Quote Originally Posted by Ride_the_Train View Post
It's obvious that I once again need to point out the fact that "you don't need better stats" argument is absurd. I am a firm believer that the best gear in the game should be rewarded for completing the hardest content in the game, usually 6-man T2C or raids. But if you can complete this content with the gear you already have, then you don't "need" better stats, either. It's about want, not need. Most players want the best gear they can get according to their preferred play style, be that solo, fellowship, raid, or RP. Since the flower armor is apparently going to be the top-end gear for solo players, it's reasonable to believe that most solo players will want it.

None of this pertains the point I was trying to make, which is that heavy armor classes get flower armor with a stat (might) that benefits their classes. Light flower armor gives a boost to will, which benefits the light armor classes. It makes no sense at all to give vitality as the stat for the medium armor, as it benefits none of the medium armor classes. They should make two sets of medium armor (one agility for warden, burg, and hunter; one might for Beorning), as they have done with every other reward / barter medium armor to this point.
I don't doubt that they will want the flower armor. And they are going to have it, since all you need to do for it is picking flowers. Both sides win.

Except maybe the flowers' side loses, but who cares! Flowers ain't got no feelings, rite? xd

Or, you can have some self-esteem and refuse to grind new gear every couple of months.