-game currency? Which is easier for you to generate? (Yes, I read the "idiot to buy" part, but the question still stands in light of the rest of the post.)
    Of course I wouldn't spend real money for garbage like that but i have spent it on a mount i liked in Wow and for 1 in Lotro. Its just right now you have a bunch of people going overboard over something that can have no possible impact on them in any way. As crafters unless they are selling sub 20 for 3-500+ silver a piece it has no impact on them. As long as they are not adding armor or weapons in the store that is better then crit (or raid assuming raid is better then crit) then i could care less.

    Now if they added a Wizard class or a True Pally class I would be up in arms .. I was pretty upset when they added monster play but understood they had to so they could satisfy the pvpers. (No pvp at all on launch)

  8. #357
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    191

    Re: What is new in the store, armors?????

    Quote Originally Posted by WickedWitch99 View Post
    Please note that the column 0/10 exists out of armour level 7/10 because new players get out the starter area at level 6/7.

    The next column, 11/20, seems to have at least one item in most rows.

    [IMG]snip
    Are these crits or standard?

  9. #358
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    467

    Re: On gear, money, fun and principals

    Thats the thing, its all about the store and how they can get more people spending.

    The gear they are selling in the store now, is not only over-priced, it is superior to any crafted armour of the same level.

    There will be new players who think they have to buy this to advance.
    But believe me, Armour you receive in Quest Rewards will suffice all the way to level 35.
    In fact the only time you really need to look at what armour you want is from level 40+

    But they realise that there are players out there who's parents have never ending pockets, and will spend anything just to keep the kids out of their hands

    Quote Originally Posted by Ronigard

    World of Warcraft had a similar problem, which they solved by adjusting the level curve. People got through the levels much faster and where even given access to mounts way earlier. All this to get people to the end, where the expansion content was.

    For whatever reasaon, Turbine has chosen not to follow this solution. My guess is, they don't want people to skip most of the quests, since the leveling curve is already rather generous.
    SO WRONG

    Solofication of the Epic Storyline, reducing Mob Health, selling all kinds of boosts. The ability to buy a mount as soon as you join the Real Game (after Training Instance)

    So all this is NOT meant to get the player to End Level quicker

    Turbine didnt adjust the level curve, they almost got rid of it.
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  10. #359
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    Re: On gear, money, fun and principals

    Yes, that is exactly the issue. Adding uber Store gear for level 20 isn't the immediate end of the game - but it is a sign of worse to come and as such people will start leaving now, before the worst comes to effect. It's not even gonna wreck the in-game economy balance: it's gonna wreck the PR image Turbine still has, making LOTRO one of the "P2W games that sell gear and ergo inevitably suck" in eyes of every RPG player out there.

  11. #360
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    Re: What is new in the store, armors?????

    Quote Originally Posted by Firemane0 View Post
    Are these crits or standard?
    These are all items listed at that time, regardless of crit/looted/regular crafted.

    The claim in post 22 here is that there is not enough low level armour in the AH, so we now get 'options'.

    I wonder what is worse, 300 silver for one piece of 450 tp?
    As a new player I rather spent silver on a horse for 500s.

    2x 450 tp buys shared storage, account wide, as long as you play.
    Last edited by WickedWitch99; Jan 14 2012 at 10:23 AM. Reason: way too snarky

  12. #361
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    Re: Is LotRo turning into a pay2win?

    Quote Originally Posted by Quig View Post
    Just because you dont see it that way doesnt make you any more right than another person. The point of the poster here was to say that there are various opinions and for the most part people will see this as pay to win. If you dont believe this is what you feel then good for you.
    Just remember that goes both ways. There's a lot of us that really don't think the world is going to end on Tuesday, six months from Tuesday over this. And by your own logic, our opinion is just as valid.

    Also, I have to wonder... how is it that relics for LI's being sold in the store didn't render this kind of uproar, but a couple of dinky chestpieces did? Did those relics not have stats attached to them? What about the Finesse scrolls? What about the various buffs and boosts? Where was this level of outrage then?

    "Life is 10% what you make it, and 90% how you take it." - Irving Berlin

  13. #362
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    Re: On gear, money, fun and principals

    Oh my! maybe "the armor will grow with you", and not have to be discarded

  14. #363
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    610

    Re: What is new in the store, armors?????

    In all honesty people, having these armors in store might actually encourage more crafting and AH buying. I remember when Turbine added crafting tools to their store and a lot of people were in an uproar that it would affect the metalsmith profession. Well it did and in a good way, at least on my server. Before the tools were offered in the store my crafted tools sold for less then what I could sell the mats to make them. So I stopped crafting them. Now I make a descent profit and they sell usually for more then if I were to piece-meal sell the mats!

    The store actually gives an incentive to buy the items in game!!! Why spend hard earned tp on items that can be purchased with more easily obtained in game gold and silver???

    Don't assume that just because something is offered in the store that the masses will buy it. I for one, believe that we should give the majority of lotro players more credit then what people are saying in this thread. People for the most part like bargains and thanks to the Turbine store crafted tems (of any type) are a better bargain to purchase from other players then they are to buy with tp from Turbine.

    It is interesting to me why more people don't see this?

    Therefore, I ask those of you who are very unhappy with this to please reserve your judgement until after this thing has had time to play itself out. In the end, I don't think it will effect negatively even one pixel of your gaming experience (unless of course, you continue making a pixel mountain out of it!)

    Welden
    Last edited by welden; Jan 14 2012 at 10:34 AM.
    Welden of Elendilmir

  15. #364
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    Re: What is new in the store, armors?????

    Quote Originally Posted by WickedWitch99 View Post
    I was wondering how fast someone would like to have more data than I gathered.

    I so sincerely apologize for falling short

    Earlier in the thread there were posters asking for data, so here are some.

    I encourage you and others to do a better job than I did.

    Oh you wanted pricing too?
    I wasn't trying to be mean it was a legitimate question and not a means to slap you around.

  16. #365
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    247

    Re: What is new in the store, armors?????

    Quote Originally Posted by Firemane0 View Post
    I wasn't trying to be mean it was a legitimate question and not a means to slap you around.
    I realized that after I posted, I have since adjusted that post.

  17. #366
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    Jun 2011
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    82

    Re: Is LotRo turning into a pay2win?

    The game is still play to win. Since the introduction of f2p the era of pay to win is over. You can still obtain all currencies to barter store items by playing the game: sigils and medaillons for the store in ox-clan camp and TP for the other store. As long as this fact is given there will be no pay2win again.
    [charsig=http://lotrosigs.level3.turbine.com/1e21d0000000012f6/01001/signature.png]undefined[/charsig]

  18. #367
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    Re: What is new in the store, armors?????

    Turbine knows about her highest sceptican community. There is no reason at all, that you'll find highend Armor-Sets in the Shop.
    I trust Turbine in this way, and for me it's absolutly ok.
    .

  19. #368
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    270

    Re: What is new in the store, armors?????

    Im trying to even understand why this is needed.This isnt Lotro from 4 years ago.,its no where near as hard as it was at low lvls to require gear.Then the mobs hit twice as hard,gave half the xp,the quests gave half the xp,there was no quest tracker,no rested xp and you had to fellow A lot more quests and for almost all the epics.Even a new player will be able to lvl fairly quickly.Most of those that don't are doing the same thing a lot of us did when we started and that is taking in the sights and exploring the ME.

  20. #369
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    2,253

    Re: What is new in the store, armors?????

    In U5, expert scholars stopped selling any recipes past T3 - they became world drops - and other crafts lost some vendor recipes, too.

    I wonder how many more recipes will go missing, both from vendors, and maybe from crafting panels, with the new update.

  21. #370
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    1,028

    Re: AW: Play2Win?!?!

    Quote Originally Posted by Hecki View Post
    Für mich sieht es eher nach einer Art Provokation aus. Sie wedeln mit den Rüstungen, obwohl sie genau wissen, dass die Leute sowas im Shop nicht haben wollen.
    Ja, klar, die wollen uns nur ne Runde provozieren... Mit welchem Ziel bitteschön? Um für ein paar frische Threads zu sorgen und das Forum mal wieder ein bisschen zu beleben?

    Wenn du mich fragst: der Hauptgrund, dass Turbine Rüstteile im Store anbietet, ist, dass Turbine Rüstteile im Store verkaufen will.

    Ob da noch weitere Schritte (z.b. höherstufige Rüstteile) hinterherkommen, können wir momentan nicht wirklich beurteilen, aber wenn ich Turbines Store-Verhalten seit Update 5 mal so insgesamt betrachte, würde ich das für nciht unwahrscheinlich halten. Für mich persönlich ist jetzt halt der Punkt erreicht, wo ich die Klappe aufmach und meine Meinung dazu kundtu...

  22. #371
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    14

    Re: What is new in the store, armors?????

    When saying we have the option to post low level stuff on ah they are plainly lying, with even as vip severly limited auction house space noone is able to post sets for more then 10 levels in range. esp. not if its tailor who can make light and med armor,
    so yes naturally there is not much good (crit) gear for lower level on AH.

    Also it is an question of how much the raw materials cost (in time or coin) versus for how much you can expect to sell the finished gear.

    Seeing the prices for the gear in store I do not think anyone in his right mind will spend money on them when they can with just a wee bit work get crafted gear from their guild or in public channel (unless the gear covers a whole level range like i will explain below).

    The store gear would be an option I would not entirely stand against IF the stats where the same as same level crit crafted gear, only available till level 30-35 (a level almost everyone should have an kin at or if not at least know how and where to contact crafters to fill his needs) AND if the gear came in an gift box like the one new toons get and contains every 5 or so levels armourpieces that are equivalent to the same level crit crafted.

    Out of own experience this would help players out, as esp till level 30ish it is in most cases extremely hard to farm for example sturdy hides in time to get an decent set made when you need it, and prices for low level materials are for lower levels much too high at that level. (prices for mats on ah are understandable tho because it takes just as much time to farm copper ore then it takes to farm skarn.)

  23. #372
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    Jun 2011
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    82

    Re: Play2Win?!?!

    Für mich ist entscheidend, wie gut die Teile im HDRO-Shop im Vergleich zu Handwerksware oder zu Rüstunges aus den Ruf-Shops sind. Dies mus ich nächste woche dann analysieren. Hier sollte es keinen Vorteil geben außer den der Zeitersparnis. Da man aber weiterhin das Tauschitem für den HDRO-Shop im Spiel selbst erhalten kann, gibt es kein "pay to win".
    [charsig=http://lotrosigs.level3.turbine.com/1e21d0000000012f6/01001/signature.png]undefined[/charsig]

  24. #373
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    Aug 2007
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    270

    Re: What is new in the store, armors?????

    Quote Originally Posted by welden View Post
    In all honesty people, having these armors in store might actually encourage more crafting and AH buying. I remember when Turbine added crafting tools to their store and a lot of people were in an uproar that it would affect the metalsmith profession. Well it did and in a good way, at least on my server. Before the tools were offered in the store my crafted tools sold for less then what I could sell the mats to make them. So I stopped crafting them. Now I make a descent profit and they sell usually for more then if I were to piece-meal sell the mats!

    The store actually gives an incentive to buy the items in game. Why spend hard earned tp on items that can be purchased with more easily obtained ingame gold and silver???

    Don't assume that just because something is offered in the store that the masses will buy it. I for one, believe that we should give the majority of lotro players more credit then what people are saying in this thread. People for the most part like bargains and thanks to the Turbine store crafted tems (of any type) are a better bargain to purchase from other players then they are to buy with tp from Turbine.

    It is interesting to me why more people don't see this?

    Therefore, I ask those of you who are very unhappy with this to please reserve your judgement until after this thing has time to play itself out. In the end, I don't think it will effect negatively even one pixel of your gaming experience (unless of course, you continue making a pixel mountain out of it!)

    Welden
    No one here is worried about turbine moving in on there crafting market.Its the fact that this is another leap away from what the store was introduced as and we were told it was going to be.Its low lvl stuff now.What happens next year when for only $50 you can buy a full lvl 75 raid set?We were told at the start that the store would be not be what it has become.most items were all suppose to be available in game yet now 90% of items in the store are store only items.

  25. #374
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    Re: Play2Win?!?!

    Sie wollen nicht provozieren um das Forum zu beleben. Sie wollen einfach nur in dem Punkt provozieren den Shop wieder ein wenig interessanter zu gestalten.
    Sie bringen Rüstungen für niedrigere Levelbereiche, damit sich die Leute darüber beschweren, aber nebenbei vielleicht auf ander Produkte im Shop aufmerksam werden, oder sogar auf diese niedrige Rüstung selbst, womit Turbine entsprechend einen Gewinn herausholen kann, um das Spiel weiter zu fördern.

    Turbine wird nie und nimmer die Absicht haben ihre treue Kundschaft zu vergraulen, und das wissen sie einfach. Die Proteste bekommen sie ja schon seit Beginn an knallhart ab.
    Aber sie müssen dabei auch gewisse ethnische Grenzen überschreiten, die hier für Proteste sorgen, aber im eigentlichen Sinn total harmlos sind. Und das wäre in dem Punkt diese lowlevel-Rüstung.

    Wie ich bereits sagte. Ihr interpretiert da schon wieder etwas mehr rein, habt Vorstellungen, wie es weitergehen würde.
    Natürlich sind die Vermutungen vollkommen legitim, aber genauso lächerlich, da sich eben Turbine in dem Punkt auch vollkommen bewusst ist, was sie bewirken würden, wenn sie die Rüstungen auch für den Endgame-Bereich anbieten würden.

    Wie ich bereits im englischen Thread schrieb: ich habe vollstes Vertrauen in Turbine, dass dieses Horrorszenario nicht eintreten wird.
    .

  26. #375
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    Re: On gear, money, fun and principals

    Quote Originally Posted by ShireDweller View Post
    They mentioned one reason for making this gear available for sale as "people are saying there isn't armor at this level for sale on the AH".

    FTP'ers can't sell on the AH, so if they have been crafting lower level armor, they aren't able to put it up on the AH for other lower level players to buy.

    Newer players who don't use the Trade channel or have alts or a kin to make gear for them (or who just want it for stats) and who want to buy this would most likely need to buy some Turbine Points to do so. I think Turbine is looking for new ways to get FTP'ers to spend money on points, to convert them to Premium. The level range of the armor for sale is 20s - 30, around when the free areas run out, I think, so that's what I think their reasoning was to add this to the store.
    If that is the reason theyre giving, then its not quite a solid one....

    In the level range of 20-30...or hell even in the range of 30-40, there are SO many quests and quest rewards that give purple gear or just good yellow gear that is more than sufficient to get past those levels.....and as it is, it does get outdated very fast....

    Also, part of why this is not a good thing is that if players feel the lack of good gear in game around those levels, they SHOULD interact with others and find crafters or kins or people to group up for GB and stuff to get the GB set (which is infact so easy to get, and lasts till lvl 30+)....that is the time to forge contacts, join kinships.....with store bought gear at those levels, people are gonna be stranded at higher levels when they have no friendly crafters or kins nor good grouping experience and hence it will go further downhill from there.....as it is, with all the options available to bypass group stuff (like the rare items needed for the lvl 45 class quests made available via various other methods than actual obtaining them), people skip CD, Uru, Rift.....and then land up in Moria with no experience.....when it is actually needed and there is little alternative to it.....that is when these very people complain about how gear is available to only the "elite raiders" and others get ###### stuff.....it is because of the habit of getting stuff otherwise in earlier levels.....I am not a hardcore raider myself and I barely get to raid at all except at weekends, neither is my kin a raiding kin....but I know the importance of interacting and working together with other people in the community....thats the point of an MMO....

    And if its f2p or premium players they are targeting, I'd rather make them save up tp to buy the quest packs rather than some armor that will last em a few levels....

    I am sorry to say, despite their bestest intentions behind it, I cannot bring myself to support this decision....
    Last edited by silverblade5445; Jan 14 2012 at 10:41 AM.
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