
Originally Posted by
Findulas
You can only swap traits/builds out of combat. You need to make sure you're in the correct build for the battle ahead of time. There will be no more champs stepping in to tank in the last few seconds of the fight if the tank goes down, no more captains saving the group with IHW/LS, no RK's switching over to heal if the minstrel goes down and so on depending on how each class is traited before they go into the battle so there is your choose early, before the combat starts. How you go into the fight is how it's going to go, period. Basically something like this:
Currently on live with my captain in a fellowship:
Group Leader: "Okay captain, we have three very large angry Uruks to get through before the boss fight.
I want you to put telling mark on the first Uruk, we'll burn him down about half-way then throw Oathbreakers on him to finish him off. Second Uruk I want revealing mark to help out the healer a bit to top us off. Loremaster is going to be busy debuffing and getting ready for adds, so throw songbrother on the healer to help with power. When the group is stabilized switch over to blade brother on the champ to help finish him off. If anyone goes down during this time pop a rez on them and make sure to get them buffed back up. If another goes down get another rez and buffs up, I want to save the minstrel rez for the third Uruk in case it gets the tank.
Third Uruk is going to be tricky, he gets to 1/4 health he's going to hit the tank like a freight train, I want shield brother on him to help heal him up and protect him. Also there will be adds coming, if any get by and head for the healer help the champ pull them off and dump them near the tank. Keep those off heals, to arms, Oathbreakers as soon as they are up, Last Stand/In Harms Way in the last twenty seconds as well as insurance and anything else you got and we should pull through this just fine."
Me: "Got it boss, not a problem."
New way as it stands currently on beta:
Group Leader: "Okay captain, we have three very large angry Uruks to get through before the boss fight.
I want you to put telling mark on the first Uruk, we'll burn him down about half-way then throw Oathbreakers on him to finish him off. Second Uruk I want revealing mark to help out the healer a bit to top us off. Loremaster is going to be busy debuffing and getting ready for adds, so throw songbrother on the healer to help with power. When the group is stabilized switch over to blade brother on the champ to help finish him off. If anyone goes down during this time pop a rez on them and make sure to get them buffed back up. If another goes down get another rez and buffs up, I want to save the minstrel rez for the third Uruk in case it gets the tank.
Third Uruk is going to be tricky, he gets to 1/4 health he's going to hit the tank like a freight train, I want shield brother on him to help heal him up and protect him. Also there will be adds coming, if any get by and head for the healer help the champ pull them off and dump them near the tank. Keep those off heals, to arms, Oathbreakers as soon as they are up, Last Stand/In Harms Way in the last twenty seconds as well as insurance and anything else you got and we should pull through this just fine."
Me: "Sorry can't do but about a third of that."
Group leader: "Seriously? *sigh*"
Yes I know that this is a hypothetical battle, but I'm just trying to illustrate how restrictive the trees actually are. The support classes that thrive on hybrid builds and having ALL of their skills at their disposal to be able to pull the group back from the brink of a wipe are gone with the wind. I'll miss my captain (my main) the most and my loremaster second most as those are the classes that will be the hardest hit with these changes (burglar too but I don't really play that class in a group much if at all) with the skills being gated and the out of spec point penalty. Hybrid builds are a possibility true, but they are mere shadow of what we are capable of on live right now. All skills not available all the time and so on.
Also something else to think about. We have currently lost about 35% of a thriving kinship (one of the oldest and well known on Arkenstone) over the past year/year and half. We used to do two runs during the week (mostly six man stuff), and Fri/Sat nights were the big twelve man runs a year ago. We now have to struggle to even get a three man going on a Fri/Sat night as the current member/officer base has dwindled so much. Last Friday night (one of our usually busiest nights we had a grand total of two officers and one member on) for example. We had fifteen officers just over a year ago, we are down to five now. The majority of our officers and members left because of RoR and said that they would not return (and they haven't), many of the remaining have stated that if Turbine does not get HD right they will leave as well.
Why did they leave? Many, many different reasons. They did not like the direction Turbine was taking the game, they did not like the fact that so much of the game that needed attention never have, never will get that attention, lack of end game content, the sheer amount of grinding (yes I know grinding is part of the MMO world, but 47 days of dailies to rebuild a town, then additional x amount of days to get armor for your main and alts? Twenty-seven days of dailies to get reputation with the SECOND half of the reputation system in a small add on to the game? Come on, I don't mind grinding to get what I want but wow.), and many, many other things that you can easily find on the forums nowadays and that never seem to get addressed.
Judging from the current changes and the direction that Turbine is going I fear that more will leave as well. Do I like the changes? No I don't, not in the least bit. Did I give them a chance? Yes, and provided feedback and was a good beta tester and did what I could. Can I get used to them? Sure I can, I've gotten used to many, many changes over the years, but nothing this drastic all at once. The frog in the water analogy that someone posted comes to mind here.
The community is to me what takes this game from good to great. I have so many fond memories (the first time in the Foundry when our resident RK went running ahead of the tank around a corner and discovering a pile of mobs waiting on him to which he promptly dragged back to the group shouting some colorful language is one of my favorites, oh the stories I could tell). When the community that I've played with for so many years has slowly trickled away (and more will go, I'm sure of this) then I lose one of the major reasons for staying with the game, sure I'm a LoTRO fanatic and I'm in this until Turbine pulls the plug, but this does not mean that I have to spend any more money on the game (lifetimer), nor play anywhere near the amount of time that I usually do. I'll level up my little "family", get them all ready for the next thing and go play/do other things until the next thing comes out in LoTRO, rinse and repeat until the lights are shut off. Dang I'm going to miss this so much.