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  1. #1
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    Missing dialogue lines in instances

    Apologies if this has been discussed before.

    Every time an NPC in an instance is supposed to say a line that mentions my Beorning by name, that line fails to appear, either in the chat window, or as text above the NPC's head. Is this happening to everyone, just Beornings, or just my character?

    Thanks

    Myedvyed/Thornonlin

  2. #2
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    It is specific to Beornings. You need to write a bug report for every case, you encounter so that lotro development can add Beorning support.
    Unless stated otherwise, all content in this post is My Personal Opinion.

  3. #3
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    Quote Originally Posted by Yula_the_Mighty View Post
    It is specific to Beornings. You need to write a bug report for every case, you encounter so that lotro development can add Beorning support.
    I've noticed this with Wardens as well. I'd appreciate everybody keeping their eyes out for other classes too, if possible.

    MoL

  4. #4
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    Quote Originally Posted by MadeOfLions View Post
    I've noticed this with Wardens as well. I'd appreciate everybody keeping their eyes out for other classes too, if possible
    I've just finished levelling a minstrel and I couldn't put my finger on why some dialogue just seemed ... wrong. As in: missing something. Now I know why. It's not just Beornings and Wardens.

  5. #5
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    Happened to RK as well. I don't think I've ever seen this bug before the last update.

  6. #6
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    I apologize if this has been previously mentioned elsewhere.
    I have been working on taking alts through the introductions on each server, and since this last update or so I have noticed a change in the Elf & Dwarf introduction instance inside Skorgrim's Tomb. After you defeat the two Mean Dourhands and Gormr Doursmith, Dwalin no longer says "We need to get out of here, before this becomes the tomb of <PlayerName>!" The entire line is just omitted from chat, for every alt I have taken through this particular introduction, no matter the class. I do not know if this is a bug that would fall in the same category as what many of you have mentioned, but it is an unwelcome change all the same.
    In the Man & Hobbit introduction instance, as far as I have noticed, Jon Brackenbrook still says "You fight well, <PlayerName>, but I fear the worst is yet to come."

  7. #7
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    Quote Originally Posted by Iris_Piperylie View Post
    In the Man & Hobbit introduction instance, as far as I have noticed, Jon Brackenbrook still says "You fight well, <PlayerName>, but I fear the worst is yet to come."
    I did the hobbit intro 3 weeks and a few days ago and took screenshots, so I can confirm that Jon Brackenbrook still says that

    EDIT: The hobbit was a Hunter, just in case it matters.
    Last edited by Silmelin; Jun 30 2015 at 04:58 PM.
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  8. #8
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    This has now happened to me as well, on my Minstrel. In Volume III, Book 1: Oath of the Rangers "Instance: Messages from Lórien".

    It started a bit odd with Elladan just walking off without asking me to follow him, and it seems like the name of the player is used a lot in the Hall of Fire in that instance because it was very confusing with lots of missing text.

    I'm going to send a bug report now and after that I will exit the instance without completing it, in the hopes of it restarting so I can try it again after it has been fixed.

    I've been waiting two years to finally get to start this part of the Epic since I started over on a different server right at the end of Mirkwood.

    Please please please fix this as soon as possible because I'm now stuck here and can't move forward at all. LOTRO is a wonderful interactive book that I'm reading, and skipping ahead will destroy my fun. Going into Enedwaith without gathering the Grey Company first? Nope!

    Please?
    Last edited by Silmelin; Jun 30 2015 at 09:37 PM.
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  9. #9
    Arbor's Avatar
    Arbor is offline The Lord of the Rings Online Quality Assurance
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    If you guys can post screenshots of this happening in the thread, that would help us out.
    Your friendly QA tree.

  10. #10
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    Quote Originally Posted by Arbor View Post
    If you guys can post screenshots of this happening in the thread, that would help us out.
    I also noticed,that pretty every Voiceover for an instance has no lokalization (german client).Maybe you could also looking into that?

  11. #11
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    Quote Originally Posted by Arbor View Post
    If you guys can post screenshots of this happening in the thread, that would help us out.
    I'm not sure what I'm supposed to post, to be honest. Every line of dialogue that is supposed to have my character's name in it (currently playing a minstrel) isn't displayed. So I can't make a screenshot of the problem because well ... that's kinda the problem. There's nothing to see.

    Just to clarify, we're talking about quests/story instances that have floating text over the NPCs' heads. When my character's name is supposed to be there, the whole line of dialogue is simply missing.

  12. #12
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    Arbor is offline The Lord of the Rings Online Quality Assurance
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    So for example, if Elladan is supposed to say, "<Name>, we must hurry!", you'll see a blank space above their heads and in the chat log? In the chat log, will it say, "Elladan says: ....." (ellipses representing the empty space), or do you know that he's supposed to say something but you just won't see it?

    Does it also happen in quest text as well?
    Your friendly QA tree.

  13. #13
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    Quote Originally Posted by Arbor View Post
    So for example, if Elladan is supposed to say, "<Name>, we must hurry!", you'll see a blank space above their heads and in the chat log? In the chat log, will it say, "Elladan says: ....." (ellipses representing the empty space), or do you know that he's supposed to say something but you just won't see it?
    Yes, there will be blank space above their heads, and the chat log will not display the line of dialogue in question either. It's seemingly skipped, though there's a "pause", leading me to believe that it's simply not displayed rather than skipped.

    If I hadn't levelled my fair share of characters before and noticed there was something off, I probably never would've guessed that I'm missing out on certain lines of dialogue and blamed bad writing for the lack of context/continuity in some dialogues. Sneaky bug, this. Thanks for looking into it.

  14. #14
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    Quote Originally Posted by Arbor View Post
    So for example, if Elladan is supposed to say, "<Name>, we must hurry!", you'll see a blank space above their heads and in the chat log? In the chat log, will it say, "Elladan says: ....." (ellipses representing the empty space), or do you know that he's supposed to say something but you just won't see it?

    Does it also happen in quest text as well?
    In the Instance I'm trying to do (Instance: Messages from Lórien) there are both chat bubbles and quest windows.

    It starts with Pethelen waiting for me with a quest ring above his head. The quest window displays the text as it should be and he is even using my character name in the text, and all looks as it should. So the problem seems to only appear when it comes to text that is to be displayed as chat bubbles.

    After talking to him Elladan appears. They talk to each other in chat bubbles:

    Pethelen says, "Elladan, you have returned from your camp in the wild?"
    Elladan says, "Indeed. The promise of war has brought my brother and I back to the house of our father."
    Pethelen says, "War? Not here in Imladris!"
    Elladan says, "No, Pethelen, not yet. My brother and I ride to war in the south."

    Elladan says, "<player name>, this concerns you as well. My father waits for us in the Hall of Fire."

    I added color to help me explain Green text shows up properly above their heads and in the chat window, and then they stand still for a few seconds. The red text should appear during that time but it don't. And the chat window only shows the green text.

    Further into the instance when you go into the Hall of Fire it's even easier to see that something is missing because in at least one of the missing text places Elrond waves his arms like if he is speaking, but nothing appears. And there's also big holes in the story so you can tell something is gone.


    Thank you so much for looking into this! I really appreciate it! I'm quite desperate, I really want to continue forward and finally find out what happens after Mirkwood!


    EDIT: I have tried with both elf minstrel and hunter, and both have the same problem.
    Last edited by Silmelin; Jul 01 2015 at 02:18 PM.
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  15. #15
    Arbor's Avatar
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    Thank you, that was helpful. I still have no idea what would cause that but maybe the engineers will know.
    Your friendly QA tree.

  16. #16
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    The problem apparently affects animals as well: I'm not getting the "<Critter> threatens to attack" warning anymore. I've just tested this on all of my characters; not a single one gets the message/warning.

  17. #17
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    Quote Originally Posted by Arbor View Post
    Thank you, that was helpful. I still have no idea what would cause that but maybe the engineers will know.
    Thank you! I do hope they can find a fix for this soon, the story is such an important part of LOTRO!
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  18. #18
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    Could it be that those lines have (accidentally) been moved to a different chat category, and the affected players have this one filtered?

  19. #19
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    Quote Originally Posted by Guhrasoh View Post
    Could it be that those lines have (accidentally) been moved to a different chat category, and the affected players have this one filtered?
    Shouldn't it still show up as a chat bubble though?
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  20. #20
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    Quote Originally Posted by Guhrasoh View Post
    Could it be that those lines have (accidentally) been moved to a different chat category, and the affected players have this one filtered?
    Good idea, but no. I only have world and combat (player/opponent) filtered in my default chat tab. And even if they got moved, the lines should still show up over NPCs' heads.

  21. #21
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    cdq1958 is offline Hero Of the Small Folk 2013
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    I have checked this in the Introduction instances. I did not notice any trouble with the ./say text and voice-overs in general. I did note an issue within the final instances that you do to complete the Introduction. In the Elf version, when you do the instance set in Skorgrim's Tomb, Dwalin has some drama text after you defeat Gormr Doursmith. There is supposed to be a line in it when he says that we have to get out of here, the final portion has said, paraphrased: 'before this becomes <player name>'s tomb'; but this is clipped and does not show in ./say nor as a chat bubble nor does the voice-over play. Likewise, in the Hobbit/Man version where Archet is attacked and burned, Jon Brackenbrook has a line that begins with 'You fight well, <player name>, but we must prepare for the worst'; and only the last part of that shows in ./say text, or the chat bubble. The Archet issue has happened on both Men and Hobbits.

    I will report this the next time I encounter it.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  22. #22
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    cdq1958 is offline Hero Of the Small Folk 2013
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    Quote Originally Posted by Silmelin View Post
    Shouldn't it still show up as a chat bubble though?
    If I'm remembering correctly, you can turn chat bubbles off.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

  23. #23
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    Quote Originally Posted by cdq1958 View Post
    If I'm remembering correctly, you can turn chat bubbles off.
    Yes but then the rest wouldn't show up as chat bubbles, and they do. It's only the parts with the player name that has disappeared.
    ;) “There are hundreds of paths up the mountain, all leading to the same place, so it doesn’t matter which path you take. The only person wasting time is the one who runs around the mountain, telling everyone that his or her path is wrong.” ~ Hindu Proverb

  24. #24
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    Hopefully I did this correctly, and you can see the picture without it being too humongous. Anyway, here is an example of this, for the Skorgrim's Tomb instance. The missing text that cdq1958 and I both mentioned, is the line where Dwalin says "We need to get out of here, before this becomes the tomb of <PlayerName>!" This should be found both as chat bubbles and in the chat window between Dwalin's lines of "He was a base coward! Let us flee this place!" and "The main way is blocked. We must find the Elves and flee this tomb!" As you can see, the line is just missing; there is no space or ellipsis or anything to let on that there should be dialogue here. At least this occurrence is minor; I feel bad for those like Silmelin who have a significant chunk of missing dialogue from their instances.

    I have not made any changes to chat such as blocking channels or anything; the lack of content in the chat tab is due to playing on Gilrain during off-hours.

  25. #25
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    cdq1958 is offline Hero Of the Small Folk 2013
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    Quote Originally Posted by Silmelin View Post
    Yes but then the rest wouldn't show up as chat bubbles, and they do. It's only the parts with the player name that has disappeared.
    Yes, that is true.

    Even with chat bubbles turned off, the voice-over and ./say text should still play and show up in chat, respectively.
    "No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
    "Do or do not. There is no try." -- Yoda
    On planet Earth, there is a try.
    Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
    We old vets need to keep in mind those who come after us.

 

 
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