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Thread: 17.1

  1. #101
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    Quote Originally Posted by YOLOSWAG420 View Post

  2. #102
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    Quote Originally Posted by Frelorn View Post
    Development time is at a premium with the team at its current size. This means that in many cases tough decisions have to be made as to what we can spend time working on. To that end, we are focusing the majority of our time working on PvE content, telling the story of Middle-Earth. When we do get some extra time in a cycle, that is when we get to do a limited amount of work on PvMP. This means that while we feel that many of the more complex suggestions here are really good, we just do not have the dev cycles to work on them. This is partly due to what was stated above as far as working on mainly PvE content. It is also due to how PvMP was built.

    A long time ago when PvMP was put together, it was never meant to be a full feature of the game, but rather a fun side game. What this means is that Monster play characters were never designed to have a full feature set. They are in essence, session play characters. This means that any time we have added things it is way more work than doing it on regular characters because of how creeps are technically put together. Making changes to corruptions, adding corruption slots, adjusting skills and stats are all exponentially more difficult and time consuming on creeps. The team does as much as it can with the time that we have, but things like making creeps just like freeps is not something that can just be done.

    For example, say we decided to give creeps trait trees and full out builds like freeps have. You would be looking at a minimum of a year of development and it would severely impact the amount of content that we would be able to put out given the manpower it would take. Not to mention that there would be no way to carry over progress from current creeps to new ones, so every creep would have to start over.

    In this update we took a look at the current landscape and asked ourselves what can we do to bring balance closer? We made some changes, read the feedback, asked that people go out and test it, read more feedback and made some more adjustments. Once these changes go live, we will again look at the feedback from players and put in some more changes in Update 17.2. One thing we would like to point out, is that if you are condescending, insulting, rude or belligerent when you give feedback, your post is ignored.

    We will continue to make changes and adjustments based on feedback and we look forward to making more improvements to the game.
    I also appreciate you being so upfront about this, Frelorn. I, along with many other PvPers had been holding out slim hope that PvP might receive some significant developer time to address its issues. I see now that the focus of the diminished development team is to throw out unchallenging solo PvE content (albeit with a very interesting story), to take us through to Mordor. I expect also to see development of new cash-grab items like BoTV to milk the remaining population for as much as possible before the suits at WB decide to pull the plug. Your honest post essentially told me that if I am looking for an MMO where PvP is considered an important facet of the game, I should look elsewhere. I thank you, and I will do just that.

  3. #103
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    Quote Originally Posted by Tirn View Post
    Yes that update was awesome for creeps you can pot one bleed , woopy doooo . You can then run around hoping that you survive the others until your pot comes off cd . By that time you are usually dead . Just why they granted creeps that one useless morsel begs belief . Just why Guardians have bleeds at all is equally as intolerable and simply demonstrates why pvmp needs an update
    It actually introduces a slight amount of depth in rolling one's face as Warden. Now you use 1 Fist builder before using your 2 Battle Prep gambits. It's definitely improved quality of life on Creep, lots of terribad Wardens still open with SoV and you just pot it right away.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  4. #104
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    Quote Originally Posted by Helloe View Post

  5. #105
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    Quote Originally Posted by infinitewhimsy View Post
    It actually introduces a slight amount of depth in rolling one's face as Warden. Now you use 1 Fist builder before using your 2 Battle Prep gambits. It's definitely improved quality of life on Creep, lots of terribad Wardens still open with SoV and you just pot it right away.
    What?

    That isn't how battle prep works, on two different levels. On top of that, even if you do mask some of your DOTs with the fist builder, there is nothing you can do to prevent potting SoV besides throwing away a different wound gambit.

  6. #106
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    Quote Originally Posted by spelunker View Post
    What?

    That isn't how battle prep works, on two different levels. On top of that, even if you do mask some of your DOTs with the fist builder, there is nothing you can do to prevent potting SoV besides throwing away a different wound gambit.
    What right back at you!


    Have Deso lined up in Battle Prep.
    Use Shield Builder as you approach Creep.
    Use Deso.
    Spam Fist/Shield as you do above, get an extra Mastery from the residual Battle Prep.
    Use SoD.
    ? ? ?
    Profit.

    I didn't advocate starting with SoV, precisely b/c it's more of a pain to mask. I was saying most Wardens still start with it, hence the the pot change being useful.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  7. #107
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    idk if this was mentioned already, but in the healing increase I think rallying howl was left out. Still is pretty small, please update!
    R15 Warg Danbilzerian (Zazel) / Berzekiel (RK) / Macrochords (Mini)

  8. #108
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    Quote Originally Posted by YOLOSWAG420 View Post

  9. #109
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    Quote Originally Posted by Helloe View Post

  10. #110
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    Why in the world would you increase creep healing in moors? This is not what we need! Healing needs to be nerfed across the board by at least 20-30%. Just give us a debuff when porting to moors -30% all healing. I pvp because i want to kill and get killed. Its rare seeing solo pvpers as is, and then you run into a healing class and you cant do anything. You wont die but he/she wont die either. Its gdamn boring!
    I dont want "never die" minis and rks walking through 10 creeps not giving a damn because they cant be killed. Thats ridiculous! And im on a RP server where its even more ridiculous.

    Nerf all heals but keep freeps as they are (except wardens, there is no class in any mmo ever created that has been so OP for such a long time) and give defilers more utility. You could for example, buff the power sucking flies significantly. Then just watch the mofos run.

  11. #111
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    Quote Originally Posted by zagreb000 View Post
    Why in the world would you increase creep healing in moors? This is not what we need! Healing needs to be nerfed across the board by at least 20-30%. Just give us a debuff when porting to moors -30% all healing. I pvp because i want to kill and get killed. Its rare seeing solo pvpers as is, and then you run into a healing class and you cant do anything. You wont die but he/she wont die either. Its gdamn boring!
    I dont want "never die" minis and rks walking through 10 creeps not giving a damn because they cant be killed. Thats ridiculous! And im on a RP server where its even more ridiculous.

    Nerf all heals but keep freeps as they are (except wardens, there is no class in any mmo ever created that has been so OP for such a long time) and give defilers more utility. You could for example, buff the power sucking flies significantly. Then just watch the mofos run.
    Do not forget the Bear, guard etc etc ... Bears can now do everything, heal, tank, dps, rez in combat, every single #### u want, they can

  12. #112
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    Quote Originally Posted by zolander View Post
    Do not forget the Bear, guard etc etc ... Bears can now do everything, heal, tank, dps, rez in combat, every single #### u want, they can
    I know. Thats why i said: "across the board". Nerf all and every heal in moors. Pvp needs to be dynamic. Give us 1 more retreat spot on the map for each side and reduce survivability significantly.
    Renown/infamy will be flowing and thats where the fun is. When i see a rk, mini, cappy, warden or a defiler, wl i just avoid them completely. Thats not what pvp should be about.

  13. #113
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    Quote Originally Posted by infinitewhimsy View Post
    What right back at you!


    Have Deso lined up in Battle Prep.
    Use Shield Builder as you approach Creep.
    Use Deso.
    Spam Fist/Shield as you do above, get an extra Mastery from the residual Battle Prep.
    Use SoD.
    ? ? ?
    Profit.

    I didn't advocate starting with SoV, precisely b/c it's more of a pain to mask. I was saying most Wardens still start with it, hence the the pot change being useful.
    lol wot

    just battle prep unerring strike (if they pot it whatever if not hey there's your strongest spear bleed too) and build sov, with the fist gambit builder masking aoe dots.

    >not starting with sov
    >mfw

  14. #114
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    But that's clearly less effective.

    >using meme arrows
    >####posting off of the 4chins

    Shamefur dispray.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  15. #115
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    Quote Originally Posted by infinitewhimsy View Post
    But that's clearly less effective.

    >using meme arrows
    >####posting off of the 4chins

    Shamefur dispray.
    they are implication arrows but alright.

    less effective........ k.......



    not even going to comment on that minstrel build you just posted lmfaoooooooooooo

  16. #116
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    Creep Morale got bumped by ca. 30%

  17. #117
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    Quote Originally Posted by swaglol View Post
    they are implication arrows but alright.

    less effective........ k.......



    not even going to comment on that minstrel build you just posted lmfaoooooooooooo
    CRINGE.


    Come at me, you poor excuse for a memer.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  18. #118
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    Quote Originally Posted by infinitewhimsy View Post
    CRINGE.


    Come at me, you poor excuse for a memer.
    lol. going to explain why what i said was less effective you little weirdo?

  19. #119
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    ...math?
    2134567
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  20. #120
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    Quote Originally Posted by infinitewhimsy View Post
    ...math?
    2134567
    hahahaha brilliant. you're a well known joke of a player around these parts, please keep adhering you strange little boy.

  21. #121
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    Quote Originally Posted by swaglol View Post
    hahahaha brilliant. you're a well known joke of a player around these parts, please keep adhering you strange little boy.
    I accept your surrender. Don't let it happen again, or I'll be less forgiving of your future cop outs.
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  22. #122
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    Quote Originally Posted by infinitewhimsy View Post
    I accept your surrender. Don't let it happen again, or I'll be less forgiving of your future cop outs.
    I knew us pvpers are objectively the biggest douches in the game, but i still dislike when threads turn into obnoxious, unnecessarily trolly threads like this one.

  23. #123
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    I like this update

  24. #124
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    Quote Originally Posted by YOLOSWAG420 View Post


    I like this update
    That is how it should've been all along, to be fair.

  25. #125
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    death to pvp....developer's aim??

    Quote Originally Posted by Giliodor View Post
    I cringed when I read this. Most of all at the increased morale pools, but the 10s Shield Bash stun is not far behind.
    The increase in damage of Death Blossom instead of VT and Revenge, and Jagged Cut instead of Impale and DS... Does this dev team even play creeps at all?
    Well, hope creeps enjoy GV, because after freeps find out what happens in the open that is going to be creeps view of the Moors, the powers that be have no ability to create fair play, the only consideration is the almighty dollar. Too bad really, it was just beginning to regain its balance and appeal. I know creep reaction will be that they want this and more, but will it be fun after awhile just looking at GV. And please spare me your juvenile reactions of learn to play your toon, 8 years and 2 accounts and freep and creep toons have learned and earned me a voice.

 

 
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