Two thoughts on this topic:
1.) Why have the flower gathering system be so complex? I'm fine with the extracts varying in color, and requiring different quantities of certain colors required for bartering, but why not just have a single node type called "Ithilien Flower" and let the color and quantity of extracts be a random draw? 30% chance for each of Verdant, Crimson, and Umber, 5% each for Amber and Sapphire (just an example). At least then you wouldn't have players clumped in the two areas where the Drakewort and Bell-O-Dale grow, racing each other to grab them, which is EXACTLY what's going to happen when this goes live.
2.) Why, in the name of all that's holy, would the medium armor have vitality as the added stat? I get that Beornings are might-based medium armor, hunter and burglar are agility-based, and warden is both agility and might because...wardens. But why then pick a stat that adds nothing useful to any of the four classes? You didn't want to make a might-based and an agility-based medium armor, so you just made one set that sucks for all 4 classes? I guess you can make a case for a slight benefit to wardens, who get more morale per vitality point than the others, but don't wardens already have enough advantages? This is just poor effort. You've gone to the trouble to add might-based medium armor at almost every other level, why stop now?
(these points are based off the stats I'm seeing on Lotro-Wiki right now
http://lotro-wiki.com/index.php/Cate...#Typical_Flora...if they've changed, feel free to ignore me.)