
Originally Posted by
Vlad_the_Bud-inhaler
People playing a massive multiplayer game solo r beyond &&&&&&&& (probaly reason the dont group no 1 lets um in lol ) there r tons of amazing single player rpgs that almost always out storyies mmos mmos r for guys who like multiplayin games that there buddies dont play (lol i got 1 buddy that stilllllll plays wow and another who plays ps1 games lol)
i sugest dragonage series
In Dragon Age, can I group with other people if/when I choose to, yet still have a fulfilling solo experience when I chose to?
Can I interactively role-play with other human beings if I choose to (say, put on a concert)?
Can I participate in a player economy?
Can I see the effects of other players' actions on a shared world?
Can you see why your suggestion is entirely invalid, and doesn't reflect the entire "multiplayer" concept of the MMO genre?
Not only did your comment seem to work its way into the wrong thread (no part of this discussion devolved into the knee-jerk, dead horse "solo player vs. group player" garbage, thankfully), it lost relevance for this genre back in 2004.
Let me bounce it back at you, see if it still seems like such a nifty meme: if all you care about is co-operative group combat, may I suggest a console shooter?
The 8.1 update does indeed sound like the best of all worlds...it maintains the increased interactivity between solo players that Turbine was shooting for (which is a good thing), while restoring fair, reasonable game-play for group players (which is a better thing). Group vs. solo shouldn't even be part of this discussion.
Last edited by Ailedra; Oct 24 2012 at 03:34 PM.
The forums are not an accurate representation of the thoughts and feelings of the whole player base. Those who like a particular feature are in the game enjoying that feature. Those who don't like it log out to mention it on the forums. It is a relevant but biased source of feedback, and any claims of community desire should take this fact into account.