
Originally Posted by
Glumposneak
I really really hope I'm proved 100% wrong, but somehow I think the whole council is a simple PR charade.
Many many times in my working life I have witnessed false positions created to boost morale etc. the people getting these positions getting overly excited and proud to be given a chance, all really really believing they will be able to make a difference.
I know full well that 6 months + they are all going to come to the conclusion they have zero influence and everything that was promised failed to materialise. Sadly I was almost always right in this.
Some how I see the same happening here.
Good luck to you all but don't be surprised if it doesn't end up as you think it will.
Congratulations to everyone who was chosen, but I have to agree with Glumposneak. I cannot imagine this council being anything other than a sham. It has no discernible purpose.
It can't be for feedback. Ostensibly the developers already know what we think. They read the forums. They play the game. They read our complaints.
It can't be to increase communication back to the community. If, for example, the developers wanted to explain their design intent for Burglar mounted combat*, they have had months to say something.
It can't be to engender more trust from the community. If anything, it will divide the community. If Turbine implements something unpopular and claims that the council supported it, it will just infuriate us instead of merely annoying us.
It has the stench of a poorly thought out PR stunt. If anything good comes from this, I'll eat my words. But congratulations.
*Really, why is there only one trick and why can't it be used during combat? C'mon!
I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend. ~ Faramir
Undo the U12 class changes. The trait trees were, are, and will always be a bad idea.
Maedhric 105 Captain, Nunion 110 Champion, Taraviel 85 Minstrel, etc...