Hello Jinjaah,
I'm agree in part, that our red line (ST dps) is lower than our ST dps in yellow (AoE dps). Or the fact that champs are among the bottom feeders in terms of dps among the classes atm like minstrel single dps for example. I would like to give my opinion about things that champs can improve .
Berseker line:
Bugs:
Champion Duels : I got noticed, that Champions duel seems is not working correctly. Aniquilador tried to use Champions Duel on Zlatka but she parried the attemp. When is supposed that the skill is tactical. And she did not recived the effect from the skill :/. Even when it lands its partially broken. You get the damage buff but the opponent doesn't get either of the debuffs.
Suggestions:
Increase the dps : What don't have too much sense in my opinion is that yellow line do more damage in single target than red line. I'm agree that yellow line has to do more damage when there are more than 1 mob arround . But what don't have any sense is that rend skill for example, hit 7k to 1 mob when brutal strikes hits 2200 per hit :/. Or also that one minstrel hit more with one piercing cry that champ with fs. My suggestion here it will be or reduce the damage from yellow line or increase the damage in single target line.
Wild Attack : This skill does not count as a Strike skill. It doesn't get affected by the strike skills damage trait that was put in to replace the base +20% damage that Fervour stance used to give. So a 20% base damage loss on auto attacks combined with the damage loss on WA (our most spammed pip builder) nets a substantial dps loss. The damage/pip component from the Fervour trait doesn't help WA either since you don't use builders at 3+ pips, most of the time it's 0 pips or 1.My suggestion here it will be to put wa like strike skill for recive that 10% aswell from strike skill.
Vicious Strikes : This trait is also partially broken. It says +10% crit chance for Additional strikes. The real problem though is that single strike skills cannot take advantage of this trait at all. Remorseless, Devastating and Merciful strikes don't get the +10% crit chance bonus from this trait. Seeing as this only affects Brutal Strikes and only the last 2 strikes this again results in a massive dps loss over all. My opinion is that this trait has to affect also to a single strike skills.
Blood Rage/Continuous Blood Rage : This skill should be made immediate. I know I've been going on about this a lot, but a CC removal skill that often doesn't go off until after the CC effect has expired is not that great, especially considering the cooldown is now 1m (up from 1s). Controlled Burn would benefit from this, too.
Renewing strikes : is still quite bad, it works out at .5% morale per strike. The application chance should be bumped up to ~20%.
Legacies : The legacy that increase 10% damage from merciful is pretty good but instead to increase the damage 10% i think it will be more useful to decrease the cd from the skill from 10s up to 5s for example. The damage from merciful in my opinion is quite bad aswell even with the 10% more damage from the legacy
Heroics : This skill at this moment definitly has to change. At least or put the bubble back or the crtical rating that we had before the hd expansion. The currently effect is really bad and the cd pretty long for this effect (12s).
Brancing attack : Don't have too much sense that you still reciving the same amount of healing that when you had 10 levels less, that healing needs to be improved imo. I also really miss the hot, due that if you have 22k morale (more or less) and you just recover arroun 2k from the skill and you need to spent 3 points of fervour for use it , without the hot the skill feels quite low in terms of healing. Also the description of the skill does not say that if you miss the hit you still reciving the heal on you.
Devastating Strike : Would be nice if this skill even if you miss the hit you still reciving the 2 points of fervour.
Red line in ettemoors:
Well the main problem that i see apart from the lack of dps compared to other classes and the difference of dps between yellow and red line is the mitigations and the cd of the skills from some creep classes:
Orc-Craft and Fell-Wrought : If you just mitigate a 30% of this damage is like all we are light armours against certain creep classes like reavers, wargs, or ba. I don't see the point to have the tact mit really hight f you just mitigate 30%. Just is useful in case to mitigate some dots becasue there are common (phy mit) but tactical mit against this classes seems obsolet. Also i was checking this link that i put below and looking in the previous expansion, we had more or less 60% tact mit, that is = 0.72 Tdr, now is 0.3= 0.51, so our Tdr is 21% less. Or what is the same, we will recive 21% more damage than before :/.
Link of the table:
https://www.lotro.com/forums/showthr...mage-Reduction
Wrath/upper hand/blinding dust : Those 3 skills are practically permanent on you: If you include that impale is orc craft damage and the skills says that negate the 30% of mitigation , don't know if it will be like you have 0 mit against this skill or is that it would be 30% over the 30% ,that in this case you can mitgate just 9% of the damage :/. Apart from impale the main problem for champ here is that you can't compete against 2.5% morale back with wrath practically permanent, when champion recover 3% morale back during 40s every 2m 20s + against the odds that give you 15% morale back if you have the trait.
Warleaders Healings. At this moment for red champ is impossible to kill a war leader on healing mode with red line. Our lack of dps in this line makes that war leader can heal more than the dps that we can do on them..
I think this is all for the moment. I think that in the other links that we have about champion problems they summarized our main issues really well.